Experience gained on maps

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cooker0 wrote:
Of course it's RNG, but can't you really see it's absolutely dumb?

If you compare two i.e. 75 rare maps having different mobs (even with the same map mods) it's more likely you can gain almost the same experience even if one map can be easy as hell, and other completely hard. And still, you wont get much more experience than on the same normal area...

GGG focused on items quantity and rarity based on map difficulty and totally forgot harder monsters should also give more exp.


I don't see why its dumb. Rolling maps and knowing what to look for is a huge part of the endgame. The better game knowledge you have, the better results. Imho it is a better design than what you are suggesting.
Crafting maps is ONLY to get items. It's not about experience. All the pack size, more magic/rare monsers affect on chance to get more items. That's why it's dumb. I don't really care about penalties to experiance gained, but it would be fair to know how fast you can gain exp (not per hour, per map).

For me? It could be even constant amount of experience for single map, divided to all monsters, no matter if all are normal, magic, rare or unique, no matter it there's 1 monster or 1000 of them.

I just can't stand the idea of clening almost identical maps and getting either 800k or 1.3 mln exp cuse such difference is simply irrational...
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cooker0 wrote:
Crafting maps is ONLY to get items. It's not about experience.


Of course experience gain is a big part of crafting maps. What leads you to believe it's not?

People going for level 100 will roll their maps entirely with the purpose of maxing their XP gain and add appropriate Zana mods. Other people have other goals - for example magic items. So they will craft their maps differently. Why would you want to take away from this diversity?

Also a subject that hasn't been touched on yet is the mob density in different maps in general. Some of the new maps like Malformation and Phantasmagoria are almost empty while other maps in the same level range have much higher mob density. So experience gain will vary vastly without even taking map mods into account.

Overall I think it's a good thing that the game rewards knowledge.
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cooker0 wrote:
Crafting maps is ONLY to get items. It's not about experience. All the pack size, more magic/rare monsers affect on chance to get more items. That's why it's dumb. I don't really care about penalties to experiance gained, but it would be fair to know how fast you can gain exp (not per hour, per map).

For me? It could be even constant amount of experience for single map, divided to all monsters, no matter if all are normal, magic, rare or unique, no matter it there's 1 monster or 1000 of them.

I just can't stand the idea of clening almost identical maps and getting either 800k or 1.3 mln exp cuse such difference is simply irrational...


lol what? Yes maximizing your chance to gain new maps is top priority, but xp gain comes in second above rarity for sure. At least if you are trying to level beyond 95.
Don't understand the problem here really.

Type of map + monster quant = how much exp you'll get. It will always vary a bit but you can get somewhat consistent by rolling similar mods.

For example Waterways has decent mob density so if one rolls More Magic Monsters + Increased Pack size by at least 14% you should get around half a bar or more at lvl 95.
Last edited by LuxDelux#6314 on Aug 31, 2015, 8:28:29 AM
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cooker0 wrote:

With every update and new league new content is added to Standard league and it will be harder and harder to make really high level cause more dangerous enemies will be added, while, due to penalty, exp gained is poor, and exp lose on death is extremely huge (unless u're the one who drops only 80+ maps... now I'm losing exp gained on ~22! 75 lvl maps - solo maps, cause due to another dumb GGG idea I can't exp in parties cause every ranged char has more dps than I. GGG do You really want tank-chars to play solo? I've heard you do all you can to force people to play together... What for? to get 2mln exp/hour while solo you get 6+).


You misunderstood the changes implemented in 2.0. XP gained, in 2.0, is *HIGHER* than ever before, and by an enormous margin. You can get to 100 faster than ever before.

XP loss on death is very good, albeit perhaps too lenient.

You get XP in parties faster, if other chars have more DPS than you. I don't know why you singled ranged characters out, melee characters can have enormous DPS and they can clear extremely fast. Recently I played with a Flicker guy, he was carrying the entire group in 77-78 maps, his clear speed was insane. Played with many Ice Crash, Cyclone, Reave, etc, who also cleared extremely quickly. If you have good build, you'll clear maps fast, regardless if you're melee, ranged or caster.
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Last edited by toyotatundra#0800 on Aug 31, 2015, 8:53:18 AM
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cooker0 wrote:
Crafting maps is ONLY to get items. It's not about experience. All the pack size, more magic/rare monsers affect on chance to get more items. That's why it's dumb. I don't really care about penalties to experiance gained, but it would be fair to know how fast you can gain exp (not per hour, per map).


Not quite correct. You roll maps to get both XP and better map drops.
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LuxDelux wrote:
Don't understand the problem here really.

Type of map + monster quant = how much exp you'll get.

Well, have You ever checked it? Cause I did. And I'll repeat: it's BS!

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LuxDelux wrote:
It will always vary a bit

Not a bit. And the point is: mainly Masters and Boxes affect on exp. Not map rarity - difference between nomal, magic and rare map is not that high as You all believe.
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cooker0 wrote:
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Peterlerock wrote:

... With every update and new league new content is added to Standard league and it will be harder and harder to make really high level cause more dangerous enemies will be added, while, due to penalty, exp gained is poor, and exp lose on death is extremely huge (unless u're the one who drops only 80+ maps... now I'm losing exp gained on ~22! 75 lvl maps - solo maps, cause due to another dumb GGG idea I can't exp in parties cause every ranged char has more dps than I. GGG do You really want tank-chars to play solo? I've heard you do all you can to force people to play together... What for? to get 2mln exp/hour while solo you get 6+).


A) This game should never be balanced around anything in standard league. The league is for casual players who don't play enough to enjoy a temporary league.

2) If you lose xp on lvl 75 maps, then maybe the problem is not with the game but with your character setup or your playstyle or something different.

3) I going towards lvl 99 and I have bought 0 maps throughout this league (solo). The system is fine. Just read up on the game mechanics and how other people handle these issues and you will be fine.

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