Lets make some fucked up map mods.
Of trolltime
The Boss is Kole Kole is the Boss Monsters are Kole 200% packsize Monsters are immune to curses Map can't drop higher level maps Map will drop low level maps Monsters are immune to physical damages Monsters are immune to elemental damages Monsters are immune to chaos damage Monsters are immune to any skills Monsters have random levels Monsters are immune to justin bieber ( i tried that ... first time on atziri .. one tp left ..) 100% reduced IIR by 5mins spent in this map Your character will be destroyed if you don't fully clear this map This map can have up to 30 additionals random modifiers Boss is ilevel 100 Only way to run this map is without any gears This map can drop unique alt shard + 2000% spell damage This map can drop unique skateboard ( grant 70% move speed ) Chuck Norris is the only known player who have finished this map entirely. Hf :)
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map lvl 99
area is inhabited by every unique mob in the game no white/magic/rare mobs sc players have perma death my english sux. Last edited by C1111#0919 on Aug 7, 2015, 11:39:58 PM
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Of freeze
-Map contains only box. no monster but in boxes. Last edited by EzBreesy#4599 on Aug 8, 2015, 1:04:06 AM
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...of Get Rekt
Temporal Chains All Enemies are leapers Enemies have Multistrike All Enemies have 25% increased attack and movement speed Enemies cannot be stunned Enemies cannot be frozen ... of U Mad Bro Temporal Chains Vulnerability You take 50 chaos damage per second Players have no life or mana regen Blood Magic You gain a Corrupted Blood stack on killing an enemy ... of Boooooom Monster use Discharge Monster gain 3 Frenzy Charges every 5 seconds Monster gain 3 Endurance Charges every 5 seconds Monster gain 3 Power Charges every 5 seconds ... of Sisyphos (+5000% quantity +2000% rarity) All Enemies have Phylacteral Link Monsters Fracture ... of GGG Pls No! Area is inhabitated by Drop Bears Monsters Fracture 50% packsize - Area has Falling Rocks Area is inhabitated by Lightning Warp Totems Area saps your Energy Shield every 10 seconds Area kills you on entering Enemies have 15% chance to cause bleeding on hit Area has friendly fire Area turns party members hostile Enemies regenerate 4% of their maximum life per second Enemies have 5% Life Leech Area is empty Area spawns Raging Spirits ...of You Shall Not Pass Enemies have 30% chance to Knockback Monsters have Cast on Death with Random Spells Monsters have CWDT Immortal Call Monsters have CWDT Molten Shell Unique Boss has Proximity Shield and is tormented Flasks now deal Damage instead of Healing you Monsters give 100% increased experience Monster cannot drop items Area contains random invisible traps Area has Armageddon Players have hallucinations (Various visual effects) Players get a random curse every 5 seconds Players have no Life Players spells are supported by trap Each Monster can only be damaged by a certain Damage Type other Types of Damage heals them Need more brains, exile?
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of Darkness
Players have no light radius of Amnesia (or the Psyduck) Map discovery disappears after 10s of Urgency Map closes in 10 minutes, increased quantity+rarity of Ambush Map contains random invisible, indestructible traps |
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of Shortsightedness
Player is always under the effect of Blind Player can only damage enemies in their Light Radius Only ranged mobs spawn in this area All mobs have 100% increased movement speed Not my real account anymore, use it for forums while I work
You might also know me as "Thisisnotmyrealaccount" to which I forgot the E-mail for. My real account is Einkil1, it's my steam account which is why I can't access it at work >.> |
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of crampness
Area is 3% of normal size. Mob number is same as normal map. (+reflect) of transmogrification Area has transmogrify. +2000% rarity. Of revival Monsters that leave bodies revive after 20 seconds. cloaking Monsters are invisible of fast and dead Area filled with zombies. +150% MS of magic blood Death occurs when mana reaches 0. Monsters deal damage to mana instead. of conduit Monsters have conduit of acrobatics monsters have acrobatics and spell acrobatics. of old school monsters have invincibility frames after getting hit. Of portals: Every monster create a portal to town when killed. |
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of Loot
Every loot is fracturing 2 times (Gives -500% iiq) |
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-"Of Chaos"
100% of monster damage is converted to Chaos Players do not benefit from Chaos Inoculation -"Of Mana" Players gain Eldritch Battery -"Of Auras" Player auras also affect monsters -"Of Corruption" All item drops are corrupted -"Of traps" Monster skills are applied as traps Traps are immune to damage -"Of Flasks" Players do not benefit from flasks |
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Of exiles
-Only contains exiles Of petribution -Only contains exiles and their pets attack you when the exile is killed. Mundane -Contains totems or patches of ground that drain mana. Of confusion -Directions are reversed Of watch where you're going -Running into scenery causes damage, stun or walk/attack direction to be temporarily randomized. Of crowds -Slain monsters resurrect and follow you around. The don't cause damage but can block movement. They take damage from attacks and can be killed again but don't give any more xp. Of monkeys -All monster types summon monkeys Of angry townsfolk -Each quarter of the map's tileset is based on one of the town areas and is inhabited by monsters from that act as well as hostile versions of the npcs. Of caltrops -Take damage while moving over new ground. Once you have walked on a patch of ground it becomes safe. Of fountains -Flasks don't refill on monster kill but only from fountains randomly placed around the map. Of stingy fountains -Same as above except each fountain can only be used once. Of the noob -All gems act as if level 1. Of the nerf -25 percent reduction of everything. Of the buff -25 percent increase in monsters' everything. Of deceit -Random chance that any chest might actually be a strong box of random rarity. Of finance -Monsters only drop currency. Of hunger -Movement speed decreased by .1 percent per step but is replenished by drinking from a flask at a ratio of 1 percent per hp/mp. Of panic -Movement speed increased by 300 percent, damage taken increased by 50 percent. Of thirst -Flask effectiveness reduced by half Of generosity -All passives apply (cumulatively) to other party members and monsters. Of thievery -Monsters that melee hit you have a chance to steal one of your items. Item drops when monster is slain. Magic monsters add 1 percent quality to dropped item. Rares add 2 percent. Uniques add 5 percent. Of oof -Attacks do half damage but double stun. Of Ed Wood -Scenery moves when you bump into it. Strings attached to projectiles are visible. Of the B rated horror movie -Town portal leads to a new area where the boss is alive again. Of Ikea -There are arrows on the ground and if you don't follow them you'll never make it home again. I'll take "Swords" for two hundred Alex. -Faux Sean Connery Last edited by Lightning_Wolf#7115 on Aug 8, 2015, 10:58:27 PM
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