What is the counter balance to ascendant classes?
" This. There has been a lot of talk about the difficulty spike in act 4. Soon you will have the opportunity to get a boost before each time going into act 4. And since a good portion of the danger comes from traps, running the Labyrinth for the Ascendancy points shouldn't over level the character significantly before moving on. If implemented well, this could be a great add to the game. Do I smell an endless Labyrinth race? Wolf I'll take "Swords" for two hundred Alex.
-Faux Sean Connery |
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" The problem with the spike isn't overcoming it. It's what happens to the game after you do. Acts 1-3 of the next difficulty are trivialized by any character that can beat act 4. Your "boost" will only make this problem worse. |
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I don't think GGG is going to counter-balance as hard as you guys think. They've kind of followed a pendulum of difficulty where the game gets harder, but then much easier, and then harder again. The Awakening was quite hard for most players, so I think the Ascendancy is going to make the game easier.
That being said, GGG is probably also reworking systems like crit and some of the other OP mechanics in the game, so we'll definitely have to see what's being changed in 2.1 and 2.2 before complaining about how ridiculously powerful our characters are or how ridiculously powerful the monsters are. | |
They gonna have to introduce Torment 7 through 10.
Shop closed until further notice. Check out my Dominus musical tribute instead:
https://soundcloud.com/hackproducer0815/dominus |
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This game has never been balanced. There has always been OP, gets the job done, or worthless.
Maybe they have given up on tweaking numbers and decided to pass out game breaking mechanics for a season. E There comes a time thief when jewels cease to sparkle, gold loses it's luster, throne room becomes a prison, and all that's left is a father's love for his child. - King Osric
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" I think this will come out in April be an April Fool's joke and all the Ascendancy trees will be nerfed back down to reality. Makes no sense when they add fortify to help melee only give it to Duelists that are ranged. Or they nerfed block from Acrobatics only to give Duelists 100% of block chance applied to spells with 4 nodes. I feel like I am Neo and have taken the wrong pill. I need a signature to look legit
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" "With 4 nodes", as if it's some tiny amount. Note that it equates to "with 67% of all their points". | |
" Something that was impossible to get before (without using 2-4 gear slots) is now not a tiny amount because it takes 4 nodes. I need a signature to look legit
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" I think you should look at it more in terms of opportunity cost than just saying "Only 4 nodes." IGN: ragol
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" Yeah, because who likes to have a unique character, whether uniqueness comes through passive tree or equipment. |
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