Lets make some fucked up map mods.

Rare monsters are immune to physical
of the Wild

100% of damage is converted to a random damage type on hit
Enemies deal 80% more Elemental, Physical and Chaos Damage

of Hexes
All Magic and Rare monsters have the Hexfront Mod
Players can have 3 additional curses on them


Last edited by Jaxom#3435 on Aug 26, 2015, 1:27:01 PM
of Masochist

-All monster's speed modifier are increased by 1000%.
-Monsters deal 99% less damage.
-Monsters attack ignores "Cannot be stunned" and does not activate Trigger gems, and always stuns.

Acrobatics's
-Map is inhabited by leaping monsters.
-Monsters have multistrike.

Perplexing
-Map is inhabited by hidden monsters.
-Unique boss is not located in the boss area.

Farmer's
-Map is inhabited by livestocks (Chicken demon, Bull fighter, goatmen, etc.)
-Monsters drop 5-8 additional base equipment on death. (White items basically)
"The launch day went quite well with just a few small hotfixes to address minor problems."

Heist League - GGG
Last edited by nononononono#1480 on Aug 26, 2015, 2:58:50 PM
- No map drops in this map. Spawns 5 additional carto boxes.
- When a map drops from a non-player, it changes the current map-level to the one from the dropped map.

- On death, you are forced to play a game of chess against the AI in order to continue playing.
- Every time you take damage, your screen turns red and shakes really annoyingly.
- Monsters are invisible and have 50% evasion.
- Overkill damage is reflected back to you as chaos damage. Can't be dodged/evaded.
- Monsters are immune to all damage except for unarmed damage.
- Monsters stun 100%. All melee-monsters have flicker-strike.
- Monsters also have 5 potions that they can use.
- Map contains only charging enemies. Monsters move 120% faster.
- All monsters are volatile. -10% to max player resist.
- Monster models are randomly assigned. (so a giant skeleton can look like a goat)
- Max HP and Shield are capped to 1000.
- Both players and monsters have a maximum of 1 hp, 0 energy shield and 0 mana. Monsters can not reflect damage. (Use Elreon jewelry)
- Your loot-filter is disabled.
- Instant logout is disabled. Adds a 10 second logout timer.

Until death do us part:
- The map is endless. Town portal's are disabled. Logging out will keep your character in the map.
Last edited by silverdash#0964 on Aug 26, 2015, 5:36:40 PM
Malachai's Core Map of Exiles.

Area is inhabited by many clones of Malachai.
Area is inhabited by 100 additional Rogue Exiles.


GL HF
Designer of Unending Hunger and The Craving divination card.
"
TheVibeofDeath wrote:
Malachai's Core Map of Exiles.

Area is inhabited by many clones of Malachai.
Area is inhabited by 100 additional Rogue Exiles.


GL HF


OP Leveling map for GG builds

Also my mod:
- Player can't exit map, logout disabled & Can't turn off computer
To Do List:
-Add Better Minion Supports
-Add More Permanent Minions
GoreFleshSummoner | Low Life Zombie n' Specter Summoner
Summoner Gear: https://www.pathofexile.com/forum/view-thread/1633760
Last edited by Enzari#2462 on Aug 27, 2015, 12:54:39 AM
of Mirage
Each mob produces a fake clone every 6 seconds that does 40% damage and has 100% life. Maximum of 3 clones per mob.

of Cinderella's Plight
All items (except currency) drop as boots.

of Best of the Best
Three sets of the hardest Hall of the Grandmasters champions are active in the map. They are cursed with phylacteral link and massive.

of Keymasters
Three rogue exiles are spawned with 400% more damage. One drops a gold key, one drops a silver key, one drops a bronze key. The gold key opens the 'gold' tinted 'uber' chest, the silver opens the silver 'uber' chest, the bronze...

of Ole!
All mobs are charge mobs.
All mobs do 50% more damage.
All mobs travel 50% faster.
If they charge and miss you, they drop 15% more quantity (for up to three times to a maximum quantity bonus of 45%).

of Prayers and Dreams and Death
Shrines spawn 100% more often.
Uniques spawn 100% more often.
Mobs do 100% more damage.

of Nightmare Incarnate
SRS skulls spawn and dot the landscape continually (similar to Haku missions, except even greater damage)

of Wealth
An additional rare unique drops
An additional invasion boss exists
A level 100 grandmaster actively hunts you for your bounty. If you die, he steals the unique from you. If you do not kill him, the unique cannot leave your inventory except through destroying it or wearing it.

of Crime and Punishment
All mobs are humanoid.
Slay all mobs and gain 3 chaos orbs.
Mobs drop 100% less currency.

Butterfly Effect
10% fewer map drops
20% increased map drop rate for every five mobs killed in a kill streak (mobs killed within five seconds of each other). In other words, the rate (if on a skill streak) would go 10%, 12%, 14%, 16%, 19%, 23%, 27%, 32%, etc.

Salutations
Map contains spiders. Map contains webs. Spiders do 300% more damage. Spiders dying within webs give -10% quantity, +40% rarity.

Second Wind
After half the map is cleared, the second half of the mobs are given 20% more quant, 20% more rarity, 100% more damage.

KO
The first hit from any mob does 50% more damage. The subsequent hits do 25% less damage. If monster is killed before it hits at all, 10% bonus to rarity is given.

of Jaundice
Every time your character speaks (mumbles, pontificates, philosophizes, etc), you gain a different curse upon your character.

of Sixty Candles
Light sixty candles to summon forth a mighty champion.

of Folly and Fright
12% more rarity
24% increased monster damage

of Yours Truly
Two female exiles inhabit the map. Both have 100% more increased damage. Once one is killed, the other (once encountered) will tag along and help you (unless you decide to kill her). If you damage the second, it will not fight back. Beware though, the second exile will still have 100% increased damage and if it has any AoE skills, it might accidentally kill you by trying to 'help' you kill off the remaining enemy mobs.
All currency dropped is converted to support gems.
"This Is A Buff" (Bex_GGG august 30, 2016)
"
zepwnage wrote:

of Ole!
All mobs are charge mobs.
All mobs do 50% more damage.
All mobs travel 50% faster.
If they charge and miss you, they drop 15% more quantity (for up to three times to a maximum quantity bonus of 45%).


this ^^
"
SpanishMonarch wrote:
"
FNX_Heroes wrote:
All map monsters are replaced by Hell Bovines wearing polearms.
The map is also inhabited by a Cow King that sometimes drops his own specific unique items.


wtb


The chance to Vaal +1% maximum resists on an amulet is less than 1/300.

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