gameinformer reveals the new Witch Ascendancy Class: The Occultist

You could scrape off some bit of synergy from the Elementalist & Occultist. (Elementalist would be for Ele Wanders obviously...) Seems though Occultist would be the safest path though for Wanders IMO.

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Last edited by Atomic_Noodles on Feb 11, 2016, 10:18:59 PM
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Spoiler
Hold up.

Does Malediction have a stack limit or something? If killing 5 Enemies with 5 curses each means 100% of non-Chaos damage added as Chaos, then, well, that seems really fucking good.
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ScrotieMcB wrote:
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Spoiler
Hold up.

Does Malediction have a stack limit or something? If killing 5 Enemies with 5 curses each means 100% of non-Chaos damage added as Chaos, then, well, that seems really fucking good.


It's probably 4% per different curse, so if you have 2 curse, you cannot have more than 8%
This looks like an ascendancy class my witches can actually use.

Thank you!

Edit: Do we know what the pathing nodes are yet?
Last edited by _Amaranth_ on Feb 11, 2016, 10:48:44 PM
This looks like a nice well-balanced class. Nothing crazy, nothing underwhelming.
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same here ....
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Me too... Sad GGG sad...


+1 here. I hope GGG will not use this crappy site ever again.
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And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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Nice so only mara and scion left ;D can't wait to see them.
In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great.
Occultist seems like it has potential!
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