"The Wall" Reaverauder - 82 Daresso Abyssus Video Inside - HC

"
magnus962 wrote:
Isn't the armor cap 90%? If I'm understanding correctly, that screenshot is of you with no endurance charges which means you're armor capping at 1 endurance charge active. Doesn't this mean that those points are more important elsewhere? Should your granite be rolled for utility and not armor? I'm genuinely curious if there is some other mechanic I don't know about that makes the extra levels of phys mitigation important.

Thanks for the build


no cuz bigger hits >

screen estimates vs 1k hit

but ofc big armor is godly vs phys, don't let anyone say otherwise

"
ZenocideGenius wrote:
"
ancalagon3000 wrote:
SO what killed you? Wasn't / couldnt have been physical damage ....


-max res shocked ground double volatile


Actually, it seems like corrupted blood after watching the ripvid on twitch
Last edited by ancalagon3000#6581 on Aug 7, 2015, 8:16:01 AM
kind of fail using a abyss with rt(exept facebraker).
swords have the best accuracy notes in the tree and implicit, so ure not aiming to reach crit cap. but being able to crit still with few gear choises and notes will give significant boost over rt.
IGN jauertemplar
Jauershadow
Hey Zeno !

Just a quick question : Vengeance + Reckoning in the same links with supports ?
I checked this 2 days ago on my mara and putting Vengeance + Reckoning + ECoMS + LGoH didn't seem to work because I remembered something like "You can't link 2 Trigger spells with the same Support Gems".

Did I miss something ?

Thanks ! :)
Kyzuna <Witch Arc EB> (Synthesis SC - PS4)
"
KymiBwo wrote:
Hey Zeno !

Just a quick question : Vengeance + Reckoning in the same links with supports ?
I checked this 2 days ago on my mara and putting Vengeance + Reckoning + ECoMS + LGoH didn't seem to work because I remembered something like "You can't link 2 Trigger spells with the same Support Gems".

Did I miss something ?

Thanks ! :)


1.2.2

We have restricted skills to only work with a single trigger gem at a time. Skills supported by multiple triggers will be disabled and won't work with any of them.
"
Xanin wrote:
youtube links to the demo would be nice, twitch replay is hell


Normally I'd upload these videos to youtube but sadly music under copyright would flag my entire account and well then rip
"
Jauer wrote:
kind of fail using a abyss with rt(exept facebraker).
swords have the best accuracy notes in the tree and implicit, so ure not aiming to reach crit cap. but being able to crit still with few gear choises and notes will give significant boost over rt.


The 18% increased accuracy implicit would msot likely not even give 1% accuracy late game, for the average build to have 90% accuracy as a non dex class is very hard. I essentially lose 5% crit to never miss. The average build without RT strives for 90% accuracy which is no easy task.
"
ZenocideGenius wrote:
"
ancalagon3000 wrote:
SO what killed you? Wasn't / couldnt have been physical damage ....


-max res shocked ground double volatile


Actually, it seems like corrupted blood after watching the ripvid on twitch[/quote]

CB was active but if you listen to the vod (so long as it isn't muted) it was double volatile.
The first build that ever brought my newbie butt into maps, facetanking Malachai (Normal AND Cruel) and still maintaining a nice DPS for clear speed in maps. Thanks for that awesome build, Zeno!
L.B.
"
magnus962 wrote:
Isn't the armor cap 90%? If I'm understanding correctly, that screenshot is of you with no endurance charges which means you're armor capping at 1 endurance charge active. Doesn't this mean that those points are more important elsewhere? Should your granite be rolled for utility and not armor? I'm genuinely curious if there is some other mechanic I don't know about that makes the extra levels of phys mitigation important.

Thanks for the build


http://pathofexile.gamepedia.com/Armour

"
Wiki wrote:
Armour is a form of defence that reduces incoming physical damage from hits. Along with Evasion and Energy shield, Armour is one of the three defence types that can implicitly appear on equipment. Unlike resistance, Armour reduces damage by up to a constant value, rather than a proportion of the total damage: every 10 points of Armour blocks up to 1 physical damage per hit. The absolute amount of damage reduced gets closer to the maximum the more damage the hit does.

rule of thumb
To prevent one third of damage, you need armor 5 times the damage (e.g. 500 Armor for 100 damage)
To prevent half of damage, you need armor 10 times the damage (e.g. 1000 Armor for 100 damage)
To prevent two thirds of damage, you need armor 20 times the damage (e.g. 2000 Armor for 100 damage)
To prevent three quarters of damage, you need armor 30 times the damage (e.g. 3000 Armor for 100 damage)
To prevent 90% of damage, you need armor 90 times the damage (e.g. 9000 Armor for 100 damage)



EDIT: Awesome build, by the way!
"You go on pretending that you own the universe,
And we'll all be here watching as you're falling down to Earth."
Last edited by XigTek#3396 on Aug 7, 2015, 2:13:33 PM
This looks pretty amazing...thanks for taking the time to make a guide! Leveling trees would be a great addition, IMO!

EDIT: I think I may have trouble reading. Just saw the progression bit at the bottom...although actual links to trees would still definitely be beneficial for new players, or people that just flat out suck at efficient/safe progression! (aka me!)
Last edited by book_of_Joshua#3772 on Aug 7, 2015, 3:52:00 PM

Report Forum Post

Report Account:

Report Type

Additional Info