A real concern with the Labyrinth...

"
Dan_GGG wrote:
Currently minions take MASSIVELY reduced damage from traps, and don't interact with triggers...

We do want players to be able to actually complete the labyrinth as summoners :)

Awesome, thanks! Any chance that we can get some spectres from Desecrate anyway? =3


"
Dan_GGG wrote:
As long as you have some capacity to heal them and don't just AFK while they're standing on a sawblade track they should be OK.

No guarantees. Cat emergencies do happen.
PoE needs better social features... and more cats!
Last edited by Col_Jessep#1925 on Nov 25, 2015, 5:55:52 PM
"
AcrylicHercules wrote:
"
Dan_GGG wrote:
Currently minions take MASSIVELY reduced damage from traps, and don't interact with triggers. As long as you have some capacity to heal them and don't just AFK while they're standing on a sawblade track they should be OK.

We do want players to be able to actually complete the labyrinth as summoners :)


This is cool, but honestly, if you're going down that route, minions should take *no* damage. I mean, what's the point of damaging minions that we cannot control with traps that they cannot avoid or destroy?


If it is set all the way to zero, someone will find a way to exploit it badly enough to require a mid league balance change. The ZOMG They NERFED Summoners Salt will be so epic that it washes the ruins of Sarn to the sea.

PS I have no idea what the exploit would look like; but I trust other exiles to come up with one.
Did you ever see history portrayed as an old man with a wise brow and pulseless heart, weighing all things in the balance of reason?
Is not rather the genius of history like an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful?
"
Summoner wrote:
"
AcrylicHercules wrote:
"
Dan_GGG wrote:
Currently minions take MASSIVELY reduced damage from traps, and don't interact with triggers. As long as you have some capacity to heal them and don't just AFK while they're standing on a sawblade track they should be OK.

We do want players to be able to actually complete the labyrinth as summoners :)


This is cool, but honestly, if you're going down that route, minions should take *no* damage. I mean, what's the point of damaging minions that we cannot control with traps that they cannot avoid or destroy?


If it is set all the way to zero, someone will find a way to exploit it badly enough to require a mid league balance change. The ZOMG They NERFED Summoners Salt will be so epic that it washes the ruins of Sarn to the sea.

PS I have no idea what the exploit would look like; but I trust other exiles to come up with one.


And this exploit wouldn't happen with "MASSIVELY reduced" damage? Seems like a minor difference to me.

It's not like summoners would be able to go through the labyrinth without taking damage themselves, or without fighting the bosses. I just don't see the point of creating a test of skill that will damage the players' resources in ways that no amount of skill can overcome.

It doesn't really matter, though. If minions don't die, they don't die, I guess.
- here's my sig
"
AcrylicHercules wrote:
"
Summoner wrote:
"
AcrylicHercules wrote:


This is cool, but honestly, if you're going down that route, minions should take *no* damage. I mean, what's the point of damaging minions that we cannot control with traps that they cannot avoid or destroy?


If it is set all the way to zero, someone will find a way to exploit it badly enough to require a mid league balance change. The ZOMG They NERFED Summoners Salt will be so epic that it washes the ruins of Sarn to the sea.

PS I have no idea what the exploit would look like; but I trust other exiles to come up with one.


And this exploit wouldn't happen with "MASSIVELY reduced" damage? Seems like a minor difference to me.

It's not like summoners would be able to go through the labyrinth without taking damage themselves, or without fighting the bosses. I just don't see the point of creating a test of skill that will damage the players' resources in ways that no amount of skill can overcome.

It doesn't really matter, though. If minions don't die, they don't die, I guess.


I trust GGG to balance it reasonably well. From the preview we saw it looks like the traps and mobs are in separate areas; so it should be easy to balance trap damage on minions to be similar to the rate that they take fighting trash mobs.
Did you ever see history portrayed as an old man with a wise brow and pulseless heart, weighing all things in the balance of reason?
Is not rather the genius of history like an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful?
We'll just have to see how the little minions do.
Playing in HC leagues, I must say im quite afraid of the labyrinth.

Being killed because a zombie went the wrong way would be sad.
But Dans word that minions don't interact with triggers do allay my fears some.

Now i am just left with my general fear of new things that can kill me.
My fear for Act 4 bosses proved true enough last time around ;)
Was concerned a lot with this, but seeing Bex's post relieves me a lot.

Seeing your minions shouldn't die too fast or make you get killed by interacting with traps seems reasonable.

Might just roll summoner then! :)
"
Dan_GGG wrote:
Currently minions take MASSIVELY reduced damage from traps, and don't interact with triggers. As long as you have some capacity to heal them and don't just AFK while they're standing on a sawblade track they should be OK.

We do want players to be able to actually complete the labyrinth as summoners :)


Damn can't afk =(.
The real hardcore PoE players and the elites sit in town and zoning in and out of their hideouts trading items. Noobs that don't know how to play PoE correctly, kill monsters for items. It's pure fact, it will never change.

Welcome to PoE.

Report Forum Post

Report Account:

Report Type

Additional Info