The map level renaming and exp penalty rework are disrespectful to players

"
yungwhiz wrote:

anyone who doesn't see mindless repetitive tasks as difficulty will be called a casual and told to play D3.


mindless

repetitive

tasks

difficulty

casual

D3

Well you got a few of those things associated correctly.
stop over moderating that makes the official forums useless
"
bchan wrote:
"
yungwhiz wrote:

anyone who doesn't see mindless repetitive tasks as difficulty will be called a casual and told to play D3.


mindless

repetitive

tasks

difficulty

casual

D3

Well you got a few of those things associated correctly.


And Bchan here is the one who will do it. There are lots of Bchans here. I wonder if his name is any explanation to his way of thinking or an amazingly hilarious coincidence.
"
almostdead wrote:

"
MatrixFactor wrote:

95+ is not going to be harder to achieve than before, only more tedious. Those of us who do push into the high 90s basically play builds that crush everything and die only if 3+ rare events align.


And if you have to do twice as many maps, there is twice as big chance that those 3+ rare events do align thus making it harder to achieve than before.


Yeah, this is correct.

"
almostdead wrote:

A lot of players were complaining that the 78+ maps are too much RNG-gated. Now they are less RNG-gated (since their drop rate increased). Those players won.


Yes but the people complaining weren't trying to hit L100 anyways. So GGG gave them what they want and hammered a mostly different part of the community. In the end the issues are related: either the grind for map drops is harder or the grind for exp is harder. However I think they made it harder to get exp, while not really making it easier to get 79+ maps. Thus they just made the grind worse overall for anyone attempting 95+. I just don't understand why they couldn't up the drop rate for 74-78 maps, and leave the 80-82 maps as is. At 98 or 99 you really barely get any exp in 77 or 78, and you have almost the same chance to die as in 80+, so no one going for L100 is going to greatly benefit from increased drops of 77-78.

The fact that people come in with the conception that they deserve to do content because they can is just wrong. I wonder why GGG decided to try appease these people instead of educating them. I mean with Atziri/Uber people accept that just because they can run the content it doesn't mean they get to. Maybe that's because those maps have deterministic rewards? Maybe give regular maps deterministic rewards as well so that people understand that running them is a privilege?
All my builds /view-thread/1430399

T14 'real' clearspeed challenge /1642265
"
BerMalBerIst1 wrote:
"
JahIthBer89 wrote:
I... loathe this community so much sometimes.


"GIEB MORE MEPS!!"

- Leveling to 100 isn't supposed to be the standard though.

"I DUN CARE JUST GIEB MOAR MEPZSZ!!!"

- Here's more maps, at a minor compromise. You actually have to play a fair amount of them

"GIEB M04R MEPZ N XP GAWD WTF GGG U WANT 99% PLAYS KWIT DAFUQ?!?!"




I wish they would just stomp these people out with crippling map drops but I suppose that's too much lost revenue at this point.


i lol'd


me too.
sometimes this community is too toxic, GGG deserve better :p
We've seen so many improvements over the years (even just 2.0 gave us lockstep, item filter, jewel, new maps, new act etc etc) for a game that is essentially free (yes, you probably need some tabs, but 4 are enough for you to get a taste for the game, and they're not expensive especially on sale). Hopefully GGG won't get fed up of us!
"
MatrixFactor wrote:
If you under estimated your best players, why not think of a challenge that they can do AFTER achieving 100, instead of making them spend 2-3x more time doing something they've already proven they can do? That's going to be even less of a challenge as their skill improves further.


The OP makes a good point here and I'm surprised by the amount of effort required to defend it.

Leading with Jonathan Blow was always going to be a losing strategy as Jonathan operates at a level of sophistication above that of most game designers, let alone game players. His underlying message is actually very confronting for this particular audience.
The thing with level 100 is that the experience penalty stops existing.

Doing content for people at that level is a waste of money and time, because, after all, there are almost no level 100 characters.
Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942
"
NeroNoah wrote:
The thing with level 100 is that the experience penalty stops existing.

Doing content for people at that level is a waste of money and time, because, after all, there are almost no level 100 characters.
I would trade a further twice/triple slower grind to 100 for removing exp penalty on death.

A lot of crazy thing I want to do with my main characters, but the exp penalty on death is too great that I end up only grind boring safe map with that guy.

I have soo much fun the other day with my lvl 30+ flame totem, for ex, like opening strongbox for more monster despite the whole screen still have a lot of monsters left, and...... I survive by having a lot of close calls = I am satisfied and happy, was fun doing that crazy thing. will do it again.

But all these things are basically off limits to a lvl 90+ characters due to the death penalty.

This game doesnt encourage player to play challenging crazy moves/creative moves, it encourage player to play safe.....not dying. How the heck is that fun?
"
Boem wrote:

In reality this was a fair statement, in light of newer players, totally hockwash for experienced players though.


Just here to grammar-nazi, the correct phrase is hogwash, referring to garbage or scraps fed to hogs.
Last edited by CrypticksVoid#3296 on Sep 25, 2015, 11:20:29 PM
Well, that's a good point. Honestly, having six portals per map is hard to say that there is no punishment for death.
Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942
"
Darkkrows wrote:
I would trade a further twice/triple slower grind to 100 for removing exp penalty on death.


Me too. Actually, I'd be okay even if they simply reworked the penalty rather than removed it completely.

But some players do all they can in order to ensure that no change is ever made to that damned penalty.

Report Forum Post

Report Account:

Report Type

Additional Info