Game needs Eternals back (and here's why) |Petition|

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Boem wrote:


My point was more or less that i don't think this is a "coincidence".

Pretty sure GGG will implement even more affixes or weapon types to undercut things made in the "eternal era" in the long run.

They clearly want gear to be more dedicated to specific builds in top slots instead of broadly applicable.

Which will ultimately undermine the current "broad all can use" mirror items available.

Peace,

-Boem-


I agree. That, and a bit of power creep is the only solution remaining at this stage. And they'll introduce a change to how mirroring works to avoid future problems.

Then the high end crafters can happily craft away continually chasing the impossible 'perfect' item, and all the while fill the economy with 'close to perfects'

All will be good for all in the end
Yea Anu ideally I'm after life and two damage rolls (phys and light maybe?)
IGN - Xukai

Mirror Service - /1046531
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trav_dawg wrote:

And to address you point Boem, if you think this thread is just a butthurt post because I haven't finished the crafts, you're blindly responding without reading or thinking. Read what I ACTUALLY wrote, any reasonable person can't disagree that mass mirroring the same few items is bad for the game.


So you don't want to finish your craft?

And you don't have an issue with having worse items then the current mirror worthy items?

I find that hard to believe. I never said being selfish is a bad thing, but don't pretend this thread is motivated out of altruism or that the future of the game was an actual motivator.

It's a handy argument you can employ to further what you desire.

Peace,

-Boem-

edit : what happens if there are 1000 mirror items available? From a dev/game perspective that is.

Absolutely nothing, people will mirror "the same items" over and over depending on the build they wish to use.

Ultimately you want affix and suffix usability to go up per individual build to create divergence in mirror gear.
But even after such an action people will still walk around with "the same gear".

Eternal's, no eternal's all irrelevant to this.
Freedom is not worth having if it does not include the freedom to make mistakes
Last edited by Boem#2861 on Feb 8, 2016, 11:16:42 PM
Boem, of course I would like to finish them... Who wouldn't? It's not altruism, let me put it this way... I don't think the game will retain it's "fun-ness" if we all go after the same items and eventually we all have them, so in a selfish way, I want there to be different options and opportunities available to us (like working towards new #1 crafts over time). My opinion is that new crafts popping up won't hurt anyone, as there are already super OP items out there anyway. I just want it to keep the game interesting, so in a way that's selfish, but as a bonus, other people can enjoy those opportunities too (if they so desire)

Edit for your edit: But making those new items is giving people something to do, and to work on. Without that we do the exact same thing but no crafting projects for new mirrorable items. The only difference between the two scenarios you just suggested, is that in one there are less things to do.
IGN - Xukai

Mirror Service - /1046531
Last edited by trav_dawg#1277 on Feb 8, 2016, 11:18:58 PM
Boem is correct.

You should have titled the thread "I need eternals back" It would have been more honest :)

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trav_dawg wrote:
Boem, of course I would like to finish them... Who wouldn't? It's not altruism, let me put it this way... I don't think the game will retain it's "fun-ness" if we all go after the same items and eventually we all have them, so in a selfish way, I want there to be different options and opportunities available to us (like working towards new #1 crafts over time). My opinion is that new crafts popping up won't hurt anyone, as there are already super OP items out there anyway. I just want it to keep the game interesting, so in a way that's selfish, but as a bonus, other people can enjoy those opportunities too (if they so desire)

Edit for your edit: But making those new items is giving people something to do, and to work on. Without that we do the exact same thing but no crafting projects for new mirrorable items. The only difference between the two scenarios you just suggested, is that in one there are less things to do.


Choice :

People already have the choice to do what you are hinting at.

They refuse to do it out of "economical contemplation" reasoning's.

There is nothing preventing anybody from making another mirror worthy harbinger for example, maybe your's
get 's a more appealing name, who knows.

Currently affixes and suffixes are very binary. We all want resist/life and we all want high phys% and a crit roll + flat phys etc etc

It's breaking up this monotony that will eventually inspire more "mirror" crafts.

But don't fool yourself into believing this will fix a fundamental issue. At the end of the ride, mirrors ultimately dictate that the same builds will run with the same gear in order to be cost = efficient.

Ascendancy can try to force this shift a bit, by enchantments 1) and perhaps by 2) providing attributes that make "bad" affixes/suffixes desirable.

The game will always end up with a limited amount of possible mirror gears and that threshold will always be reached. At which point it will no longer be cost-efficient to make more of them.

But that doesn't imply it's impossible or undesirable. Only from an economical perspective does that hold true, but there's more to games then virtual $_$

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
I wonder what happens to enchantments when the item is mirrored.

As in, can you mirror an enchantment?
Remove Horticrafting station storage limit.
Last edited by Char1983#2680 on Feb 8, 2016, 11:54:07 PM
... which, BTW, makes not a lot of sense from a lore point of view. Aren't Uniques supposed to be mirrors of one original item or something? Isn't that the reason you cannot mirror them (not that you would ever want to, but still)? You can craft those...

EDIT: You didn't misread, my formulation wasn't specifically clear before I edited.

With enchantments being mirrored as well, the problem stays as bad as it is...
Remove Horticrafting station storage limit.
Last edited by Char1983#2680 on Feb 8, 2016, 11:57:13 PM
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CharanJaydemyr wrote:
It's a shame GGG didn't allow for Standard only drops in their (lack of) foresight. I like the idea of people playing Standard being potentially able to craft utter godly shit and drop broken versions of uniques.

It is not enough that discontinued items exist on standard. They just become rich folks' trophies. If the incentive to play temp league is first crack at new features like super amulets strong boxes, then the incentive to play standard should be a chance to get OP shit.

In short, they should rename Standard to Legacy just as they did Default to Standard. Let it rain eternal orbs and 1000 life Kaom Hearts. And let the power flow, like spice. He who controls the trading...


Nothing prevents GGG from still doing this.

In essence, legacy unique's are the ancient gear from PoE (you play D3 right?) so in theory they could allow legacy unique's to still drop at a very low interval in standard.

The only issue at that point is providing challenge for players who obtain them, then again, players already have them though a limited portion of the player-base.

Then again, absence of balance/challenge is somewhat a trade-mark of standard in my opinion. And i find nothing wrong with that either.

Peace,

-Boem-

Freedom is not worth having if it does not include the freedom to make mistakes
One of the main fundamentals of ARPGs is looting in the search of perfect items. Powerful crafting goes against that, so eternals are not going to return (for now).
Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942

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