Thoughts on trading's place in ARPGs

If it's any consolation to you, we filthy, time/IRL - constrained casuals still never find the ultra common T1 uniques you speak of, so hopefully you can rest easier knowing that.

Maybe playing less would help?
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grant_m wrote:
If it's any consolation to you, we filthy, time/IRL - constrained casuals still never find the ultra common T1 uniques you speak of, so hopefully you can rest easier knowing that.

Maybe playing less would help?



I don't really find them either, to this date the only T1 unique, if it is truly T1 that I have found was a taste of hate back in the flashback league (where I basically just played for a week or two for the ladder reset)


In terms of playing less, I'm not playing at all right now the temp league isn't great. It doesn't have league like mechanics, its closer to a mini expansion then a league and shouldn't have been exclusively all we got that was new this time around. Especially if you consider the fact that GGG didn't have to come up with separate league ideas.

The counter to me playing less should be why don't you play more?
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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goetzjam wrote:
The counter to me playing less should be why don't you play more?


Everybody can play less, not everybody can play more. The game's demanding for time as it is.

Besides: it's not what you do in a pursuit that changes your relationship with it, it's what you do OUTSIDE of it. When you come back to a pass time, what you bring just as important as what it does.

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