Content Update 2.1.0: Talisman Challenge Leagues, New Skills and more!
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Hype Blade Vortex, it will be like srs and we will see some atziri videos about that.
Neden yaşıyorsun?
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im hyped.. :) just add more vids to the skill functions im curious :D
-~Shop for the price awarded player~- view-thread/375747 |
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ok wheres is the new supporter pack?
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rip shadow
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" how so? if anything shadow is in kinda bad place atm and really needs a redesign. Also because he should be the primary starter class for chaos/poison builds imo. |
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Sounds great, looking forward to playing new leagues and playing with the new gems.
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nice
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Awesome work! Great Logo!
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Nice update!
But I have a few questions. Shouldnt Wither be a Curse? I dont get why it is not a curse since it has the exactly the same effects than other similar spells that nowadays are curses (flammability, conductivity, etc). And the other question is, given that blasphemy seems a support gem specially designed for Melee/Close Range characters, why is it only Int Based? Shoulnt at least be a mixed one? Like STR/INT or DEX/INT for example? Congratulations in any case. It looks amazing. HC SSF Harbinguer : Templar Inquisitor, LVL 94 (RIP). STANDARD : Templar Inquisitor, LVL 97 (ALL CONTENT DONE) Last edited by lourun_coria#4667 on Nov 13, 2015, 6:46:37 AM
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" This is when you theorycraft when the new skill tree is released and you figure out how to make the build better instead of complaining about it. This is how PoE is played, it's a game that's consistently updated and changes generally every quarter of the month. I've played fire trap since open beta and they've changed it a lot since then, nerfs, buffs etc. If you enjoy the build enough you learn to adapt or move on. Just spend some time before the patch comes with the new skill tree a couple days before and plan out the build instead of just putting points in, items can always be sold and you should constantly be looking for upgrades anyway. Also the game is focused on 4 month leagues so is this really any surprise? it'd be worrisome if that was their focus and they didn't make drastic changes throughout the year creating for a new metagame and FoTM Last edited by konakonakona#7931 on Nov 13, 2015, 6:51:49 AM
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