Re: Saboteur's Chain Reaction, how does targeting work?

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XigTek wrote:
EDIT: Furthermore, with all the trap trigger radius increases coming, I assume it'll be fairly easy to make use of things like chain reaction.


But half the point of Chain Reaction is to not have to rely on trigger radius to have good coverage. Which will still work fine for AoE skills but not so much for projectiles.

Last edited by Zed_#4491 on Feb 21, 2016, 9:10:07 AM
I think traps can fire projectiles in a nova like what Sire of Shards did. By doing so, we can eliminate some randomness, which makes players don't like projectiles trap, and make the trap position does matter. We than rely on skills rather than randomness to place the traps in order to get a desire result. It brings back projectiles trap too. We can really make some reliable bow projectiles traps like ice shot. lightning arrow, split arrow. It can also be the unique selling point of using trap.

PS. Mine should do the same too.

Edit: Besides, will 2/4 additional projectiles be added to Saboteur's Chain Reaction? Chain Reaction now has only increased AoE. Having additional projectiles can help projectiles traps a lot and lot more players to use that class as trapper while not affection AoE traps. (Yup, if you wanna go projectiles trap like lightning trap/fireball/ice spear trap, choosing Saboteur is just a sub-optimal choice).
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Last edited by WillisTheWillis#5253 on Feb 21, 2016, 11:34:19 AM
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ScrotieMcB wrote:
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suszterpatt wrote:
- Split Arrow: the arrows will fly in a cone of a random direction, right? At what spread?
- Tornado Shot: when the trap "targets itself", does that mean that the 3 secondary arrows will spawn on the trap straight away? If not, then when/where does the first arrow split into 3? At the end of its lifetime?
Having tested Sunblast extensively, I can confidently say: Skills aim at a complete random angle with a distance of 0.

This means Split Arrow will fire at the absolute widest possible spread, every time, and the tornadoes from Tornado Shot will spawn right where the trap was.

(Notably, Arc loses 1 Chain but is otherwise unaffected, using Chain's auto-aim after hitting the ground next to the trigger point. Sunblast Arc Traps are pretty sweet, and Chain Reaction would work well with them, too.)

So I just tested Tornado Shot, and if you're really accurate about aiming at your own position, you actually get the piercing arrow flying off in a random direction, and then exploding somewhere on the edge of the screen. The secondary arrows can then fly across the entire screen.

While hilarious, the chances of it actually hitting anything are pretty slim.
Doesn't this mean Chain Reaction quite literally cripples bear traps?
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