Firestorm
Post your feedback for this skill here.
Make sure you concisely state your character build, level, and other complimenting abilities you have when you talk about a skill - The more we know about your character, the better we can understand your feedback. Balance & Design Last edited by Nav_GGG on Aug 16, 2022, 6:53:35 PM Last bumped on Aug 9, 2023, 5:58:59 PM
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We're investigating now, we'll probably change the quality into something more valuable!
Edit: We're going to change it to reduce the delay between fire projectiles. This will provide some benefit with speed at first, and once your quality is high enough, will give you an extra projectile. It will also stack quite nicely with the Skill Duration support :D Balance & Design Last edited by Rory on Dec 7, 2011, 8:53:42 PM
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All feedback after this point is for 0.9.6.
Balance & Design
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The damage hasn't changed for Firestorm at all - Number wise, we increased the damage by 400%, then added the 80% reduction to return it to normal. However, this will affect support gems - Any support gems will be doing 80% less damage per hit, rather than getting the full damage for each hit, bringing them on-par with most skills with supports. The skill was never designed to be best at level 1!
Balance & Design
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Feedback after this point is for 0.9.7
Balance & Design
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"Yes | |
"I'm confused - the "listed damage on the Firestorm spell" is what you see on the skill bar, so I'm not sure what you're referring to with the first part.\ If you meant the listed damage on the gem, that's the base damage before any modifiers are applied - in particular, you should not that the firestorm gem has "Damage Effectiveness: 20%" - meaning the spell does 20% of it's base damage - this prevents sources of added base damage from being broken with the spell. | |
"Thanks for the report! I'm pretty sure I know why this will occur with traps, and I've made a note to find a fix when I can. | |
"The area of each projectile's explosion is increased as well, keeping chance to hit a particular enemy the same. | |
"small reduction in the delay between each fireball |