I think I figured out the Scion Ascendancy class
" Right you are. The existing subclasses already makes some existing builds so absurdly powerful that there's almost bound to be balancing measures taken that we haven't heard of to prevent it from getting out of hand, but allowing people to pick 3 end-nodes would take that to a whole different level. Here's an amusing combination for the ultimate regeneration tank, taking advantage of three of the classes individually having ascendancy skills that greatly improve regeneration. Sanctify: 20% chance to create Consecrated Ground on Kill, lasting 3 seconds, 20% chance to create Consecrated Ground when Hit, lasting 3 seconds Vile Bastion: 1% of Energy Shield Regenerated per second for each Enemy you've Killed in the past 4 seconds, Immune to Stun while on Full Energy Shield Patient Reaper: 30% increased Damage over Time, 60% increased Life, Energy Shield and Mana Recovery if you've Killed an Enemy affected by your Damage Over Time in the past 4 seconds My own current tank is moderate with 14.65% of ES regenerated per second... but kills things with poisoned fire damage. As it facetanks, Sanctify will always trigger in short order, resulting in 18.65% of the energy shield regenerated per second when there's nothing around to kill (e.g. solo bosses), a substantial improvement, and an astonishing 160%*18.65% = 29.84% base regeneration plus 160%*nOfEnemiesLast4Seconds when there are trash mobs around to kill (i.e. the vast majority of gameplay). Say you were wiping out 7 enemies per 4 seconds (e.g. groups of moderately tough enemies, tank builds are not notoriously high-damage :p), it would regenerate 41.04% of the energy shield per second. (In my case that would be 5745 ES/s regeneration). Last edited by Pi2rEpsilon#4367 on Feb 14, 2016, 7:29:58 AM
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Blind guessing and rampant speculation now called "figuring out". Glad I'm dying soon (relatively). Anyone who wishes for immortality hasn't lived to see how times change.
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" were slowly getting to the truth of things! I imagine we will get there on march 4th approximately. <.o Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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From a little snippet in the last state of exile with Rory, scion gets one of the shadows sub passives and it something from the latest shadow reveal.
Going by that i'd say it was a safe bet that it'll be picking up something from each class Ancestral Bond. It's a thing that does stuff. -Vipermagi
He who controls the pants controls the galaxy. - Rick & Morty S3E1 |
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" Dont know many that want to live forever though :) Death is inneventable.Speculation is bound by restricted fantasy. When fantasy comes into play,things can get wild.People can mess up reality with fantasy.In reality Op,trys to bring his speculative fantasy into reality,by guessing something.I have sinned also.Tried to express my fantasy also. Anyway.Rambling on gaming forums is also....dont know.Sometimes we cant judge on what we spent our time. Bye bye desync!
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"Also, don't forget about so-called "science". And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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I would say the ascendancy for the scion will be a class like all the other classes have and not copying anything from them.
It will be again 12 nodes, 6 notables and 6 path nodes, and setup similar to the assasin three main branches. I guess one brench will be a strongly increased duration, that would support totem builds and srs or summon weapons scions. Maybe in this branch there will be also some general dot bonis and reduced skill cooldown duration Another branch may be a defensive branch, that gives you increased regeneration, resistances and avoid status ailments and stun. And a branch that may support your damage and increase your attribute points. Those would give you some nice options for a class that are different from other ascendancy classes, are still strong and would still give you the option to develope a scion that still can do anything, but need a bit longer to reach stronger nodes. Or it could be a really strange setup: 4 mainbranches with 2 path nodes and 1 notable node at each end of a branch. But side note for any ggg member that watches this forum: It would be logical to make a symetric ascendancy skill path. But best you try not to make any kind of swastika as visual layout. Somehow all the ideas I had looked like a kind of swastika |
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" I LAUGHED SOOO HARD!!! Nice! No Problem,
Exile |
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" This would be without question the most overpowered class out of ANY of them. You could take Assassin's [+0.5% base crit per power charge], Occultist's [10% chance to gain power charge on crit, +1 powercharge] and the Herbalist's [All flasks have Surgeon's and Staunching] or Champion's [You have Fortify] and it would be better than any other ascendancy class possible. The combinations you could achieve with this are just stupid. |
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Basicly Scion is the best class in the game and it will stay like this untill further notice .
R.I.P 4.B.
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