Lets make some fucked up map mods.
" Haha these are great. We're all in this leaky boat together, people.
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I already have the best mods
- All mobs on the map are exiles < best mod ever - Each pack has a normal magic rare unique and an exile monster as the pack - Each pack is replaced by 1 boss and all bosses are random end boss is a clone of your char - -50% iir +50% iiq - -50% iiq +50% iir - Every mob has a bloodline mod - Map has 1 ghost per pack that infects its pack when its sees you - Map as nothing but ghosts that infect eachother - Map is infected by ghost powers every mob has been infected by random ghost mobs and all rares have been possessed by random ones Normal area ghost thing: When you enter an area if it has a ghost it will infect everything by it and run around the map till you kill it It will not kill itself NEW ONE(s)! Look mom, no hands... or life! - All mob hp is 1 - Boss has all hp of hp removed from all mobs on the map In Time (HC) - Lose 1 hp per second lost hp from this is not recoverable (by anything be it leech or flasks) - Must full clear to leave the map or you die (logging counts as not fullclear thus you auto die) Last edited by Lynerus#6363 on Aug 9, 2015, 10:54:52 AM
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...of the glittering nightmare:
- Players have 1% reduced movement speed for each filled inventory square. - Picking up items close together may attract monsters from beyond. I have wandered through insanity;
I have walked the spiral out. Heard its twisted dreamed inanity In a whisper, in a shout. In the babbling cacophony The refrains are all the same: "[permutations of humanity] are unworthy of the name!" |
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"of the whales"
bombs randomly fall from the sky |
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Of burdening
-Halves the inventory space. of confusion -weapon slot changes automatically at random intervals. of no BS -bosses have 20% chance to drop +2 map, instead of 15% chance to drop -5 map and 4% chance to drop +1 map and 1% chance to drop +2 map. Last edited by MegaForce83#0288 on Aug 10, 2015, 5:59:12 AM
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"It is so OP it looks like trolling. Hope you don't get banned for it :) And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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of won't fucking crash.
I can dream. Casually casual.
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" LOL Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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" LOL |
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of MappingChangesIn2.0Sucks
- Boss emotes "Loser!" and moons the player before death when he drops a map at least two levels below the maplevel as your very special reward for beating him. of ElitePlayerDefinition - +20IIQ, -50IQ, For every Chaos Orb less than 10 spent on rolling the map and adding Zana mods, reduce the chance of getting +0, +1, and +2 maps by 9% up to a maximum of a 90% reduction. of ContentGatedByDifficulty - +10 IIR, Boss deals double damage and is guaranteed to drop a single +1 or +2 map (up to current mapmax=82) and nothing else. of Trading - Enemies drop links to hot deals on poe.trade of Conga Line - +100% packsize, All enemies the map form a long conga line led by the boss. If the conga line is disturbed in any way, all enemies attack immediately. of Glod - In honour of the late Sir Terry Pratchett, every enemy hit turns into Glod. of Complexity - So long as the boss has not been defeated, the boss reaches out through the screen and rotates the player 90 degrees upon character death. Last edited by Pi2rEpsilon#4367 on Aug 10, 2015, 6:11:56 PM
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