The Passive Skill Tree Needs Color Coordination!
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Yeah, I imagine a visually improved skill tree would help manage dealing with the overwhelming amount of passive skills in the game.
I'd suggest either a color coded system like suggested, and/or a filter system that could, say, light up the skills which have been filtered. Either way, it'd help with the initial confusion that new players experience. |
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+1
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если делаете хардкор, то пусть и остается хардкором, на создавайте детский сад.
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Not sure if this has been suggested yet but apart from coloring the background I think it would also be kind of cool if the "road" was highlighted when you mouse over or click on a skill you aren't near.
Then you can track back the road to see which way you would need to go. Not sure how to handle if there are multiple paths to one skill you want to get it, maybe a button the cycles through the shortest paths or something would work. That is not dead which can eternal lie.
And with strange aeons even death may die. |
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+1
Great idea. "A communion...but with what? By all accounts, it wasn't God that the Vaal were trying to reach." -Icius Perandus
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I think that's a great idea because that skill tree is daunting.
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The skill tree is daunting to new players indeed. A filter or search function would be helpful, especially if the organization of tree is modified/reworked in later patches.
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Nice Idea !
+1 |
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I'm diggin' this idea. Color code the background then make icons in the background behind the clusters they pertain to. An axe icon behind the axe clusters etc. Summons would have a skull etc. Would make skilldrassil more interesting to look at as well as help the newbies and even more accustomed players just simply glance around the skill tree to get an idea where the skill clusters are.
Your Hardcore character's carcass has made a certain buzzard very happy.
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This is the kind of optimization that makes a game more "accessible".
Fortunately, I can see that unlike some developers who "dumb down" games for the sake of so called accessibility (removing stat/skill distribution, removing skills, removing abilities and features that existed in previous games * hi bethesda), we can easily see that you can make the game easier to understand and master and make it look less intimidating, whereas you do not OMIT or SIMPLIFY anything else. |
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