Lets make some fucked up map mods.

Of trolltime

The Boss is Kole
Kole is the Boss
Monsters are Kole
200% packsize
Monsters are immune to curses
Map can't drop higher level maps
Map will drop low level maps
Monsters are immune to physical damages
Monsters are immune to elemental damages
Monsters are immune to chaos damage
Monsters are immune to any skills
Monsters have random levels
Monsters are immune to justin bieber ( i tried that ... first time on atziri .. one tp left ..)
100% reduced IIR by 5mins spent in this map
Your character will be destroyed if you don't fully clear this map
This map can have up to 30 additionals random modifiers
Boss is ilevel 100
Only way to run this map is without any gears
This map can drop unique alt shard + 2000% spell damage
This map can drop unique skateboard ( grant 70% move speed )
Chuck Norris is the only known player who have finished this map entirely.
Hf :)
map lvl 99
area is inhabited by every unique mob in the game
no white/magic/rare mobs
sc players have perma death
my english sux.
Last edited by C1111#0919 on Aug 7, 2015, 11:39:58 PM
Of freeze

-Map contains only box. no monster but in boxes.
Last edited by EzBreesy#4599 on Aug 8, 2015, 1:04:06 AM
...of Get Rekt

Temporal Chains
All Enemies are leapers
Enemies have Multistrike
All Enemies have 25% increased attack and movement speed
Enemies cannot be stunned
Enemies cannot be frozen


... of U Mad Bro

Temporal Chains
Vulnerability
You take 50 chaos damage per second
Players have no life or mana regen
Blood Magic
You gain a Corrupted Blood stack on killing an enemy

... of Boooooom
Monster use Discharge
Monster gain 3 Frenzy Charges every 5 seconds
Monster gain 3 Endurance Charges every 5 seconds
Monster gain 3 Power Charges every 5 seconds

... of Sisyphos (+5000% quantity +2000% rarity)
All Enemies have Phylacteral Link
Monsters Fracture

... of GGG Pls No!
Area is inhabitated by Drop Bears
Monsters Fracture
50% packsize

-

Area has Falling Rocks

Area is inhabitated by Lightning Warp Totems

Area saps your Energy Shield every 10 seconds

Area kills you on entering

Enemies have 15% chance to cause bleeding on hit

Area has friendly fire

Area turns party members hostile

Enemies regenerate 4% of their maximum life per second

Enemies have 5% Life Leech

Area is empty

Area spawns Raging Spirits

...of You Shall Not Pass
Enemies have 30% chance to Knockback

Monsters have Cast on Death with Random Spells

Monsters have CWDT Immortal Call

Monsters have CWDT Molten Shell

Unique Boss has Proximity Shield and is tormented

Flasks now deal Damage instead of Healing you

Monsters give 100% increased experience
Monster cannot drop items

Area contains random invisible traps

Area has Armageddon

Players have hallucinations (Various visual effects)

Players get a random curse every 5 seconds

Players have no Life

Players spells are supported by trap

Each Monster can only be damaged by a certain Damage Type other Types of Damage heals them
Need more brains, exile?
of Darkness
Players have no light radius

of Amnesia (or the Psyduck)
Map discovery disappears after 10s

of Urgency
Map closes in 10 minutes, increased quantity+rarity

of Ambush
Map contains random invisible, indestructible traps

of Shortsightedness
Player is always under the effect of Blind
Player can only damage enemies in their Light Radius
Only ranged mobs spawn in this area
All mobs have 100% increased movement speed
Not my real account anymore, use it for forums while I work
You might also know me as "Thisisnotmyrealaccount" to which I forgot the E-mail for.
My real account is Einkil1, it's my steam account which is why I can't access it at work >.>
of crampness

Area is 3% of normal size. Mob number is same as normal map.

(+reflect)


of transmogrification

Area has transmogrify. +2000% rarity.


Of revival

Monsters that leave bodies revive after 20 seconds.


cloaking

Monsters are invisible


of fast and dead

Area filled with zombies. +150% MS


of magic blood

Death occurs when mana reaches 0. Monsters deal damage to mana instead.


of conduit

Monsters have conduit

of acrobatics

monsters have acrobatics and spell acrobatics.

of old school

monsters have invincibility frames after getting hit.

Of portals:

Every monster create a portal to town when killed.

of Loot

Every loot is fracturing 2 times
(Gives -500% iiq)
-"Of Chaos"
100% of monster damage is converted to Chaos
Players do not benefit from Chaos Inoculation

-"Of Mana"
Players gain Eldritch Battery

-"Of Auras"
Player auras also affect monsters

-"Of Corruption"
All item drops are corrupted

-"Of traps"
Monster skills are applied as traps
Traps are immune to damage

-"Of Flasks"
Players do not benefit from flasks
Of exiles
-Only contains exiles

Of petribution
-Only contains exiles and their pets attack you when the exile is killed.

Mundane
-Contains totems or patches of ground that drain mana.

Of confusion
-Directions are reversed

Of watch where you're going
-Running into scenery causes damage, stun or walk/attack direction to be temporarily randomized.

Of crowds
-Slain monsters resurrect and follow you around. The don't cause damage but can block movement. They take damage from attacks and can be killed again but don't give any more xp.

Of monkeys
-All monster types summon monkeys

Of angry townsfolk
-Each quarter of the map's tileset is based on one of the town areas and is inhabited by monsters from that act as well as hostile versions of the npcs.

Of caltrops
-Take damage while moving over new ground. Once you have walked on a patch of ground it becomes safe.

Of fountains
-Flasks don't refill on monster kill but only from fountains randomly placed around the map.

Of stingy fountains
-Same as above except each fountain can only be used once.

Of the noob
-All gems act as if level 1.

Of the nerf
-25 percent reduction of everything.

Of the buff
-25 percent increase in monsters' everything.

Of deceit
-Random chance that any chest might actually be a strong box of random rarity.

Of finance
-Monsters only drop currency.

Of hunger
-Movement speed decreased by .1 percent per step but is replenished by drinking from a flask at a ratio of 1 percent per hp/mp.

Of panic
-Movement speed increased by 300 percent, damage taken increased by 50 percent.

Of thirst
-Flask effectiveness reduced by half

Of generosity
-All passives apply (cumulatively) to other party members and monsters.

Of thievery
-Monsters that melee hit you have a chance to steal one of your items. Item drops when monster is slain. Magic monsters add 1 percent quality to dropped item. Rares add 2 percent. Uniques add 5 percent.

Of oof
-Attacks do half damage but double stun.

Of Ed Wood
-Scenery moves when you bump into it. Strings attached to projectiles are visible.

Of the B rated horror movie
-Town portal leads to a new area where the boss is alive again.

Of Ikea
-There are arrows on the ground and if you don't follow them you'll never make it home again.



I'll take "Swords" for two hundred Alex.
-Faux Sean Connery
Last edited by Lightning_Wolf#7115 on Aug 8, 2015, 10:58:27 PM

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