2.2 Essence drain/Contagion Acro [Trickster Shadow]
" I don't use the pledge of hands |
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What about Rathpith Globe? It sells pretty cheap and seems very nice for the build.
Would it be such a bad idea to forgo acrobatics for a hybrid build? Most of the time I find myself in trouble from spells, more than attacks. Last edited by LaputnMachine#7018 on Mar 25, 2016, 6:26:50 PM
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" ED > Pierce > Slower Proj > Faster Proj > Poison > Void Manip It's proly cause the best poison stack damage because of the massive projectile damage bonus. Spell damage won't affect poison. And pledge of hands only good for stationary fights, so for bosses it can be perfect burst. Normaly you move with shield and dagger because of the whirling blades. If you have the time, money, effort to level up new gems to the pledge of hands, then you can try out to switch to pledge of hands in combat as secondary weapon for boss kills. You can cast the vaal clarity, and vaal haste before the switch. IGN: Teeborg Last edited by Teeborg#1706 on Mar 27, 2016, 1:29:56 PM
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Good day to you bro, really nice build, i was looking for rebuild the path tree cuz i like it and its rly crazy, Thanks a lot for your guides and i'll waiting what did you think about this one, warning!!! possibly seduce you men.
https://www.pathofexile.com/passive-skill-tree/AAAABAYCAAQHBbUGcAceCPQJIA5ID6sRLxGWE20UCRa_GGoZihqNGo8i9CSLJogmlSpNKwowcTWSNj06QjpYOuE8tj1fPydBh0kTSVFKyEtXS3hMs03jTp9RTFJTUq9VS1XGWAdbJlxAXfJewF-wYeJirGf8akNqjGwLbIxtGW6qb551nnaCeC96f3zlfVt_xn_7gLOD24TFh8uIWongjb-P-pFHkx-TJ5Uul5WX9Juhm7WdqqBCotmjo6ZXp5usR6yYrUqw2LTFtNG1SLXytzC3PrtNvOrAVMDjwuzDOsgMyBTKSs8V1CPYvdo73V_dqOZY62Pw1fGz8kX1b_ba99f56PsJ_gr-jw== Here is the changed stats between builds First Status Rebuild Tree - In the Right The Original Build KEYSTONE 30% Chance to Dodge Spell Damage - NO CHANCE TO DODGE SPELL DAMAGE (Additional) 30% Chance to Dodge Attacks. 50% less Armour and Energy Shield, 30% less Chance to Block Spells and Attacks BASE STATS +160 to Intelligence - 150 to Intelligence +160 to Dexterity - 220 to Dexterity +10 to Dexterity and Intelligence - SAME +80 to Strength - 30 to Strength General 174% increased Damage over Time - 209% increased Damage over Time (Sacrifice 35% DoT) 8% increased Projectile Damage - 30% increased Projectile Damage (Sacrifice 22% PD) 15% increased Radius of Area Skills - SAME 30% increased Area Damage - SAME 240% increased Chaos Damage - 147% increased Chaos Damage (All that Sacrifice for 93% More) 86% increased Physical Damage - SAME 12% reduced Mana Cost of Skills - 0% Reduced Mana Cost (Additional) 5% increased Skill Effect Duration - 25% increased Skill Effect Duration (Sacrifice 20%) DEFENSE 168% increased maximum Life - 182% increased maximum Life (I Sacrifice 14% Max Life) 45% increased maximum Energy Shield - 70% increased maximum Energy Shield (Sacrifice 25%) 65% increased maximum Mana - 36% increased maximum Mana (29% More Max Mana) 89% increased Evasion Rating - 35% increased Evasion Rating (54% More Evasion Rating) +23% to all Elemental Resistances - +13% to all Elemental Resistances (10% More Elem Resist) 2.4% of Life Regenerated per second - 3.6% of Life Regenerated per second (Sacrifice 1.2%) +20% to Chaos Resistance - +8% to Chaos Resistance (12% More Chaos Resistance) 24% increased Evasion Rating and Armour - 0% Bonus (Additional) 60% increased Mana Regeneration Rate - 20% increased Mana Regeneration Rate (40% More) +20 to maximum Mana - SAME +20 to maximum Energy Shield - SAME +50 to Evasion Rating - +0 to Evasion Rating (Additional) +32 to maximum Life - SAME 5% increased Movement Speed - SAME CHARGES 10% chance to gain a Frenzy Charge on Kill - SAME +1 to Maximum Frenzy Charges - +4 to Maximum Frenzy Charges (Sacrificed 3 Charges) 10% increased Frenzy Charge Duration - 46% increased Frenzy Charge Duration (Sacrifice 36%) WEAPON 12% increased Attack Speed - SAME 0.4% of Physical Attack Damage Leeched as Life - SAME AURA 12% reduced Mana Reserved - 0% reduced Mana Reserved (Additional) SPELL 12% increased Attack and Cast Speed - SAME 6% increased Cast Speed - SAME 12% increased Spell Damage - SAME 20% increased Attack and Cast Speed if you've used a Movement Skill Recently - SAME 4% increased Cast Speed with Chaos Skills - SAME OTHERS Movement Skills cost no Mana - SAME 70% increased Damage with Poison - SAME 6% increased effect of Non-Curse Auras you Cast - 0% increased (Additional) 10% additional chance to Dodge Attacks - 0% additional chance to dodge (Additional) +25 Life gained on Kill - +5 Life gained on Kill (+20 More Life on Kill) 10% chance to Poison on Hit - SAME Enemies can have 1 additional Curse - The enemies are not affected by more than one curse 12% increased Attack Damage - SAME 60% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently - SAME 12% increased Radius of Aura Skills - 0% increased Radius of Aura Skills (Additional) CURSE 15% increased Curse Duration - 95% increased Curse Duration (Really doesnt matter by Blasphemy) 10% increased Effect of your Curses - SAME Note: One thing that makes me mad is Acrobatics leaving you with half of ES and Armor, That's why I try to not to place nodes of Energy Shield Recommend jewels with Damage Overtime, Chaos Damage, Projectil Damage and More Life to tank everything. With this pathtree you can be able to use other kind of ring (that means more tanky possiblities and probably more mana regen but with this one maybe dont need it) and still using 2 curses with blasphemy. I was thinking use Vaal Pact to make Insta-Pool-Life-Regen adding the fact of all additionals nodes for Chaos Damage, plus more mana regen but 8% less aura skill area than your skill tree. Dont know, but i think that this one could make this build very strong and tanky by the dodge attack and 30% with spell dodge, and more rate of Evasion, with the additional ring that 14% of life can be mitigated by maximum life and more Elemental Resistance. So what did you think bro? People, often deceived by an illusive good, desire their own ruin. Last edited by aliuznoratiuz#1785 on Apr 7, 2016, 11:13:29 AM
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" Planning a passive skill tree with 124 points is not usefull, with 109 points, which is level 88 so it's doable, you're life pool would be too low or you would have to drop some chaos damage points, and remember to take the jewels that cost 2 points before the 3 points ones With vaal pact life regen doesn't work and leech is useless with ED |
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Question, what about running a binos so that the poison spreads as well? And it gives you even more regen
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Hey, first of all thanks for this build, i think its the best i've played (although i'm playing POE for a month so... ). Its the first build I took to merciless, and its extremely powerfull and fun to play!
I have 2 questions: 1. So far I dont have any 5 or 6 link, and I got myself coruupted Carracas Jack for just 1 chaos, so i think i will stay with it for at least another 10 lvls until i find some good 5 or 6 link. What 3 support gems i should choose for essence drain? 2. What would be best order for ascendancy points? |
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" HI man well i noticed you had no reply and you might be well over 70 now, but i thought i would let you know how i answered your questions. i am 4 linked right now and have essence drain - poison - void manipulation - rapid decay seems the right thing to do as it provides more damage over time and more damge in general, and of course the suggested gems in weapon as Landosss explained :) i got 1.5 k essence drain at the moment with terrible gear as i have rushed through till start of merc lvl 57. 5/ 6 link very strong and neccecity. Ascendancy points i chose Attack Cast Speed / Damage Over Time ---- Patient Reaper Swift killer for the frenzys then the no man movement skills :) |
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