Elemental resistens + damage reduction vs endurance charges.

I do think as well that armor was nerfed way too hard.

Closed beta player, August 2011
Um. High level defensive marauders are already immortal. They don't need a buff in survivability with a higher damage reduction cap.
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konfeta wrote:
Um. High level defensive marauders are already immortal. They don't need a buff in survivability with a higher damage reduction cap.


but duelists do.
So figure out a buff that doesn't make Marauders even more ridiculous!
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konfeta wrote:
Um. High level defensive marauders are already immortal. They don't need a buff in survivability with a higher damage reduction cap.



this is because of 2 things, general mob damage nerf in the latest patches and immortal call being OP.

having a fixed damage reduction value would also make for a much easier way to balance evasion, and mob damage by:
adding extra damage reduction at approximately 1/4 of value armour rating making dex builds less squishy and now you could balance mob damage having fixed values for reference.

since you can get a max point for highest armour/evasion eaven in hibrid armour gear. its a matter of calculating, total armour value bonus from passives + gear mods + base armours for higher tiers and balance down to the lowest.

edit: the reduction cap should only be reached by using shields.
Last edited by ziiion#1960 on Dec 9, 2011, 5:12:31 AM

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