Ancestral Bond and Corrupted Bloodline

I have to report a very weird interaction that absolutely needs checking.

I currently use flame totem and have ancestral bond, the only other skill i use in fights beside flame totem is summon flame golem and flammability. Now, from time to time when i encounter corrupted bloodline magic packs occasionally i get the corrupting blood de-buff on me (sometimes i even get them stacked on me), but that's absurd since i cant deal any dmg myself (i have taken ancestral bond keystone). What is wrong/what am i missing?

My mind only goes to ignite dmg counting as being inflicted by me (maybe ignite caused by flammability), but that is surely a bug since i cant deal any dmg myself. Please clarify why is this happening, and if its supposed to be happening. Thx in advance.
Inundated with cockroaches, I am

https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions
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There is a way in which it can be applied to you despite ancestral bond, most commonly with firetraps burning ground but it would probably work in the same way with ignited enemies.

Normally it's your totems/minions/traps that would get the stacks, however if said monsters are in a dot/have a dot applied by one of those entities and it "dies" the game can no longer apply it to that entity and is forced to apply it to you, i'm guessing that in your case the monsters are getting ignited and when you re place your totems, effectively killing the one that applied the dot..it is then applied to you.
Ancestral Bond. It's a thing that does stuff. -Vipermagi

He who controls the pants controls the galaxy. - Rick & Morty S3E1
The Corrupted Bloodline goes to whatever got kill credit; iirc that was the intent.
EDIT: Ye, working as intended, that.
Last edited by Vipermagi#0984 on Oct 21, 2015, 5:18:52 PM
Looks like you occasionally hit those mobs with your movement skill.
It's still considered a hit despite you deal zero damage.
Last edited by jfxjj#7902 on Oct 21, 2015, 6:19:38 PM
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jfxjj wrote:
Looks like you occasionally hit those mobs with your movement skill.
It's still considered a hit despite you deal zero damage.


Not helping at all. Hitting =/= landing the killing blow. And no movement skill was mentioned anywhere.

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lagwin1980 wrote:
There is a way in which it can be applied to you despite ancestral bond, most commonly with firetraps burning ground but it would probably work in the same way with ignited enemies.

Normally it's your totems/minions/traps that would get the stacks, however if said monsters are in a dot/have a dot applied by one of those entities and it "dies" the game can no longer apply it to that entity and is forced to apply it to you, i'm guessing that in your case the monsters are getting ignited and when you re place your totems, effectively killing the one that applied the dot..it is then applied to you.


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Vipermagi wrote:
The Corrupted Bloodline goes to whatever got kill credit; iirc that was the intent.
EDIT: Ye, working as intended, that.


Problem with both answers is that Ancestral Bond makes it so that you cant deal damage yourself thus removing any chance for you getting the killing blow while using the skills i mentioned. Giving the debuff to me makes no sense no matter how you see it. And why the game is "forced" to apply the debuff on me? Why not on my golem for example? or the other totem? Both sources can deal damage i can not, i have no way of getting the killing blow without culling strike.

Another example. What if i was a summoner, with a single minion that died after igniting a corrupted bloodline mob that after 2 seconds died to. Would i get the corrupting blood charge because the game couldnt apply it to the source of the damage?

Just a guess, but i believe in the case of fire trap its coded in such way that the trap's explosion dmg is considered to be made by the trap , while the burning ground is considered your damage. The same with the puncture trap link you posted Viper, initial hit done by the trap while the over-time dmg considered done by the player, not sure though. Also neither of you mentioned anything about AB. Both answers and the link are about cases where players do not have or do not mention Ancestral Bond anywhere.

If the above assumption is indeed true, then burning ground and ignite are always considered player inflicted damage even if the player cant inflict damage himself which makes the whole thing even worse and more frustrating.

I would really like to see how those things work and interact.


Inundated with cockroaches, I am

https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions
The Corrupted Bloodline applies Bleed on death, not when Hit. It doesn't matter whether you can deal Damage or not, because that's not what triggers it.
Which, coincidentally, is what the GGG post was all about: it's not Corrupted Blood, it's an entirely different modifier, and as such it has different functionality. The fact you can get Corrupted Bloodline stacks through Trap kills, whether they deal Damage over Time or not, is intended.
Last edited by Vipermagi#0984 on Oct 21, 2015, 7:46:06 PM
If the enemy dies to burning damage from totem ignites the kill gets attributed to you. That's actually a bug: https://www.reddit.com/r/pathofexile/comments/3ng5xl/guide_how_to_proc_on_kill_effects_with_flame/cvoh339
IGN: NNQQ, Sporkay, Rands_
Last edited by kolton#1588 on Oct 21, 2015, 8:38:45 PM
P.S. You can get a kill without doing damage. Just hitting with Culling Strike when enemies have less than 10% life kills without damage being necessary.
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mark1030 wrote:
P.S. You can get a kill without doing damage. Just hitting with Culling Strike when enemies have less than 10% life kills without damage being necessary.


Mark1030 your post is not helpful at all, that is a well known fact, but has nothing to do with the matter at hand.

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Vipermagi wrote:
The Corrupted Bloodline applies Bleed on death, not when Hit. It doesn't matter whether you can deal Damage or not, because that's not what triggers it.
Which, coincidentally, is what the GGG post was all about: it's not Corrupted Blood, it's an entirely different modifier, and as such it has different functionality. The fact you can get Corrupted Bloodline stacks through Trap kills, whether they deal Damage over Time or not, is intended.


Vipermagi, i know when corrupted bloodline applies, my frustration is why it applies the de-buff on me while i litterally had no interaction with the pack itself besides casting flammability. With the skills mentioned and AB keystone there is no way possible i could get the killing blow is that right? So why giving me a debuff that applies to the target that landed the killing blow?

I will post the 2nd question again cause is using the exact same logic : What if i was a summoner, with a single minion that died after igniting a corrupted bloodline mob that after 2 seconds died to. Would i get the corrupting blood charge because the game couldnt apply it to the source of the killing blow?


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kolton wrote:
If the enemy dies to burning damage from totem ignites the kill gets attributed to you. That's actually a bug: https://www.reddit.com/r/pathofexile/comments/3ng5xl/guide_how_to_proc_on_kill_effects_with_flame/cvoh339


Thank you for this mate, so GGG is aware of this bug and working towards fixing it. What about the minion example? Do we know anything regarding that interaction?
Inundated with cockroaches, I am

https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions
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wild_captain wrote:
So why giving me a debuff that applies to the target that landed the killing blow?

Because clearly that doesn't matter, now does it. Why else would GGG say "working as intended" when that happens. Maybe it just applies in an AoE.

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