(15-30)% increased Damage over Time Righteous Fire

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Vipermagi wrote:
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UltimateUpk wrote:
I´m a bit confused. Damage taken implies that you need to take a hit right?

Damage Taken has always applied to both Damage and Damage over Time, so, no.


Though he's right about, say, 'cast when damage taken' ignoring DoT, I'd like to have that gem mentioning 'hits' somewhere.

In general, I'd like to see some descriptions on supports, like those that actives have.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Nov 6, 2015, 7:55:11 AM
Yeeah, CwDT is still a bit of a dark horse. The issue comes from 'Damage' including 'Damage over Time' only when referring to Damage modifiers, which is super confusing :/ CwDT doesn't refer to Damage Taken (the modifier), but Damage taken (a statistic), which is a detail way too small to be noticable to most people.

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