Lets make some fucked up map mods.
~ Adapt, Improvise and Overcome
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Of Hercules:
Monsters have 1500% increased life (if you clear the map within 4 hours you get a Scholar Card) Of Oblivion: Oblivion Knights from Diablo 2 pre 1.11 spawn in random pack sizes and curse the player with IRON MAIDEN (works now on elemental dmg and ranged too); in addition you permantly lose one level of experience on death. If you finally die with level 1, your character will be deleted. The name of the character can never be chosen ever again. Of the naked: You can only use items which are found in the map. Monsters only do 95% of their normal damage. | |
"That electronic laughter from the arcade game Gorf would be enough to send me into a frenzy and smash my monitor. There were many a time when I tried to pick that game up by the joystick and throw it into the street. I can also still hear, "Bad move space cadet" in my nightmares. Arguing on the Internet: What's the point when you can't punch them in the face when they really piss you off?
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" Combine that with any kind of immunity or reflect and we have the most f* up combo. I hate damn necromancers in all variations. Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body." Only usable with Ethanol Flasks | |
Well, what I see is actually a mix of mods that range from "Some that wouldn't be such a bad idea" (they're just CHALLENGING) and then, yeah, a bunch of "Fuck you" mods that would, in the vein of "no leech" be either automatic re-roll or free quantity with no real in-between. Some already mentioned ones I'd already mentioned elsehwere (like no crits or spells) but if we're talking "ones that would never actually add challenge..." I still have a few. Best of all, they're all written to SOUND plausible, even though they very much are not reasonable at all:
Any of the above would be horrifically broken, and largely just serve as "build checks" like a chunk of the current mods already do. This thread, though, has listed a lot of NON-build-check mods: they'd just be difficult. I'll admit; I've been a fan of the ones involving ingnite/bleed/monsters exploding, among others. Rufalius, hybrid Aura/Arc/Mana Guardian | Hemorae, TS Raider | Wuru, Ele Hit Wand Trickster
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༼ つ ◕_◕ ༽つ NERF ༼ つ ◕_◕ ༽つ NERF ༼ つ ◕_◕ ༽つ NERF ༼ つ ◕_◕ ༽つ Last edited by Ziiyo on Aug 5, 2015, 1:37:10 AM
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Here's a map mod idea:
Players die on death To Do List:
-Add Better Minion Supports -Add More Permanent Minions GoreFleshSummoner | Low Life Zombie n' Specter Summoner Summoner Gear: https://www.pathofexile.com/forum/view-thread/1633760 | |
ok lets see
Monsters inflict random elemental status effects when players crit Using flasks applies poison (or any chaos dot debuff) Random elemental status effect inflicted every 20 seconds Monsters have unique abilities (example: flameblast roah, ice spear devourer, arc monkeys) |
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Map of the GrindingTearGame:
Always rains (tears) Cats on crit (but desert turtles instead sooooo cute) <3 Unique sound of a bunch of women crying mixed with arena sound music( to make you cry) 5 random Duvinationcards guaranteed (hidden everywhere, not from monsters) under rocks etc... Always twinned map but dualtwinned, so 4 bosses Ilvl always between 70-75 100% drops a regal recipe (all items as a set at least - 1 ammy 2 rings etc...) You lose 4 fuse or equivelant on death (if no currency then No loss. Lore: I've spent my rng life to craft these gears and cant continue without tears, therefore I am willing to go all in, and hope that forgiveness will be blessed with a game of cards with the underworthy spirit of mine. No Problem,
Exile |
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Player deals no damage
Damage to player is reflected |