Deadeye Ascendancy & Farshot

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ScrotieMcB wrote:
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Ashen_Shugar_IV wrote:
Farshot needs a thread.

Farshot: Projectile Attacks gain damage as they travel farther, dealing up to 30% more Damage to targets

Why on Earth would GGG want to not only incentivize but reward this type of gameplay?
Does this mean we should expect more monsters to directly counter ranged gameplay?

@GGG
Is this how you want people to play your game?
(Nothing personal re the uploader, my previous go-to video got made private D: )
Well, they won't play like that with Far Shot, because it's Attacks only.

I'm also pretty sure that Chaining resets the age of a projectile, so Far Shot and Chain won't combo well.

In any case, I don't like the Deadeye class much, because archers don't have many offensive weaknesses, and archer builds would benefit much more from the utility of either Raider or Pathfinder.


No the chaining does not reset the age of the projectile :) I saw this posted yesterday but I cannot seem to find the source right now :( But for instance it is the same thing with Point Blank. Point Blank does give you bonus damage (but rather subtracts damage) if you shoot with a chained ability from afar. You can test it ingame :)
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Ashen_Shugar_IV wrote:
How can GGG justify the existence of this talent given the general underperforming nature (and state) of melee gameplay?


Because it's not an issue? You're complaining about nothing really.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Ignoring any disparity with competing playstyles this Ascendancy Talent specifically and purposefully rewards gameplay which should, under no circumstances, be encouraged further.
It Is Fucked.
IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle.
You can play any build you want, as long as it's the current meta.
Last edited by Ashen_Shugar_IV#4253 on Mar 3, 2016, 4:34:08 AM

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