Why does the "FORTIFY" skill gem exists?

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Argedava wrote:
It was never about "Fortify" itself.
"Fortify" is a symptom, like trying to fix a broken car by adding a horse to it.

My problem is that the game started like a RPG and ended in somethimg like:

My 3k life 300k damage hero is defeating the 5000k life 10k damage boss by constantly dodgeing it`s atacks. Or as someone said "monsters&players oneshooting eachother"

Some call this a "triumph" or "perfection".
I call it pathetic.

'game started like a rpg' ?
what do you mean by that ?
in the end, it's all about numbers here, just like it's in almost any arpg in the history

theres no role-playing, choice and consequences, engrossing story or character development anywhere in poe.

its skills, nodes, combinations and raw numbers. if it was 3k life 300k damage hero attacking a 3billion life, 1k damage boss, wouldnt make poe more of a rpg. it would just make it more like d3. some games gravitate towards hp bloat, some don't...
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Argedava wrote:
My 3k life 300k damage hero is defeating the 5000k life 10k damage boss by constantly dodgeing it`s atacks.

You don't have to play it that way if you put some thought into it. My lvl-83 elemental melee Templar has Fortify on Whirling Blades, along with Assassin's Mark triggered by Curse on Hit. That combines tactical movement with automatic cursing and self-buffing. He also uses Ice Spear to proc Power Charges and Lightning Strike to shock the mobs. That renders his targets highly vulnernable to his 50% crit chance with MS Molten Strike, which has 70% chance to CoC Discharge. With Voll's chest and ammy he chain procs Discharge to take down bosses in a series of explosions.

Far from OP, he's got 6K dps on Molten Strike and 11K on Lightning Strike. Discharge gives him serious clearing power, but it's not 300K damage, more like 20K max. As for Fortify, it's just one of several layers of defense, including Arctic Armor, Endu Charges, Frost Wall, Enfeeble, Evasion, attack and spell Dodge, and 4500 HP. Most important, however, is how fun it is to blow shit up close-range rather than safely from a distance.
Last edited by RogueMage#7621 on Nov 2, 2015, 1:59:16 AM
"
grepman wrote:
"
Argedava wrote:
It was never about "Fortify" itself.
"Fortify" is a symptom, like trying to fix a broken car by adding a horse to it.

My problem is that the game started like a RPG and ended in somethimg like:

My 3k life 300k damage hero is defeating the 5000k life 10k damage boss by constantly dodgeing it`s atacks. Or as someone said "monsters&players oneshooting eachother"

Some call this a "triumph" or "perfection".
I call it pathetic.

'game started like a rpg' ?
what do you mean by that ?
in the end, it's all about numbers here, just like it's in almost any arpg in the history

theres no role-playing, choice and consequences, engrossing story or character development anywhere in poe.

its skills, nodes, combinations and raw numbers. if it was 3k life 300k damage hero attacking a 3billion life, 1k damage boss, wouldnt make poe more of a rpg. it would just make it more like d3. some games gravitate towards hp bloat, some don't...


'game started like a rpg' ?
what do you mean by that ?
i mean earlygame; by later i mean endgame, 76-82 maps, alched&vaal-ed

if its says RPG, i expect RPG and i`d like to see engame able builds with every skill

i said boss`s damage 10k (suggesting 1hit - you died)

btw in D2 there was a form of phisical damage called Crushing Blow which took a percentage of a targhets life, and there was some caster spell with similar role expecially desingmed for high life bosses.
Numbers can get too complicated and they can easily misslead. For this exists the second component mandatory for each developement preocess: Trial and error.
This is what this forum is about, isn`t it?

"
Boem wrote:
Fortify should have been added to all melee gems and not be a secondary gem eating up a link.

Elemental melee attack builds got royally screwed over by it since it offers nothing BUT the fortify effect to them.(and they where not in an excellent state before)

And then the choice would be there to utilize a defensive support gem (like blind/life leech/LgoH) or an offensive one in your last slot.

Made an extensive thread in the beta forums around this though.

Peace,

-Boem-


I agree with this. Or it could have been added to vengeance/reckoning. Yes casters would be able to squeeze it in, but you have to be taking hits to proc vengeance/reckoning in the first place which is not ideal for them.
"
yungwhiz wrote:
"
Boem wrote:
Fortify should have been added to all melee gems and not be a secondary gem eating up a link.

Elemental melee attack builds got royally screwed over by it since it offers nothing BUT the fortify effect to them.(and they where not in an excellent state before)

And then the choice would be there to utilize a defensive support gem (like blind/life leech/LgoH) or an offensive one in your last slot.

Made an extensive thread in the beta forums around this though.

Peace,

-Boem-


I agree with this. Or it could have been added to vengeance/reckoning. Yes casters would be able to squeeze it in, but you have to be taking hits to proc vengeance/reckoning in the first place which is not ideal for them.


You are likely taking hits by using whirling blade+fortify right now anyway or by using leap slam + fortify.

The issue here isn't that fortify is mandatory or that casters can utilize it was well in niche circumstances, the issue is the gem is the only way to get this buff, which is all buy necessary for melee to mitigate the additional damage they do take by being close range.

Its sort of a band-aid solution to a natural problem that melee or short ranged classes have in ARPGs. Games like D3 tie the mitigation to classes, which are limited by the skills they can use by class, not something poe can naturally do.

An option is to implement the jewel they have and put high negatives for other playstyles so they wouldn't use them or discourage them significantly. Its not a good solution, but it would work.

Something like:

grants forify buff on melee hit
-XX spell damage

Whatever other negatives it would have to have.

https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.

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