Two Hand Swords is so weak !

Why?
Two Hand Swords is so weak !
One hand weapon is so powerful !

That is not fair.

Last edited by play2013#2819 on Jan 3, 2016, 10:10:20 AM
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Hi

Two handed weapons have always been in a shite spot in this game, but two handed swords are truly at the bottom of that hill.
Thanks power creep and lack of proper testing via GGG when it comes to balance, I have even quit playing melee since it is always cheaper to build spellcasters or ranged characters because any person will quickly notice how efficient it is be it equipment wise or damage wise. GGG pretty much has made melee in this game as a death wish/novelty since you will die far less as a spellcaster or ranged character.

cheers
Conan: Crush your enemies. See them driven before you. Hear the lamentations of their women.
Never dance with the Devil because a dance with the Devil could last you forever...
-I thought what I'd do was,I'd Pretend I was one of those deaf mutes-
Nullus Anxietas:)


Ricently tried to make a bleed based build that utilise knock back for extra damage whit help of fast attack skill as Flicker strike and it whas not so great compered to other builds.

Frst swords are scaled mostly with attack sped, low damage is suplemented whit DPS.
Problem is you spending way more mana and its all rather spamable so to speek.
Having similard build before i remember i used vaal clarity to sustein so huge attack speed where leech whas not fast inaff.

Ther are realy not mach options to scale crit and similar, and spaming a loot of attacks is unplesant for me. Swords are in strange spot as of now so be worn ..
Last edited by nEVER_BoRN#3512 on Jan 3, 2016, 6:33:18 PM
Swords do need some work, I agree. While I'm currently pissfarting around with a Doomsower cycloner in Talisman, I'm doing so purely because it's a cheap as buggery weapon and I have no particular aspirations for the league other than testing. And eventually linking a shavs that dropped (if not there, then standard). I know quite well that the build would be better off with an two-handed axe, with better prospects for upgrades.

I know I've said it before but it particularly shits me that this:

Spoiler


LOST ~16 dps going into 2.0. WTH did swords need a damage nerf? I basically never even use it anymore. GJ balance team!

I can only hope that the disparity in weapon ranges of the two handed weapons gets addressed, for one, and that Atziri's Disfavour is eventually made to drop on all of the two-hander bases (other than bows). Yes, yes, yes, fix 2 hand swords.
Nearly every melee/pseudo melee skill performs better with two one handers over one two hander of similar stats.

And as an added bonus, two one handers have the ability of carrying more utility affixes, generally more ias to improve status effects and crit, some block, more sockets for utility skills (it's an extreme rarity for normal players to have a 6 linked body and weapon, particularly in season play).

If there were a special off-hand, (similar to bow + QUIVER) that added something special for 2 hand characters, there'd be more incentive for running a 2 hander than just to be a 'special snowflake'. :)

yeah, 2h swords aren't particularly great, but they do have one small niche: they're the only 2handers than can use puncture and viperstrike. Yes, you can cause bleeding with other 2handers (especially Disfavour), and you can utilize poison with every weapon now, but 2h swords are the only 2handers that can use those two skills. So basically, if you want reason to use 2h swords, you're probably gonna wanna find reason to use one or both of those skills.

Incidentally, I did so as my first character in Talisman (the one that bears my account name)... I use puncture followed by a bloodlust-viperstrike setup to get big heavy viperstrike hits+poisons built up. I don't really use puncture for the damage itself (because GGG nerfed melee bleed to shit just so that bow bleed would only be *really* overpowered, as opposed to the *ridiculously* overpowered it used to be), I just use it to get Bloodlust going for that big extra damage boost.

It works pretty well, honestly... but in truth, it'd probably be just as good if-not-better offensively with dual-wielding while being better off defensively (especially with an unusable other weapon with bonuses like Jack or Relentless Fury... actually, thinking about it now Rigwald's Savagery would be ridiculous with this build). Let's face it, GGG treats 2handers like shit when it comes to melees, which is really saying something heavy since GGG treats melees like shit in general.




"
play2013 wrote:
Why?
Two Hand Swords is so weak !
One hand weapon is so powerful !

That is not fair.



as for the "why" of this?

Well, mechanically speaking, the innate advantage 2handers have over 1handers can't be improved upon. There is no mechanic in the game that allows 2handers to widen the base-damage gap between them and 1handers. In fact, quite the contrary exists... flat damage increases grant larger dps amplifiers to both faster weapons and lower base-damage weapons, so as a result it's actually extremely possible for 1handers to close their damage-disadvantage using such affixes.

Conversely, the innate advantage 1handers/DW have over 2handers *can* be improved upon. There are plenty of sources of block, both for shields and dual-wielding, that allow 1hander/DW characters to widen their gap of defensive superiority over 2handers, while no mechanics exist that allow 2handers to close that gap.

So the short version: 1handers can increase the defensive advantage they have over 2handers and can reduce the offense disadvantage they have by comparison, while 2handers *cannot* increase their offensive advantage or reduce their defensive disadvantage; 1handers have more tools to increase their capabilities in ways 2handers cannot use as effectively, while 2handers are given nothing of the sort.
Last edited by Shppy#6163 on Jan 3, 2016, 10:13:56 PM
"
davidnn5 wrote:
Swords do need some work, I agree. While I'm currently pissfarting around with a Doomsower cycloner in Talisman, I'm doing so purely because it's a cheap as buggery weapon and I have no particular aspirations for the league other than testing. And eventually linking a shavs that dropped (if not there, then standard). I know quite well that the build would be better off with an two-handed axe, with better prospects for upgrades.

I know I've said it before but it particularly shits me that this:


Spoiler



160% Increased Physical Damage >>>> 0.09% >>> maybe true is 0.000009%

add 20 - 47 Physical Damage >>> 0.74% >>> maybe true is 0.00074%
Last edited by play2013#2819 on Jan 4, 2016, 1:40:49 AM
2H sword Viper Strike is probably one of the best single target options in the game, and 2H allows you to have a dedicated single target attack on 5-6L.

2H swords also offer the fastest 2H mobility with Leap Slam. Being fast bases also means they scale better with +added damage and life/mana gain on hit.

"
nEVER_BoRN wrote:


Ricently tried to make a bleed based build that utilise knock back for extra damage whit help of fast attack skill as Flicker strike and it whas not so great compered to other builds.

Frst swords are scaled mostly with attack sped, low damage is suplemented whit DPS.
Problem is you spending way more mana and its all rather spamable so to speek.
Having similard build before i remember i used vaal clarity to sustein so huge attack speed where leech whas not fast inaff.

Ther are realy not mach options to scale crit and similar, and spaming a loot of attacks is unplesant for me. Swords are in strange spot as of now so be worn ..


Well, what did you expect when you're trying to do so many different things at once?

2-handers seem fine right now, it's just that there isn't much room to do more than 1-2 things with them.
But you get a secondary 5-6L, or can abuse Kaom's Heart like 1-hander Builds simply can't without losing a crapload of damage.
Participated in the working of the Dyadus Avatar of Fire Templar:
http://www.pathofexile.com/forum/view-thread/896505
the game is really built around the single primary skill concept. and needing to dick around with linking another 5l/ 6l to get the same power between two skills is extremely inefficient from a monetary stand point.

and balancing for a single rare big ticket unique is no balance at all.


having a dedicated single target is useful for doing vorici and pretty much only vorici. for everything else a properly linked aoe skill like ice crash or the obvious and played out cyclone will be more than enough.


Which is what most 2 handers do regardless of the presence of a kaoms
Last edited by Saltychipmunk#1430 on Jan 4, 2016, 7:24:22 AM

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