Lets make some fucked up map mods.

"
Wolf287 wrote:
Of exiles
-Only contains exiles

Of petribution
-Only contains exiles and their pets attack you when the exile is killed.

Mundane
-Contains totems or patches of ground that drain mana.

Of confusion
-Directions are reversed

Of watch where you're going
-Running into scenery causes damage, stun or walk/attack direction to be temporarily randomized.

Of crowds
-Slain monsters resurrect and follow you around. The don't cause damage but can block movement. They take damage from attacks and can be killed again but don't give any more xp.

Of monkeys
-All monster types summon monkeys

Of angry townsfolk
-Each quarter of the map's tileset is based on one of the town areas and is inhabited by monsters from that act as well as hostile versions of the npcs.

Of caltrops
-Take damage while moving over new ground. Once you have walked on a patch of ground it becomes safe.

Of fountains
-Flasks don't refill on monster kill but only from fountains randomly placed around the map.

Of stingy fountains
-Same as above except each fountain can only be used once.

Of the noob
-All gems act as if level 1.

Of the nerf
-25 percent reduction of everything.

Of the buff
-25 percent increase in monsters' everything.

Of deceit
-Random chance that any chest might actually be a strong box of random rarity.

Of finance
-Monsters only drop currency.

Of hunger
-Movement speed decreased by .1 percent per step but is replenished by drinking from a flask at a ratio of 1 percent per hp/mp.

Of panic
-Movement speed increased by 300 percent, damage taken increased by 50 percent.

Of thirst
-Flask effectiveness reduced by half

Of generosity
-All passives apply (cumulatively) to other party members and monsters.

Of thievery
-Monsters that melee hit you have a chance to steal one of your items. Item drops when monster is slain. Magic monsters add 1 percent quality to dropped item. Rares add 2 percent. Uniques add 5 percent.

Of oof
-Attacks do half damage but double stun.

Of Ed Wood
-Scenery moves when you bump into it. Strings attached to projectiles are visible.

Of the B rated horror movie
-Town portal leads to a new area where the boss is alive again.

Of Ikea
-There are arrows on the ground and if you don't follow them you'll never make it home again.





Haha these are great.
We're all in this leaky boat together, people.
I already have the best mods

- All mobs on the map are exiles < best mod ever
- Each pack has a normal magic rare unique and an exile monster as the pack
- Each pack is replaced by 1 boss and all bosses are random end boss is a clone of your char
- -50% iir +50% iiq
- -50% iiq +50% iir
- Every mob has a bloodline mod

- Map has 1 ghost per pack that infects its pack when its sees you
- Map as nothing but ghosts that infect eachother
- Map is infected by ghost powers every mob has been infected by random ghost mobs and all rares have been possessed by random ones


Normal area ghost thing:
When you enter an area if it has a ghost it will infect everything by it and run around the map till you kill it
It will not kill itself


NEW ONE(s)!

Look mom, no hands... or life!

- All mob hp is 1
- Boss has all hp of hp removed from all mobs on the map

In Time (HC)
- Lose 1 hp per second lost hp from this is not recoverable (by anything be it leech or flasks)
- Must full clear to leave the map or you die (logging counts as not fullclear thus you auto die)
Last edited by Lynerus#6363 on Aug 9, 2015, 10:54:52 AM
...of the glittering nightmare:
- Players have 1% reduced movement speed for each filled inventory square.
- Picking up items close together may attract monsters from beyond.
I have wandered through insanity;
I have walked the spiral out.
Heard its twisted dreamed inanity
In a whisper, in a shout.
In the babbling cacophony
The refrains are all the same:
"[permutations of humanity]
are unworthy of the name!"
"of the whales"

bombs randomly fall from the sky
Of burdening
-Halves the inventory space.

of confusion
-weapon slot changes automatically at random intervals.

of no BS
-bosses have 20% chance to drop +2 map, instead of 15% chance to drop -5 map and 4% chance to drop +1 map and 1% chance to drop +2 map.
Last edited by MegaForce83#0288 on Aug 10, 2015, 5:59:12 AM
"
MegaForce83 wrote:
of no BS
-bosses have 20% chance to drop +2 map, instead of 15% chance to drop -5 map and 4% chance to drop +1 map and 1% chance to drop +2 map.
It is so OP it looks like trolling. Hope you don't get banned for it :)
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
of won't fucking crash.



I can dream.
Casually casual.

"
TheAnuhart wrote:
of won't fucking crash.



I can dream.


LOL
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
"
TheAnuhart wrote:
of won't fucking crash.



I can dream.


LOL
of MappingChangesIn2.0Sucks
- Boss emotes "Loser!" and moons the player before death when he drops a map at least two levels below the maplevel as your very special reward for beating him.

of ElitePlayerDefinition
- +20IIQ, -50IQ, For every Chaos Orb less than 10 spent on rolling the map and adding Zana mods, reduce the chance of getting +0, +1, and +2 maps by 9% up to a maximum of a 90% reduction.

of ContentGatedByDifficulty
- +10 IIR, Boss deals double damage and is guaranteed to drop a single +1 or +2 map (up to current mapmax=82) and nothing else.

of Trading
- Enemies drop links to hot deals on poe.trade

of Conga Line
- +100% packsize, All enemies the map form a long conga line led by the boss. If the conga line is disturbed in any way, all enemies attack immediately.

of Glod
- In honour of the late Sir Terry Pratchett, every enemy hit turns into Glod.

of Complexity
- So long as the boss has not been defeated, the boss reaches out through the screen and rotates the player 90 degrees upon character death.

Last edited by Pi2rEpsilon#4367 on Aug 10, 2015, 6:11:56 PM

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