Your take on Repentance
There is the question if Iron will even modifies attacks.
Option 1: It does, but normally it wouldn't do anything because an attack does not benefit from Spelldamage, but with CoE it gets the benefit Option 2: Iron Will only modifies spells, so if it is an attack it will not be modified by it even if the attack would benefit from the spelldamage due to CoE. It should be easy to test it out, just put a CoE on an Attack Char with high strength and give him the gloves. If the damage goes down (since the gloves give reduced spelldamage they would reduce attack damage if IW wouldn't work). Also the benefit of those gloves doesn't really have to be that high. A lot of hybrids could benefit from them, since even with the Strength to actually use them it would be worth it and it would turn Strength on all your gear into a stat that provides damage and defense and combined with Doon and a Shield it could work out. |
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" Well, according to what the gem and CoE say: "Iron Will causes strength's damage bonus to also apply to spell damage." "Increases and Reductions to Spell Damage also apply to Attacks." So yes, it should work. Iron will gem does only work on spells, but CoE says that spell damage also applies to attacks. It shouldn't matter that IW only works on spells, it buffs spell damage, and that same damage is then also buffed on attacks. |
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It shouldn't apply the bonus from strength twice, in any case. So it shouldn't increase your physical melee damage twice, as STR already applies to that. If the CoE thing works, it should apply to any ele/chaos and all ranged damage.
Theorycrafter/Build Creator for PORTAL guild
@BlightScourge -> guide @ view-thread/1382667 (Retired till Mjolner is fixed) Lvl 94 Crit Mjolner Marauder twitch.tv/savagewolves |
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" Yep, If it applies it would only apply to elemental/chaos damage, as said, it would only be something for elemental damage builds or chaos builds that dont use chaos damage that is scaled via physical attack damage. I would test it out and buy one of those gloves on hardcore, but i doubt i have any character that meets the prequesites. I have a CoE lying around, though. The thing with those gloves imho is that they are utterly boring, just as maligaros are. Compared to something like snakebites and empires grasp, they are just "moar damage" instead of something buildenabling. *shrug* |
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Tried a 3 off perfect roll one on my magma orb marauder, the dps increase in comparison to a regular leveled iron will gem was absolutely not worth what you have to compromise in order to use those gloves.
Sold it off immediately. |
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Unless I missed it, none of the posts mentioned that strength also gives you life. 500 strength = 250 life. So how ever much more strength you had to get than what you'd normally use removes the argument that you miss out on a life roll with those gloves. If you had to add 200 strength to use the gloves, you got your 100 life roll back.
Guild Leader The Amazon Basin <BASIN> Play Nice and Show Some Class www.theamazonbasin.com Last edited by mark1030#3643 on Jan 11, 2016, 5:01:15 PM
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mark, the big thing is that any character looking to use these gloves will already have enough strength to use them. The bigger issue is 306 INT requirement.
Look at as if we have a 450 STR 150 INT char who's trying to decide if it'll be worth getting 156 INT to be able to use the gloves. Theorycrafter/Build Creator for PORTAL guild
@BlightScourge -> guide @ view-thread/1382667 (Retired till Mjolner is fixed) Lvl 94 Crit Mjolner Marauder twitch.tv/savagewolves |
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In that case, Atziri's Foible sounds pretty useful.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com |
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As I mentioned before, if you're going to dedicate a neck slot to running the gloves, Astamentis is probably the better option, as you'll pick up some life, damage, and mana while you're at it and bring your needed int requirement down to only 100 or 50-ish, which is pretty easy to make up for on gear.
IGN: Ikimashouka, Tsukiyattekudasai, DontCallMeMrFroyo
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I think what everyone here is forgetting, is that a dedicated IW build should be running Black Sund Crest and now with Talisman the 16% attribute talisman.
With a well rolled BSC that means +~30% INT. Which in turn means you only need ~240 INT. Let's assume you have 5 jewel slots and run Life+All Attributes jewels in them, you'd get 5*~7 = 35 All Attr. If ANY of those jewels has either INT, INT+DEX or INT+STR roll or they have a top ATTR roll, you got your INT. The only thing that changed for my build was that I now had incentive to travel to Purity of Flesh and Occultist's Dominion. While it makes getting resists somewhat harder (Helm, Gloves, Boots and Weapon have no resists, Talisman probably won't have them too), I feel getting the additional link is totally worth it. Especially if you remember that you can basically make BSC your leveling 5L while you dont have an actual 6L. If you are not blood magic, you also get a decent amount of extra mana. Currently my char at lvl 83 is at 8.3k life and 1k+ STR. I think most people don't seem to know what an IW build should look like.
current Gear
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