The evasion and energy shield problem

I think everyone has good points in here tbh.

I dont get why shadow had some of his energy shield gutted, I just dont get that change at all its like the exact opposite of what should have happened.


The thoughts regarding 1 shots etc, the reason people used to say armour is shit and preached that armour was utter junk and not worth using for about 2 years solid was because its effects diminished against larger hits. A lot of times Ive heard "armour should do what it says, the % reduction should be like a resist and scale equally with damage"... Well this thread highlights why its like that imo. The sort of hit that will 1 shot you with physical damage will absolutely crush armour, it will still reduce damage and possibly by an amount that will save your life, but if youve got 80% estimated phys reduction youre getting nowhere near that mitigation against a 1 shot sized phys hit. This makes the gap with armour vs evasion against 1 shot sized phys damage a lot smaller than it could potentially be.

Obviously its still an issue, but I just bring it up because we should remember that in future when talking about armour, why it needs to scale down like that and how much worse this situation would be if my melee marauders were walking around with 80%-90% actual physical resist against massive hits.



It feels to me like a lot of people complained about armour and melee for ages, but there wasnt really any major problem with either of those things. So when GGG decided to 'fix' the armour melee problem, there was nothing they could do except try and destroy everything that wasnt armour melee, and thats what 2.0 was. Lets just destroy vast portions of our game because a bunch of clueless idiots who no one should be listening to are crying about something that isnt even broken to begin with.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Snorkle_uk wrote:
I think everyone has good points in here tbh.

I dont get why shadow had some of his energy shield gutted, I just dont get that change at all its like the exact opposite of what should have happened.


The thoughts regarding 1 shots etc, the reason people used to say armour is shit and preached that armour was utter junk and not worth using for about 2 years solid was because its effects diminished against larger hits. A lot of times Ive heard "armour should do what it says, the % reduction should be like a resist and scale equally with damage"... Well this thread highlights why its like that imo. The sort of hit that will 1 shot you with physical damage will absolutely crush armour, it will still reduce damage and possibly by an amount that will save your life, but if youve got 80% estimated phys reduction youre getting nowhere near that mitigation against a 1 shot sized phys hit. This makes the gap with armour vs evasion against 1 shot sized phys damage a lot smaller than it could potentially be.

Obviously its still an issue, but I just bring it up because we should remember that in future when talking about armour, why it needs to scale down like that and how much worse this situation would be if my melee marauders were walking around with 80%-90% actual physical resist against massive hits.



It feels to me like a lot of people complained about armour and melee for ages, but there wasnt really any major problem with either of those things. So when GGG decided to 'fix' the armour melee problem, there was nothing they could do except try and destroy everything that wasnt armour melee, and thats what 2.0 was. Lets just destroy vast portions of our game because a bunch of clueless idiots who no one should be listening to are crying about something that isnt even broken to begin with.


what made armour good, was the stacking of flat dmg reduction, chaos golem, endurance charges and fortify, this combined with armour makes it very very good now, the prroblem with evasion is, when it is good it is great, when it isnt good(you get hit) you die. the problem is you cant be a little dead, you are either dead or not dead, evasion doesnt help in this regard, armour does.
Here's a suggestion: a mod/passive node/support gem that gives +ES Gain When You Evade, similar to how this item gives +Life Gain When You Block:



Evasion and ES already synergize well together, with ES providing the transient buffer needed to absorb the occasional hit you didn't evade. Problem is the ES regen delay prevents it from fully recharging during an extended battle. What's needed is an active mechanism to recharge ES while you're successfully evading most incoming attacks. Redirecting life leech to ES with Ghost Reaver worked pretty well before the harsh nerf to leech, but not so much these days. ES Gain on Evade would fill in that gap without producing inadvertant side effects.
Last edited by RogueMage#7621 on Dec 8, 2015, 5:11:39 PM
^The game doesn't know you evade, since nothing happens.

On block you still get "hit" so that can be utilized to register life on block. At least if i remember correctly, many people have suggested "xxx on evade".

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
So out of you experts here complaining about EV/ES, how many of you have tried a crit ES build (with or without EV) that took GR and VP? Don't you think GGG is trying to hint at something by moving VP to shadow, and putting GR there too? Or is it all a coincidence and lightning coil all day erryday?
All my builds /view-thread/1430399

T14 'real' clearspeed challenge /1642265
"
Boem wrote:
^The game doesn't know you evade, since nothing happens.

The core combat engine must know, since it calculates attacker/target accuracy and uses entropy to determine whether the target evades the attack. Hard to believe there wouldn't be a way for the game to keep a running log on the results.
Last edited by RogueMage#7621 on Dec 8, 2015, 6:06:00 PM
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RogueMage wrote:
"
Boem wrote:
^The game doesn't know you evade, since nothing happens.

The core combat engine must know, since it calculates attacker/target accuracy and uses entropy to determine whether the target evades the attack. Hard to believe there wouldn't be a way for the game to keep a running log on the results.


Maybe this has changed, but like 2 years ago the reason was that there is no "character side" effect to base the proq off.

So if i extend that train of thought, evading might be monster side? accuracy check of the monster vs your evasion?

Not sure though, i might be completely wrong, but i know this has been asked for a very long time ago (on evade x effects, that is) and then it couldn't be implemented. And i remember it boiling down to what i told you.

Maybe some GGG can swoop in and clarify it a lot better then i can :D

Peace,

-Boem-

edit : if it could though :3 *creams pants* so many things could be done with it.
Freedom is not worth having if it does not include the freedom to make mistakes
Last edited by Boem#2861 on Dec 8, 2015, 6:45:11 PM
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Snorkle_uk wrote:
I think everyone has good points in here tbh.

I dont get why shadow had some of his energy shield gutted, I just dont get that change at all its like the exact opposite of what should have happened.


The thoughts regarding 1 shots etc, the reason people used to say armour is shit and preached that armour was utter junk and not worth using for about 2 years solid was because its effects diminished against larger hits. A lot of times Ive heard "armour should do what it says, the % reduction should be like a resist and scale equally with damage"... Well this thread highlights why its like that imo. The sort of hit that will 1 shot you with physical damage will absolutely crush armour, it will still reduce damage and possibly by an amount that will save your life, but if youve got 80% estimated phys reduction youre getting nowhere near that mitigation against a 1 shot sized phys hit. This makes the gap with armour vs evasion against 1 shot sized phys damage a lot smaller than it could potentially be.

Obviously its still an issue, but I just bring it up because we should remember that in future when talking about armour, why it needs to scale down like that and how much worse this situation would be if my melee marauders were walking around with 80%-90% actual physical resist against massive hits.



It feels to me like a lot of people complained about armour and melee for ages, but there wasnt really any major problem with either of those things. So when GGG decided to 'fix' the armour melee problem, there was nothing they could do except try and destroy everything that wasnt armour melee, and thats what 2.0 was. Lets just destroy vast portions of our game because a bunch of clueless idiots who no one should be listening to are crying about something that isnt even broken to begin with.



Armor was perfectly fine before and could still tank map Vaal hits if you had high enough mitigation and a high enough hp pool (along with Enfeeblez) even pre-2.0 Armor formula change. Then they changed the formula, added fortify, and to compensate against such new things, they buffed the daylights out of mob physical damage without changing Evasion and ES. Thus you have today where if you play HC it's armor or bust, or ranged character lottery.

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