[IDEA] New map Mod. Players are unable to gain Charges

Hi

1+ Boem and ScrotieMcB

Immunity=droll cheap game mechanic. I always have flashbacks to d2 fighting those immune to physical ghosts with beserk on my barb, DUMB!

How about maps that:
- have a big treasure chest (I miss the treasure rooms)
- has traps
- makes a double of your character as the final boss or a corrupted master

How about having an endgame descent mode instead of just maps, filled with secrets? Each floor would have new mods, better drops, MOAR CHALLENGE...I miss when players could play the ''maelstrum of chaos'' mode...Players like choices and even though I got a few stash tabs full of maps I would prefer an endless dungeon mode anyday.

cheers
Conan: Crush your enemies. See them driven before you. Hear the lamentations of their women.
Never dance with the Devil because a dance with the Devil could last you forever...
-I thought what I'd do was,I'd Pretend I was one of those deaf mutes-
Nullus Anxietas:)
Last edited by Finkenstein#5181 on Oct 24, 2015, 1:19:44 PM
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Finkenstein wrote:


How about having an endgame descent mode instead of just maps, filled with secrets? Each floor would have new mods, better drops, MOAR CHALLENGE...I miss when players could play the ''maelstrum of chaos'' mode...Players like choices and even though I got a few stash tabs full of maps I would prefer an endless dungeon mode anyday.

cheers


Realest post ever. Almost shed a tear Lol. No reason to party and go take on secret levels and bosses with friends.. mapping becomes so lame after a while and some of these rippy mods are so retarded.


Back to the original post..I see your thought process but no, just no. That renders dischargers/flicker builds etc completely useless. Blood magic mod is already horrendous but atleast u can just take off auras, no regen u can carry mana flasks, curse immune is kinda annoying but it isn't the end of the world. The point is no current mod completely kills any build (well no regen RF lmao but yea..). there is no need for such a mod :/
Last edited by JusJev#2518 on Oct 24, 2015, 1:40:17 PM
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Char1983 wrote:
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Ceri wrote:
I think this is a bad idea. Map mods are already annoying and punishing enough as it is, we don't need more.


Ignoring the obviously bullshit posts (kudos to SuperMotte to actually answer), I have to say to this comment, Ceri, that the game needs more interesting, challenging mods. This mod breaks exactly one character (Discharge builds), for all others it is either not an issue or just adds a bit of danger (if you cannot gain Endurance charges) or reduces clear speed (for the other charges).

Bullshit, virtually every melee build these days relies on Endurance Charges to survive haphazard spike damage. And since EC's are no longer triggered by CwDT, your build must devote significant resources to actively generate them. The OP's suggestion, as with all mods that arbitrarily disable fundamental character build mechanics, proposes yet another way to sabotage players as a cheap substitute for challenging us with innovative new environments and monster tactics. Instead of trying to fuck over our builds, GGG should focus on creating a broader diversity of maps.

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