Your take on Repentance
For reference:
Link to Wiki describing roll range The big thing about this item is that the main roll: 0-30% reduced spell damage is equivalent to having 0-150 less STR. I've been checking pricing; the low rolls in Talisman are running as few as 2-3c while a perfect roll (the above mod not appearing) is 3 ex. The 306 INT requirement takes this item away from a pure IW build (which will have at most ~155 INT and DEX for skill requirements). Therefore, I wouldn't expect a character with this item to have more than about 500 STR, depending on exact specs and gear quality. [Assuming 500 base STR for analysis] With worst roll: 100% increased spell dmg from STR, -30% from item = 70% inc spell dmg This is equivalent to a level 20 IW gem with 260 STR. With perf Roll: 100% inc spell dmg Equivalent to lvl 20 IW gem with 310 STR. Now with only ~350 STR (a more 'balanced' build): Worst: 70% from STR - 30% = 40% inc spell dmg This is equivalent to a lvl 20 IW gem with 10 STR! Best: 70% from STR = 70% inc spell dmg This is lvl 20 IW with 160 STR. Long story short, you're sacrificing res, attack speed, life, etc to potentially get a low level IW gem. In some cases (ie trapper, Mjolner) a Doedre's Tenure is outright better. I think the item is hard to fit into a build and unless well rolled offers little to no advantages over a good rare or more common unique. A perfect roll is essentially "all your skills are supported by lvl 1 Iron Will." Your thoughts? -Savage Theorycrafter/Build Creator for PORTAL guild @BlightScourge -> guide @ view-thread/1382667 (Retired till Mjolner is fixed) Lvl 94 Crit Mjolner Marauder twitch.tv/savagewolves Last edited by zSavage#0846 on Jan 8, 2016, 11:13:42 PM
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Seems like a whole lot of work for a bonus. Bonus for something that doesn't even really need it.
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488 strength gives me 80.6 Spell Damage on my Repentance, while Doedre's Tenure would give at max 50%. Repentance also has a small bit of armour. But, then again, I'm only playing around with Mjolner because drunk-me thought buying one would be a good idea. EDIT: If I ran a level 20 Iron Will in my Mjolner it'd give 135.6% spell damage, at the cost of losing Lightning Penetration. I'd take having a free Iron Will over losing Light Pen. The other argument for pure Iron Will casters is the opportunity to run what would basically be a seven link. Removing the Iron Will support from spells can open up a variety of options, while maintaining a good portion of the damage given. "You go on pretending that you own the universe, And we'll all be here watching as you're falling down to Earth." Last edited by XigTek#3396 on Jan 8, 2016, 11:29:43 PM
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" Combine this with something like Pledge of Hands, and you have an 8 link. I have Iron Will in my Pledge of Hands 5l, when i 6 link it, i'll put in lightning penetration. If i had the gloves, i could maybe reach more DPS than with the gem, depending on my stats, gear, passives and the gems i would put in instead of iron will. Not that i'll be getting them, my build doesn't really need them, but some build would probably benefit greatly from it. Pretty useful gloves, no wonder they have such high stat requirements. |
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I can definitely see the use on Mjolner chars, for sure. (I play a spell crit Mjolner myself).
The issue I have is if sacrificing ~100 life, and 12% attack speed, along with needing more res (or having less overcapped res) is worth the ~80% spell damage from a perfect pair (or 60 with that pair I linked) for my own Mjolner build. It's hard to see it being worth getting the 300ish INT needed to use the gloves on another build besides Mjolner. You can get probably get a lot more damage with the points you would have spent on INT. Theorycrafter/Build Creator for PORTAL guild
@BlightScourge -> guide @ view-thread/1382667 (Retired till Mjolner is fixed) Lvl 94 Crit Mjolner Marauder twitch.tv/savagewolves |
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I think people are overestimating how much work it takes to get 300 int. I had a Cyclone character that picked up 100 extra dex and 100 extra int mostly from gear, using only a passive or two for +30 nodes.
Throw an Astamentis on (which isn't all that bad, 20% Inc damage 50 life and some extra mana), and you could easily hit your 300 int goal with just gear and pathing around good int areas like Whispers of Doom. I see it less about "having to get 300 int", and more " having to get 150 or so", since you're going to want at least 150 for some good skills and supports like Enfeeble or elemental resist reduction curses. IGN: Ikimashouka, Tsukiyattekudasai, DontCallMeMrFroyo Last edited by gilrad#6851 on Jan 9, 2016, 12:53:36 AM
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" I hope this item has more use than to be yet another unique requirement in the mjolner archetype. ideally you can max resists from other gear slots so lets just pretend that does not exist. 12 IAS is equal to maybe 2-3 nodes but really, no one ever takes thsoe 3-4 ias nodes anyways. 100 life is roughly equal to maybe 20% increased life? Just a guess and will vary widly based on build. So lets say it costs you 6 nodes worth of life/ias but in return gives you 80% spell damage which would generally cost 8 costs though i think very few people take 10% spell nodes that are not along the main path. In this example its not a huge net and its not exactly easy to get them at the moment but for a str doon caster with 1500 str? IGN: Arlianth Check out my LA build: 1782214 Last edited by Nephalim#2731 on Jan 9, 2016, 1:25:58 AM
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USAGE INSTRUCTIONS WERE UNCLEAR, CHARACTER TOOK OFF PANTS, HAND STUCK IN GEOFRI.
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Hmm, i wonder how this interacts with Crown of Eyes, my guess is "not at all" because attacks arnt spells, but that depends how the increased spell damage is applied. Does it work like a keystone or like a global +% spelldamage?
If it works with CoE i can see some funky potential for some builds, turning strength into something that applies both to elemental and physical damage from attacks. (and chaos, i guess) |
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" It should. Iron will on the gloves is a global effect. It doesn't say "gems in this are supported by" it just says Iron will... And that means all the skill gems are effectively supported by a lvl 1 Iron will which gives STR bonus to spell damage as well as every other source, and Crown of eyes says that those increases in spell damage also apply to attacks. So iron will's increases should affect attacks when you're wearing crown. Last edited by Veprovina#1686 on Jan 9, 2016, 7:37:02 AM
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