Convert Fire to Lightning

Currently we have two unique rings that convert Cold to Fire and Lightning to Cold respectively. Of course, there is Avatar of Fire and Cold to Fire gems that convert elemental damage to fire damage (let alone the one involve physical and chaos). Stop a second, we have no way to convert fire damage to other elemental damage, as well as converting other elemental damage to lightning damage.

So, I suggest to introduce a way to convert fire damage to lightning damage. This can be a gem, a keystone. But I think the most suitable way is a unique ring (as there are already other two). The ring is not necessarily very strong (please don't make it so expensive :(). Just to make a way for more interesting build.

Thanks.
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With current game code it's not possible to convert fire damage to lightning, because current code messes up when there is whole conversion circle at present time- lightning to cold, cold to fire and fire to lightning. The code should be changed to make it work, or you can just use this:
I dont think any of us can understand how hard it is to code a endless paradox

Light> cold > fire > light > cold > fire > etz
dank
That's why the code should be changed (removal of endless circling) before applying full conversion circle.
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bjornNL wrote:
I dont think any of us can understand how hard it is to code a endless paradox

Light> cold > fire > light > cold > fire > etz

Except the converted damage already remembers what it was converted from (to apply relevant bonusses)

So GGG could drop all this conversion order and simply check if damage converts to something it did not originate from (like: Fire can convert to Cold but the resulting damage can never convert back to Fire)
Not a signature.
Or they could just leave it as it is? Don't quite see the problem and like the one-way conversion.
Remove Horticrafting station storage limit.
They could also just introduce a unique item that switches ALL conversion directions:

Pyre would convert 100% fire damage into cold
Call of the brotherhood 50% of cold damage into lightning
Physical to lightning gem 50% of lightning into physical
...

There is no coding loop here and it allows for tons of new options!

NB: Avatar of Fire could be tricky still, but nobody would want to transform his fire damage into something else if you can only deal fire damage afterwards...
Last edited by Soepkieken#7149 on Feb 16, 2016, 8:52:00 AM
I know the loop. But it shouldn't be the reason on not doing a thing since the current mechanism can't do it.

One possible way to solve it is to evenly distribute the result.
For example,
- converting 50% of lightning to cold
- converting 60% of cold to fire
- converting 90% of fire to lightning
(make the math harder)

Loop appear. So, we redistribute the converted-out elements to converted-in elements.
1. 50% of lightning, 60% of cold and 90% of fire are converted out.
2. 50% of cold, 60% offire and 90% of lightning are converted in.
Which mean 50% of lightning, 40 of cold and 10% of fire are NOT going to be converted.
To make the maths simple, we can simply make #1 become #2, and make it back to 100% in total.
i.e. 50% of lightning, 60% of cold and 90% of fire will add together and become 25% of cold, 30% of fire and 45% of lightning in total.
We have now
- fire: 6.25% from lightning, 7.5% from cold, 11.25% from fire = 25%
- cold: 7.5% from lightning, 9% from cold, 13.5% from fire = 30%
- lightning: 11.25% from lightning, 13.5% from cold, 20.25% from fire = 45%

Now, you can add back the non-converted portion for the finally number.


Edit:
In term of code, a simple way to achieve a nice result is to limit the number of iterations (like 30?). By doing so, you can get a good result (but not perfect) while not damaging the system.
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Last edited by WillisTheWillis#5253 on Feb 16, 2016, 11:17:42 PM
Im not saying I disagree with you. But does Mastermind of Discord have anything to do with this?
"
Soepkieken wrote:
They could also just introduce a unique item that switches ALL conversion directions:

Pyre would convert 100% fire damage into cold
Call of the brotherhood 50% of cold damage into lightning
Physical to lightning gem 50% of lightning into physical
...

There is no coding loop here and it allows for tons of new options!
Although I support this idea, it would have to be worded carefully to work, to ensure it covers added damage as well:
If Damage of one type would be added as or converted to Damage of a second type, instead that much Damage of the second type is added as or converted to Damage of the first type.
This would be necessary to cover infinite loops which would occur with, say, Ice Shot and Hatred.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Feb 17, 2016, 12:18:41 AM

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