New Support Gem Reveal - Blasphemy
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Won't do Leo missions after patch anymore :(
PS. arctic armor will be dead after patch. |
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Atziri will reflect the aura-curse?
All my builds: https://www.pathofexile.com/forum/view-thread/1830178 Last edited by Hitma47#7532 on Nov 9, 2015, 2:22:20 PM
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Cool idea, but I'm not seeing why everyone's calling it overpowered. It doesn't let you break the curse limit, it doesn't take advantage of aura effectiveness nodes, and it reserves mana thus limiting the number of positive auras you can use. It does take advantage of aura radius nodes (finally a use for them outside of summoners) and if you have a very high movement build like Flicker Strike I see how it'd make sense, but unless the LV-Up bonus for the gem is nuts, this seems a lot more niche than people are making it out to be. For the most part, you're trading convenience & speed for power.
Last edited by rdespair#0892 on Nov 9, 2015, 2:34:17 PM
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loving it how it reks heralds and enfeeble is trice as good as Arctic armor.
I hope the now shitty 25% not really auras auras gonna get buffed. |
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When?
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Thank you very much, this news is really news! (o^▽^o)
The Gemling Queen favours 'NotACuckRoach'.
Ethaereal │ Exaltreal │ Cherrubim │ Erremes │ Khainne │ Kaelous │ Balzael Powered by 2015 Alienware 17" R2 laptop · Standard League · BLÔW Guild · Bird-Day - Aug 7, 2012 人生はただのゲームだ。楽しむために生きろ。勝利をつかむため遊べ。人生に勝ち、そして喜ぶために生きろ。o(^▽^)o ♪ |
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Neat. Please aurafy warcries next... Hate having to manually Enduring Cry and it taking up a skill slot. Maybe have it auto-cast when a specific number of enemies are around you or something.
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Looks cool \o/
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Sweet, I have been wanting this for a while now. Flammability with this for RF anybody?
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Good To See New Gem!
However, I don't understand why so many people think it as a OP gem. The gem just fills our laziness to cast by hands. I would rather use herald or other auras for more consistent damage and occasional curse from COH. The gem's power is so limited. Because 1.Curse Immunity. 2.Require gears and passive points to increase number of curses. 3.Mana Reservation. It already has downsides. I think reducing area and curse effect are not necessary. At first glance, it looks overpowered but people need to think about curse immunity. Because 1.We need to roll high quant and pack size for getting higher tier maps which will lead more chance to have curse immune mods. To me, curse immune mod is quite common, not rare. Also, there are magic and rare monsters have curse immune mod. Bosses already take reduced curse effects. 2.Increasing number of curse requires huge investments in gears and passive points. All this effort become useless when you face curse immune maps or monsters. 3.Hoenstly, i prefer not to have any immunity such as leech immunity mod, and no regen mod. Because of these mods, players' big investments on defense(Leech and regen) are completely ignored. I know GGG made them for challenges but I still don't like completely block one type of things. Personally, I believe this is time to balance not only curses but also other map mods or monster's mods. I hope mods like reducing effectiveness of leech, regen, curse, not completely immune to them. GGG, Thanks for great work and i will wait to see next patch:D Last edited by Valencer#0419 on Nov 9, 2015, 7:13:17 PM
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