Make 1500th fusing orb used auto 6 link.
"Anybody who has spent 7000 fusings for one six link could have saved 5500 fusings by using Vorici. You don't have to gamble if you do not want to. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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" If you can do math and are willing to go for the best expected value though, it never makes sense to use Vorici (on non-currupted items). Vorici increases the expected value of Fusings needed, but reduces variance. Remove Horticrafting station storage limit.
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"If going the non-Vorici, increased-variance route didn't have a lower expected value, would any rational person ever choose it? It's a meaningful choice, precisely because it is possible to get horribly, terrifically burned going one of the two routes, even though the riskier route has a better average result. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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" This is a good explanation is why it is the way it is. Getting ultimate gear is more fun if its a f'd if you do/f'd if you don't situation. RNG should be a gamble, and in POE it really is. Best example is even if you do manage to 6L whatever it is you're trying to link, the next step is possibly corrupting it. Depending on the outcome of this, you'll really be crying (in RL even). The point is not being able to 6l isn't actually an issue. When I was a new player I thought having a 6L would fix some of my builds too. Usually it doesn't and there are a million other things to fix first. twitch.tv/Owwlll
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" If you have tens of thousands of fusings in your stash (or, enough wealth to provide a buffer against a few streaks of bad luck) then yes, you're better off not using Vorici. If you have only a few thousand fusings, you're a fucking buffoon for gambling what is most likely your entire "life savings". I will never, ever, EVER tell a new player to gamble. That's how we get rage quitting. A comprehensive, easy on the eyes loot filter: http://www.pathofexile.com/forum/view-thread/1245785 Need a chill group exiles to hang with? Join us: http://www.pathofexile.com/forum/view-thread/1251403 Last edited by Antnee#4468 on Dec 5, 2015, 8:56:13 AM
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" I've already told you why I've spent that many fusings in another thread. I had already put in thousands before vorici was added, so I believed my RNG would eventually even out. Even after I got my only 6link in 5k fuses, I didn't want to use vorici because of that expectation. All but 800 of those 7 thousand fusings were self-found, accumulated over months. That's a lot of hard work. With that much effort put into a fucking video game, I don't think it's unfair to expect a more rewarding experience from the system. I've said it before and I'll say it again, the design of the current fusing system is malicious towards players. You can put in hundreds of hours of hard work and get absolutely nothing out of it but character experience. Those who aren't on the lucky side of the bell curve get completely shit on, and I'll never give another cent to GGG because of it. IGN: WeenieHuttSenior US East Last edited by Caustic2#4821 on Dec 5, 2015, 10:50:04 AM
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" If GGG would add an item field that kept a count of how many fusings were used on it and then used that number as a factor to increase our chances of a 5L or 6L that would go a long way to incentivize 5 or 6 linking. Since 1500 fusings is the magic number GGG has chosen to buy (no crafting it's just a straight buy of 6L) then use that as a factor. so fusing number 1 would get us a 1/1500 better chance to get a 6L all the way up to 1500/1500 or an automatic guaranteed 6L. As it is now there is no better chance that the 1000th fusing will get us a 6L as the very 1st fusing used on the item. That is not right, not right at all. I wonder just how many players hate the way GGG uses RNG like it was the be-all end-all to making a "hardcore" arpg. Well it isn't GGG. If you can't come up with better formulas to make crafting work better for us instead of against us then you're taking PoE in the wrong direction and it's no wonder keeping players long term isn't working too well. (Hmmm... time for another new thread suggestion... not that GGG gives a damn about anything I say since I'm not an elite top of ladder player). "You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration. The perfect solution to fix Trade Chat: www.pathofexile.com/forum/view-thread/2247070 |
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" The Lottery has an expected result of something like one in a billion, and yet people still buy tickets. in terms of the logical, rational thing to do - Vorici has no competition. well... he has no competition anyway because you keep murdering his competitors, but he wins vs. RNG too. still people just keep buying those tickets, hoping they too could get their picture taken with a Check the size of a small car (to fit all the zeroes). keep spamming Fusings even when they are fully aware of how the odds really are, to be that guy who jackpots a 5/6-link and goes nuts live on Stream. human nature > Probability, Scrotie. Alva: I'm sweating like a hog in heat Shadow: That was fun Last edited by johnKeys#6083 on Dec 5, 2015, 1:35:02 PM
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