Malformation Piety Boss. Are you kidding me?

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Kaw wrote:
I can do her, double with a wide range of mods.
The key is to use the fire resistance flask. I can lift the resistance to 97% and the health bar drops never more than 20%.


I can get to 100% fire resist... however, AFAIK it is physical and lightning damage...?
Remove Horticrafting station storage limit.

EZ with a tanky build :)
and I've only died 39 times. (c) Libbritania ( tokimeki ).
Last edited by ZL0J#0080 on Dec 20, 2015, 4:31:28 PM
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MortalKombat3 wrote:

Malformation Piety not just deals absurd damage with her beam (oneshots 6k-life char with any damage mod) and Vortexes, but also forces you to run all the time without giving a change to actually HIT her. When she turns her beam, you run. When she spawns her vortexes, you also run. She has high HP pool, so only DoT builds (like PA) can kill her relatively comfortably.
Again, what if there's double boss? Boss randomly walked to a wall? You die - that's what.

Malformation's Piety mechanics actually requires a LARGE room with pillars, just like Torture Chamber's boss. You SHOULD be able to hide behind pillars to avoid beam, and you also need more space to avoid Vortexes.
Also, FPS drops too much there.


Absolutely true. This is how it should be.
Domine Non Es Dignus
Last edited by Zinja#5231 on Dec 30, 2015, 12:18:38 PM
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Char1983 wrote:
"
Kaw wrote:
I can do her, double with a wide range of mods.
The key is to use the fire resistance flask. I can lift the resistance to 97% and the health bar drops never more than 20%.


I can get to 100% fire resist... however, AFAIK it is physical and lightning damage...?


Her Orbs seem to be Chaos, since the Beam causes Bleeding I would assume it is that as well. In Poison Maps the beam does Poison so it has to be some part Physical or Chaos, since only those damage types can poison.
the beam is phys/lightning
orbs are lightning


http://poedb.tw/us/mon.php?n=Nightmare+Manifest
well guess I've met my match, so far havent had any problems with bosses like volcano boss that gave my other builds problems but this boss just completely and utterly destroyed me
R.I.P. my beloved P.o.E.
My only annoyance with this boss, is that the bloody orbs stay up for a fucklong duration, so you need to both run in a bloody circle and avoid walking into the MASSIVE ORBS in that TINY FUCKING ARENA.

She's overtuned just because you have no room to really walk around in.
Participated in the working of the Dyadus Avatar of Fire Templar:
http://www.pathofexile.com/forum/view-thread/896505
Well I just tried to figure out the damage types.

But this happened

Spoiler


She never stopped making balls... unless I got into Melee with her, then she just auto attacked me.

However the damage of the balls didn't change whatever I did. Going from 32% Lighting Res to 87% didn't really change anything (I also never got shocked by them, but they seem to be unable to crit). Amethyst Flask did nothing either and Immortal Call also did nothing (the damage also didn't penetrade my ES). If someone would ask me now I would just say they did damage. I guess Lightning is right, but I definitly did not went from Taking 68% damage to 13%, so maybe it is Lightning Damage with Lightning Pen similar to magnus, it also has to be no critical damage, since it can't shock you.

I would have tested the beam as well... but I tried for about 15 minutes and she never used the beam. Which is funny, since the way she presented herself her, she was a total pushover. My char has about 1k Armor and she dealt about 1,5k damage with very slow attacks, so I assume this bug would be very beneficial if it actually happens in the map, you just need to get close and personal with her.
this boss isn't too hard anymore now that mechanics are known. but i have never tried double boss. laser is still one shot even with 6k life so i always roll over double boss.

but i read now that fire flask is what to use? i was told it was lightning damage before. if the fire flask can prevent one shot double boss is more viable.
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Ruefl2x wrote:


if you put your golem away you can very well position the balls in some corner and you should not be hit by the beam anyway.

don't get me wrong here (as many already have).
i like difficult bosses. that's why i play softcore (temp leagues) and why i play un'ID maps. to have a challenge to push me to make my char better.
this boss (or better say the room) needs tuning so it is possible for more builds to acutally avoid her dmg. i can only imagine how summoners have to feel about this boss.


she doesn't target the golem with the balls. only the player according to my tests. so you can keep golem up.

i can do the boss easily with summoner but all minions die so srs is the only thing that works well in there. skeletons/zombies with minion instability should work too. just annoying to lose all spectres. unsummon guardian too before the fight. he will die and you will lose all items on him.
Last edited by kompaniet#2874 on Jan 2, 2016, 1:10:19 PM

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