Two Hand Swords is so weak !

why do people bring Kaoms as a 'pro' for 2h? Belly of the Beast is just as good of a 'life' chest as Kaoms, has links and is way cheaper and is easy to color too

so getting that one 'pro' out of the way we are left with 0 remaining

2h, max rolled, does only 60% more damage than perfectly rolled 1h. including crit - that is mostly 1h territory - there is no contenst dps wise

and then there is a shield, that says 'you take 25%+ less attack hits' and has stats.

what makes 2h even exist in this game in its current state is that 'enough' 2h (kaoms primacy, doomsower) is dirt cheap and 2h have far reach (cyclone). however there is a tough choice: use 290pdps foil or a 400pdps primacy. id pick shield any day as dead man do not do damage
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sidtherat wrote:
why do people bring Kaoms as a 'pro' for 2h? Belly of the Beast is just as good of a 'life' chest as Kaoms


It really isn't, when you have %life on your tree.

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Zed_ wrote:
"
sidtherat wrote:
why do people bring Kaoms as a 'pro' for 2h? Belly of the Beast is just as good of a 'life' chest as Kaoms


It really isn't, when you have %life on your tree.


Its about 1k difference give or take depending on the tree from going belly>kaoms, which considering what your losing isn't all that much.

Granted few have mentioned that both bow characters and casters can go 2 handed and use a kaoms as well.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
Zed_ wrote:
2H sword Viper Strike is probably one of the best single target options in the game, and 2H allows you to have a dedicated single target attack on 5-6L.

2H swords also offer the fastest 2H mobility with Leap Slam. Being fast bases also means they scale better with +added damage and life/mana gain on hit.



1H has daggers+block and reave which totally negates any 2h pros.
"
CharanJaydemyr wrote:
two handed swords look badass.


This is why you play 2-hander builds, period.

It's not about efficiency. It's about looking fabulous while slaying hordes of mobs, obviously.
(bonus points if your a duelist doing pirouette leap slam jumps between packs for extra fab scores)

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
Agreed. First thing they need to do is up all DPS 50% for 2Hders. After all you incur huge armor/life/block penalties using one and no way should you be able to make similar DPS with a dagger or sword. Also, 2Hdrs should have highest crit not daggers. After all you hit someone with a huge heavy sword there is good chance their head will come clean off like a crit. While a dagger you shank them and bleed them out not crit.
Git R Dun!
well there is one thing 2 handers technically can do decently , and that is taking advantage of hard hitting attacks that only use main hand weapons.


such as ice crash or leap slam. leap slamming to a boss without killing mobs is time wasted. But i have leveled gems to 20/20 several times over just because my leap slams happen to kill the trash i land on when i try to get places.


it is annoying that 2 handers only really do about 25 - 50% more damage over 1 handers 400 - 500 vs 250 - 350 dps realistically speaking.

but what i think really hurts 2 handers is that lack of an off hand item slot.

you look at bow builds and they can get 45% resist all, accuracy rating, up to three crit rolls, life and even flat damage mods.

And they dont need ANY of that shit. where as the melee build that really needs that extra gear slot to be tankier gets nothing?????
Having a bow without a quiver just doesn't make since from logical standpoint in game game like PoE, however many games have 2 handed weapons like swords, maces, axes, ect without having an offhand.


But back to the point 2 handed swords have been bad for multiple reasons. Spectral throw was pretty much shit, although it might be back. Even back then GGG experimented with adding life nodes onto some of the damage nodes, I believe swords were one of the ones that had them. Now swords nodes are located in weird spots that are really hard to have good access to, plus if your RT the accuracy those nodes provide are wasted.

I'd like to see the very large sword node wheel moved to where hematophagy is and move that somewhere else, the duelist really doesn't need all the leech in the tree (basically). Maybe the location to the other sword nodes wheel, blade of the cunning is too close at that point.


https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
having a sword without a scabbard doesnt make much sense either , so we can make all sorts of excuses if we are going down to technicalities. or we could say the quiver is implied (which technically already is since you dont need a quiver to shoot an arrow in this game)....


The duelist needs something he is special for. he cant have bulk life/es or bulk armor/evasion like mara or rangers have.

so being the one stop source for the best leech in the game is a very novel compromise.


you should never go rt with swords. Their one selling point is an abundance of accuracy. taking RT with swords is essentially taking 5 - 8 nodes on your tree and throwing them away.., rt is for axes and maces.


maybe if dex gave something more than just accuracy it wouldn’t hurt so bad when you are forced to eat 15 - 20 dex nodes just to get to the decent sword nodes..... like 1% attack speed per 10 dex.
Last edited by Saltychipmunk#1430 on Jan 5, 2016, 3:02:03 PM
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Shppy wrote:



Well, mechanically speaking, the innate advantage 2handers have over 1handers can't be improved upon. There is no mechanic in the game that allows 2handers to widen the base-damage gap between them and 1handers. In fact, quite the contrary exists... flat damage increases grant larger dps amplifiers to both faster weapons and lower base-damage weapons, so as a result it's actually extremely possible for 1handers to close their damage-disadvantage using such affixes.

Conversely, the innate advantage 1handers/DW have over 2handers *can* be improved upon. There are plenty of sources of block, both for shields and dual-wielding, that allow 1hander/DW characters to widen their gap of defensive superiority over 2handers, while no mechanics exist that allow 2handers to close that gap.

So the short version: 1handers can increase the defensive advantage they have over 2handers and can reduce the offense disadvantage they have by comparison, while 2handers *cannot* increase their offensive advantage or reduce their defensive disadvantage; 1handers have more tools to increase their capabilities in ways 2handers cannot use as effectively, while 2handers are given nothing of the sort.


this sums 2h problems

wish 2h had damage modifiers like spells, it will aloud them to scale better with flar sources of damage so they can finaly fullfit the glass cannon role.

self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

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