Zana, Master Rotationist

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Saltychipmunk wrote:

she was always going to be a mandatory master or a worthless one.


You can always find a number the "worthless" and "mandatory", that will result into "balanced".
Zana was just nerfed too hard, from "Mandatory" to "Worthless", that's all.
IGN: MortalKombat
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"
MortalKombat3 wrote:
"
Saltychipmunk wrote:

she was always going to be a mandatory master or a worthless one.


You can always find a number the "worthless" and "mandatory", that will result into "balanced".
Zana was just nerfed too hard, from "Mandatory" to "Worthless", that's all.
actually, I dont agree- for a fixed level, maybe. for volatile level, you will never find a balanced zana. zana still isnt *worthless*, especially on your first character up until to a point you pass her dailies level/exp-wise and have enough maps that can drop from her missions
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Mivo wrote:
The root of the problem is that these rotations are possible.
That's weird, because I think sharing dailies with other players is the best social feature to come out of PoE in a while. I don't consider rots to be an unfortunate drawback... If anything, as a developer I would want to implement them, deliberately.

But of course any time you try to get ARPG players to do anything remotely social, you'll get haters.

In any case, I think high variance - as in, higher than we have now - is best Zana, precisely because it plays into rotation logic. If there is a reasonable chance of getting a Tier 11+ experience, not on an individual daily basis, but on a mapping group daily basis, that gives incentive for group members to check Zana8 daily, run the best she has to offer, and skip the randomly low-tier areas.

The problem isn't Zana rotations. The problem is once you go from Zana 7 to 8 you collect your challenge point then no longer give a shit. Thus, right now we have Zana 7 rotations, but we don't have Zana 8 anything.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Jan 8, 2016, 6:21:26 PM
"
ScrotieMcB wrote:
But of course any time you try to get ARPG players to do anything remotely social, you'll get haters.


To me, these rotations felt both forced and exploitative. As a solo player, I then felt doubly punished when the masters (not just Zana) repeatedly got toned down because the "social" players supposedly leveled their masters too fast or gained too many benefits from them. By the time that happened, the "most social" players, who frequently offered chaos orbs for this "social" activity, had already reaped the benefits, and everyone else got the short end of the stick.

In the temporary league, now everyone gets to suck on the same short stick, though of course being "social" in this manner is still more efficient. People still pay and get paid for being "social".

Quotation marks aside, 820-ing is as social as trading, and about on the same level as an appointment with your dentist for root canal treatment: it isn't really socializing at all. If I wanted to spend my nights with people who I may not have anything in common with but a shared end in whose pursuit we all want to use each other for, and where the communication is reduced to uttering a few macro-like phrases, I'd be playing a MMO and participate in raids.
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Mivo wrote:
"
ScrotieMcB wrote:
But of course any time you try to get ARPG players to do anything remotely social, you'll get haters.


To me, these rotations felt both forced and exploitative. As a solo player, I then felt doubly punished when the masters (not just Zana) repeatedly got toned down because the "social" players supposedly leveled their masters too fast or gained too many benefits from them. By the time that happened, the "most social" players, who frequently offered chaos orbs for this "social" activity, had already reaped the benefits, and everyone else got the short end of the stick.

In the temporary league, now everyone gets to suck on the same short stick, though of course being "social" in this manner is still more efficient. People still pay and get paid for being "social".

Quotation marks aside, 820-ing is as social as trading, and about on the same level as an appointment with your dentist for root canal treatment: it isn't really socializing at all. If I wanted to spend my nights with people who I may not have anything in common with but a shared end in whose pursuit we all want to use each other for, and where the communication is reduced to uttering a few macro-like phrases, I'd be playing a MMO and participate in raids.


God yes. Thank you, Mivo.
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ScrotieMcB wrote:
[...]
But of course any time you try to get ARPG players to do anything remotely social, you'll get haters.
[...]

Well, playing in 6-man parties isn't playing for me, it's more like watching a pretty picture that moves every other second.

The other reason I hate dailys: It "forces" you to log in or miss out. Getting off topic here, but there are reasons to dislike dailys other than being asocial.
"
ScrotieMcB wrote:
"
Mivo wrote:
The root of the problem is that these rotations are possible.
That's weird, because I think sharing dailies with other players is the best social feature to come out of PoE in a while. I don't consider rots to be an unfortunate drawback... If anything, as a developer I would want to implement them, deliberately.

But of course any time you try to get ARPG players to do anything remotely social, you'll get haters.

In any case, I think high variance - as in, higher than we have now - is best Zana, precisely because it plays into rotation logic. If there is a reasonable chance of getting a Tier 11+ experience, not on an individual daily basis, but on a mapping group daily basis, that gives incentive for group members to check Zana8 daily, run the best she has to offer, and skip the randomly low-tier areas.

The problem isn't Zana rotations. The problem is once you go from Zana 7 to 8 you collect your challenge point then no longer give a shit. Thus, right now we have Zana 7 rotations, but we don't have Zana 8 anything.


Well the thing was for normal players having a high map once a day was totally fine and actually allowed them to get some nice maps they normally wouldn't see. Now Zana is rather meah, she is nice early on since it is easy to get her to lvl72/73 if you actually find her in one of your first maps, but besides that she is mostly a waste now.

The issue was that due to rotations Zana daylies basically replaced regular mapping. There was no need to invest currency at all and you still got 6 maps a day or even more if people shared dailies with you outside your regular group.

And I don't think it is a good idea to force people into social interactions, either they are social or they are not, they could do other things if they want to promote that, but its an ARPG so people just want to kill stuff.
I find that ur so call "social interactions" very enjoyable.

I miss those days pre-2.0 path camping channel 820 to keep joining different random teams to do missions.

It is a lot more fun to play zana mission + zana map
than just mapping.
"
Mivo wrote:
"
ScrotieMcB wrote:
But of course any time you try to get ARPG players to do anything remotely social, you'll get haters.


To me, these rotations felt both forced and exploitative. As a solo player, I then felt doubly punished when the masters (not just Zana) repeatedly got toned down because the "social" players supposedly leveled their masters too fast or gained too many benefits from them. By the time that happened, the "most social" players, who frequently offered chaos orbs for this "social" activity, had already reaped the benefits, and everyone else got the short end of the stick.

In the temporary league, now everyone gets to suck on the same short stick, though of course being "social" in this manner is still more efficient. People still pay and get paid for being "social".

Quotation marks aside, 820-ing is as social as trading, and about on the same level as an appointment with your dentist for root canal treatment: it isn't really socializing at all. If I wanted to spend my nights with people who I may not have anything in common with but a shared end in whose pursuit we all want to use each other for, and where the communication is reduced to uttering a few macro-like phrases, I'd be playing a MMO and participate in raids.


OMG! Damn fucking right! Thanks for your post.
Have a problem with something I said? PM goetzjam don't derail a thread.
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Last edited by ScrotieMcB on February 30, 2016 0:61 PM

Help Charan color the board - use [u color] to make your posts shine.
to point out the uselessness of your hideout-zana a bit more:

i'm almost level 89 now after pretty much exactly 1 month. my zana is around 600k away from level 8 so this means around 1 more week of daily rotations and wild zanas.

1 full rotation gives less than 10% xp for me now. Today i was lucky and she wanted me to find the "map item" which was a rare strand (and this is already the best you can hope for).

Before 2.0 i was a big fan of zana and had her in my hideout in the 1-month leagues. But now this is just a waste of time.

@GGG:
pls don't ever again make a zana challenge as long as she stays like this.

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