All *rare *and super-rare Uniques drop 4x more, div cards a lot more farmable

Quality of writing sadly does little to compensate for a lack of substance or thought. Yes, you're still terribly unlikely to just find a Carcass Jack on your own, but many more other people will win that "lottery", meaning you need less Stuff (TM) to afford the jackpot.. And that's where the lottery analogy completely dies because you generally don't sell your lottery prize so you can afford top-dollar prizes from different jackpots (???).

tl;dr drop rate boosts won't affect your personal drops noticably, but they have a big effect on the market, which is a much more important factor for rare items.
Cant confirm if droprate is linked to orb of chance but I seem to remember 1/2500 is fair to chance a T1. (Brute forcing thread stats)

There was a time it was 500 fix iirc.
(Kripp vid brute forcing kaoms in beta, old dev notes)

Havent got a clue where ppl get these 0.000000001 values.

If its linked to orb of chance, that would be 0.0004 x 4 = 0.0016 and not 0.000000004 bs

On the other hand, my data isnt confirmd as well and could only be true if linked to orb of chance.

Tldr: good call ggg
Vorici can shove his fuse up his [removed]

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