Class change function (Passive skill tree node based)

Hey developers and community, my question is, would it be viable to have a class change function in POE..

Now hear me out, I'm sure this has been mentioned somewhere before, but basically, my idea is that when you get to another classes starting nodes, the passive skill tree page (In game) will show a drop down box (or however you want to do this), to which you can select which class you want to be playing. Effectively making it so you can start in another classes area for early game (For whatever reason) then switch to the other class that you have your passive skill points in the starting nodes, so you can remove the starting points in the previous class.

For example, say you start as a templar, for elemental resistance reasons and make your way over to the witch area, because your going to be a wander. You then take the mana regen talents right down to the witches starting nodes. You then can switch your class in the drop down box to a witch, and respec out of the starting templar nodes, because maybe you might not need the resistances anymore?, due to gear or whatever else.
You can then continue to spec as you normally would.

Once you have selected the witch class to change to, obviously the dialogue between npc's would have to change, but that's really about it.
You can basically keep the same skin, because essentially it makes sense in a way, that if a templar wants to be a witch or a ranger or a marauder he can change himself to become that class, so you would have no lore or story issues here.

Thoughts?
It would open up a huge pathway to a more customizable skill tree, effectively making it so, you can really be anything you want in the game

picture for more definition:



Problems:
Whats to stop people from respeccing their whole build and moving around the tree?

Nothing, but its much more efficient to start a new character anyway, unless your are lvl 90, and If you have the orb of regrets to do that anyway, you can essentially change your whole build in the first place. Another thing to consider is if your at level 90 anyway, you would have your build fully optimized and thought out/planned for the talents that your using in the first place, so I hardly see why you would waste orbs respeccing, unless you just wanted to try something out, due to having over 100 skill points available to you. But that's a lot of currency wasted, just to "try something out" so I don't really believe this is a problem.


Thoughts?
Last edited by Catacrom#3132 on Feb 17, 2013, 9:35:28 AM
This thread has been automatically archived. Replies are disabled.
nothing?
Going to bump until I get 1 reply at least
i think thats a bad idea, just cause then the characters are just models and not actual characters with there own starting points etc etc


if you want to change early on just reroll a new character its not hard, most people can do 1-30 in a 3-6 hours
IGN: Yunboro_
"
ChemicalBurns wrote:
i think thats a bad idea, just cause then the characters are just models and not actual characters with there own starting points etc etc


if you want to change early on just reroll a new character its not hard, most people can do 1-30 in a 3-6 hours


But they are,
Just think of it like being able to change your destiny.

Why shouldn't a marauder be able to change himself to become a master ranger, skilled in the art of bows?
Considering you basically see bow marauders running around in the first place, and the fact that you can go to other tree's starting areas, it makes sense that you should be able to do this.
People start in the respective trees, for many reasons including survivability or elemental damage or even specific skill gem passive reasons.

The basic point is, it has nothing to do with re-rolling early on, but it has everything to do with hardcore arpg players (which this game is made for) being able to actually change their talents, based on what gear they have.

This would make a HUGE difference in progressing this game to be fully micro manageable.
"
Why shouldn't a marauder be able to change himself to become a master ranger, skilled in the art of bows?


Because when he's thrown on Wraeclast he's already a marauder and has been that for years?

Every character has already a past behind him and it's from that past that he starts over as an exile. It's not just a "starting point" for putting passive skills in one way better than the other, but it's part of the story.

Besides, you could always make your marauder go for ranger nodes, but you'll never be as good at being a ranger as a character who started out as a ranger. This is the price for choosing to change what you are and I do not see why you should be given a way to not pay that price.
http://www.pathofexile.com/passive-skill-tree/AAAAAgYB_5MeGjBUmVcoKrVI6442Qq7PqBoPqz1lkoB_fy5FmhdO5yLqm7XDOspKQ9IAzGBDbj0DljsoPyduqrXyqW54DVivNugB56cw977o1psmMgGyGc96Yet6U83qBbXUI92oxqIwcUt4OkKNv1FHMHzd59Uc5oiDvRv2bRJ_K9aKd9d0QRR1Ou0OrUOcGNtbr90NkAqKOGqVMXujOhPAwYus6tP8rgyop3TxnrkhYBIgXovP-ECgBS3EWCfVYEt673TthO-bg1PfWNuE2d53R35lTRRSq8XVTxXn8Gtzs4w2 what do u think guys?
Pretty horrible suggestion. No offense. Would totally and completely break any immersion the game has.
Implement /players x already
It would eliminate drawbacks of picking certain classes over others. So, no.
"
almond wrote:
It would eliminate drawbacks of picking certain classes over others. So, no.


But there are no drawbacks to picking classes...
The only drawback I can even think of is being away from certain nodes, which isn't entirely a drawback considering your picking that starting area for a reason anyway

Report Forum Post

Report Account:

Report Type

Additional Info