Has Charan quit the forum?

"
ScrotieMcB wrote:
"
vio wrote:
sadly charan is on the wrong trip that most players here are looking for a challenge mastered with skill instead of being able to faceroll the content in no time with just massive time investment.
I have no idea what you're trying to say with the bold part.


delete the "in no time with just massive time investment" please. my mistake, thx for pointing me to it.

what i meant (thx bars) this is all about the "monster x killed me, please nerf". if you hear drop bears you needed the skill to react quickly and move out of the drop zone (before the nerf).

i'm sure after the ascendancy release we will see a revival like "trap x killed me, pls nerf" which will be followed by an adjustment of the speed the traps move and the damage they make.

"
ScrotieMcB wrote:

I think there are a lot of players looking for a challenge mastered with skill. I also think there are a lot of players who enjoy ARPGs for the abnegation aspect of it, just zoning out and not really wanting challenge per se. The only problem, really, is the tendency for forumers of either perspective to take on the false view that the majority of PoE players have the same playstyle preferences as themselves, when I doubt any one playstyle definition could account for even half of PoE's population. Charan has done this in the past, typing certain playstyles as "ideal players" of the game while saying other players aren't the intended audience, but he is by no means alone in doing so; I mean, you're doing it right now, implying a majority where, at the very least, I would not count myself among the membership.


you're right, i do. because what brought me here is the developers promise of a hard and deadly, unforgiving island, where everything wants to kill me and often succeeds.

we got that promise fulfilled in closed beta and open beta, after release the vision got obscured a bit and after forsaken masters it was gone from the main game.
endgame moved further and further into maps and current posts prove that many players see the real game as a annoying hinderance to their endgame. which makes me sad.


and of course i only get my impressions from forum users and i mean, there aren't any posts here requesting a buffed damage from some types of monsters/bosses for ages.
there is only a small group of players (me included) who want to move the difficulty back into the main game in stead of the current faceroll=>dang malachai cruel=>faceroll=>maps cycle.

my hopes are that the labyrinth will bring back some of the missing challenges into the main game. and i hope there are enough players left who are up for mandatory challenges.

age and treachery will triumph over youth and skill!
I'd love the main game to be harder (and specially smarter), given that the difficulty system goes away (or at least Cruel, and Merciless becomes some kind of flat area level farm difficulty). Honestly, the first two acts, maybe even part of three could work a little better with some survival horror elements, until your build comes together and then you start to kick some ass.
Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942
"
vio wrote:
"
ScrotieMcB wrote:
"
vio wrote:
sadly charan is on the wrong trip that most players here are looking for a challenge mastered with skill instead of being able to faceroll the content in no time with just massive time investment.
I have no idea what you're trying to say with the bold part.


delete the "in no time with just massive time investment" please. my mistake, thx for pointing me to it.

what i meant (thx bars) this is all about the "monster x killed me, please nerf". if you hear drop bears you needed the skill to react quickly and move out of the drop zone (before the nerf).

i'm sure after the ascendancy release we will see a revival like "trap x killed me, pls nerf" which will be followed by an adjustment of the speed the traps move and the damage they make.

"
ScrotieMcB wrote:

I think there are a lot of players looking for a challenge mastered with skill. I also think there are a lot of players who enjoy ARPGs for the abnegation aspect of it, just zoning out and not really wanting challenge per se. The only problem, really, is the tendency for forumers of either perspective to take on the false view that the majority of PoE players have the same playstyle preferences as themselves, when I doubt any one playstyle definition could account for even half of PoE's population. Charan has done this in the past, typing certain playstyles as "ideal players" of the game while saying other players aren't the intended audience, but he is by no means alone in doing so; I mean, you're doing it right now, implying a majority where, at the very least, I would not count myself among the membership.


you're right, i do. because what brought me here is the developers promise of a hard and deadly, unforgiving island, where everything wants to kill me and often succeeds.

we got that promise fulfilled in closed beta and open beta, after release the vision got obscured a bit and after forsaken masters it was gone from the main game.
endgame moved further and further into maps and current posts prove that many players see the real game as a annoying hinderance to their endgame. which makes me sad.


and of course i only get my impressions from forum users and i mean, there aren't any posts here requesting a buffed damage from some types of monsters/bosses for ages.
there is only a small group of players (me included) who want to move the difficulty back into the main game in stead of the current faceroll=>dang malachai cruel=>faceroll=>maps cycle.

my hopes are that the labyrinth will bring back some of the missing challenges into the main game. and i hope there are enough players left who are up for mandatory challenges.



I'm going to be honest, cruel malachai ain't even that hard. I've only died once to it and that was because I wasn' paying enough attention (I play almost exclusively hc. I keep seeming to rip to idiocy in Merciless tho >.>
Not my real account anymore, use it for forums while I work
You might also know me as "Thisisnotmyrealaccount" to which I forgot the E-mail for.
My real account is Einkil1, it's my steam account which is why I can't access it at work >.>
"
Einkil wrote:
I'm going to be honest, cruel malachai ain't even that hard.

it requires substantial positioning skills to not rip your char. first boss i can't figure out how to manage it without my ranger saying her death sentence: "i can't do that right now".

not complaining, just stating: it's the biggest difficulty spike in the game, even for long time players like me.
age and treachery will triumph over youth and skill!
"
vio wrote:
"
Einkil wrote:
I'm going to be honest, cruel malachai ain't even that hard.

it requires substantial positioning skills to not rip your char. first boss i can't figure out how to manage it without my ranger saying her death sentence: "i can't do that right now".

not complaining, just stating: it's the biggest difficulty spike in the game, even for long time players like me.


I feel that the biggest difficulty spikes are the ones that require you to get better gear. First timne I did Cruel was Templar Flame totem (ezmode)
only had to use like two flasks.
Second time was with a Glacial cascade caster (had a rly good circlet though gave like 260 es )Overall)
I did it on an EA build, and a SA build. THe one time I failed it was on a PB LA Iron Ref Build and thats because I didnt have any instaheal pots. Riperoni.

I guess positioning isn't hard for me, but since I play SF the brick walls hurt.

Edit: 260 wasn't base, it was 260 after mods.
Not my real account anymore, use it for forums while I work
You might also know me as "Thisisnotmyrealaccount" to which I forgot the E-mail for.
My real account is Einkil1, it's my steam account which is why I can't access it at work >.>
Last edited by Einkil#0443 on Nov 30, 2015, 2:59:13 PM
Charan enjoy slow paced arpg, with little AOE and 0 automated skills.

POE 2.0++ is becoming a bore-fest of automated skills, block crap, uber crit builds, coc/cwdt crappy auto spell.
It is not helping the devs seems to think the dam game is more funny when boss summon 50+ monsters around them.

I think blasphemy-like skills really hurt Charan.

He paid for the old school arpg, a slow paced one like it was in CB start, not for an ameliorated D3 laser fest.

I too don t enjoy the 2.0 or those futur automated crap changes.

I don t know if 2.0++ was the game originaly the dev wanted but it sure don t look like what it was advertised during the beta time anymore.

If you read the last charan post, he said it was his last.

SO I don t know if he will comeback but if he don t, blame the new super automated boom boom clear speed POE direction for that.

At least this is what I think Charan is thinking.

There was a reddit thread few weeks ago, people posting video of CB slow paced gameplay. Few people were surprise to see poe like that and wished it could comeback to this type of gameplay.

Those few are not the majority anymore but it was during CB i think.


"
CharanJaydemyr wrote:
"
NeroNoah wrote:
Hey Charan, it's ok to be dissapointed with the new league and the whole game (I actually like the whole thing, and agree about the lack of direction, though), but making a point with money sounds mildly extorsive (hundred of people have made passive agressive remarks about stopping giving support already, if it's not important, you shouldn't make a point of it).


It is what it is.

And what it ultimately is is impotent. It'd be extortion or blackmail if I said 'I'll not support unless you do this' or 'I'll never support again because you did that'. All I'm doing is pointing out that someone who has supported them at every step, *every step*, can't bring himself to do so this time because things are that far off-course in that person's opinion.

And it's impotent because signature. I should just leave, really. They got their cash. And I'm fully aware of how stupid even that sounds. If you're going to leave, just leave. Right? Sure. But allow me my brief moments of regret. They come not at a slight cost.

And at the very height of my hubris, the very pinnacle of my ego, I'd like to believe that if I were to leave, someone at GGG would care. Someone would go, 'wait, what? All that money, all those posts, all those hours volunteering as a mod, and now he just walks?'...but realistically speaking, they're too damn busy doing precisely what I paid them to do to notice even that: make this game the way they want to.

So I can't complain about that, can I? No. Absolutely not. And I won't.

Still, kinda stings that it all amounts to this. Whimper not a bang and all that.

Well, *whimper*.

Might as well bury my last post in someone else's thread. That's about as humble as I get.
Forum pvp
https://www.instagram.com/critterspencils/
Last edited by lolozori#1147 on Nov 30, 2015, 4:12:01 AM
So it seems that he did quit, at least teporarily. That's too bad. Not because he gave good feedback, which he did, but because he expressed his opinions very well. He had better literal skills than most people on these forums.

Other than that, since i have not been playing since forever, has his final sword been added in the game? Personally, if i was by a huge shot the biggest financial contributor in the game, and my final weapon was not very interesting and rediculously OP if you build around it, i would be very pissed. If GGG does owe him something, it's that IMO. A great weapon that the community would embrace and love.

Anyway, reading some posts here, if somebody thinks that donating 26K in a small indie company is not a big deal, or does not make you important, is dilluded. Speaking as a musician, 26K is the full production cost of at least 4 full-length albums.

However beleive he is overreacting in his signature on the hate part of the community. Most people respected his opinion. His threads always got alot of attention, and so did his replys. I would stress out saying that his replys sometimes MANIPULATED an entire thread. EG. if there was a thread that including some critisism, and Charan was one of the first to reply and said something like "that was good feedback", then most replys would follow that trend saying it was good feedback etc.

Let's wait for him to reply here. I think he will. You can quit the game, you can quit the forum, but why quit Off-Topic? :P
https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
Last edited by Poutsos#0458 on Nov 30, 2015, 5:30:30 AM
"
Poutsos wrote:
Personally, if i was by a huge shot the biggest financial contributor in the game, and my final weapon was not very interesting and rediculously OP if you build around it, i would be very pissed.

I don't think he was aiming for an OP weapon. Or maybe he was? I can't accurately recall. I thought he was more into the role-playing/lore aspect of his uniques than their powerfulness.
You make my ochinchin go doki doki.

There is no Charan.
"Danger is like jello, there's always room for more."
http://www.twitch.tv/vejita00
Lolozori
"
lolozori wrote:
Charan enjoy slow paced arpg, with little AOE and 0 automated skills.

POE 2.0++ is becoming a bore-fest of automated skills, block crap, uber crit builds, coc/cwdt crappy auto spell.
It is not helping the devs seems to think the dam game is more funny when boss summon 50+ monsters around them.

I think blasphemy-like skills really hurt Charan.

He paid for the old school arpg, a slow paced one like it was in CB start, not for an ameliorated D3 laser fest.

I too don t enjoy the 2.0 or those futur automated crap changes.

I don t know if 2.0++ was the game originaly the dev wanted but it sure don t look like what it was advertised during the beta time anymore.

If you read the last charan post, he said it was his last.

SO I don t know if he will comeback but if he don t, blame the new super automated boom boom clear speed POE direction for that.

At least this is what I think Charan is thinking.

There was a reddit thread few weeks ago, people posting video of CB slow paced gameplay. Few people were surprise to see poe like that and wished it could comeback to this type of gameplay.

Those few are not the majority anymore but it was during CB i think.



Well, I much prefer the automated, fast clearing style. And it's not 'new', it was there two years ago. The old CB, I tried it and got bored by level 30. So, yeah, there are a lot of conflicting playstyles and preferences for an ARPG and it's impossible to sastisfy everyone.
You have to be realistic about these things.
Logen Ninefingers

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