Automatic flasks usage.

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Mech_1000 wrote:
Getting the game to play itself for you is sort of a step in the wrong direction. Skill and reaction are important to keep the player actively engaged in the game.

Not to mention that having the game make decisions on my behalf is incredibly annoying, and is the reason why the single-player mode of so many FPS games suck hardcore.
Its easy to do outside of the game anyway, i dont even need to describe how as anyone with some knowledge in C++ can make undetectable program that does auto-flasking.
People use auto-flask *3rd party tools* already.
Along this line, I have always wanted a panic button (like in old Hexen) where you would drink one of every flask in your belt.
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Planetsurvival wrote:
Its easy to do outside of the game anyway, i dont even need to describe how as anyone with some knowledge in C++ can make undetectable program that does auto-flasking.
People use auto-flask *3rd party tools* already.


Time to add memory access and write protection to the game.
Same way you can make a buff recharge 2 seconds before it expires and so on. Programmatic acces is super lame abd effectively it's boting.
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XCodes wrote:
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Mech_1000 wrote:
Getting the game to play itself for you is sort of a step in the wrong direction. Skill and reaction are important to keep the player actively engaged in the game.

Not to mention that having the game make decisions on my behalf is incredibly annoying, and is the reason why the single-player mode of so many FPS games suck hardcore.


1 - the game wouldn't make decision for you because YOU CHOOSE when each flask is used, at what percentafe of life and what flask is used

2 - its supposed to be totally optional
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Trufs wrote:

1 - the game wouldn't make decision for you because YOU CHOOSE when each flask is used, at what percentafe of life and what flask is used

2 - its supposed to be totally optional


Except it is there is reason to use flasks other then replenish mana or health even at full health. And make game decode for you when *shruggs".Why stop let's make computer auto attack with chosen skills, you decide criteria after all, then let's make character move and clear content on it's own by your set criteria. And then let's make it auto level up by set criteria.

you know,there are games, where bots play actually better then human. You might like it.
Last edited by B_TAHKE#5476 on Feb 12, 2013, 1:26:02 AM
I think auto-flask option is a great idea! But I think it should only be available, at least, in default league.

Firstly, it would help a lot when you have lag problems because sometimes in sticky situations lag ends up killing you and this would really help. I had situation where my char attacks instead of moving cause of lag and sometimes you use flasks but with delayed response and end up dying.

Secondly, I know that the point for this game is to be hard, but would it really hurt if you help out some new players and casual gamers? If you like hardcore gaming, you wouldn't play default and you wouldn't mind someone heaving auto-flasks because you would still win with your gaming skills.

In my opinion, this game should broaden it's casual player group because I think that everyone should have fun with this otherwise awesome game. Why scare people away? Maybe some of them have potential to become great players too. I hate the way more experienced players act here, they always talk down to new players and usually make people quit before even realising how fun and good this game is! (I'm not saying that everybody does this, but majority does).
Everybody deserves to have fun, if you think it's easy switch to hardcore or some harder league, no one is stopping you.

Maybe make so that you could only set it to 50% so that if ppl choose to use it they might end up wasting flasks by inefficiently using them.. This still doesn't make the game easy..
IGN: PsychoNoxy
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Last edited by Kra3y#5744 on Mar 12, 2013, 1:35:37 PM
maybe if auto-chug was a stat a flask could roll, then i could see merit in this.
I can't believe someone is actively asking to emulate a bot in the game.

You pre-set a percentage of your HP when the game should automatically drink a flask for you?

1. How about pre-setting a distance from your character, and any mob that comes within this range will be attacked by your character?

2. How about pre-setting a list of affixes, and any items that drop with these affixes are automatically picked up by your character?

3. How about pre-setting a path, and your character will automatically walk down that path and follow conditions (1) and (2).

It's called botting, mate, and people generally don't approve of that stuff.
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aryosgr wrote:
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Planetsurvival wrote:
Its easy to do outside of the game anyway, i dont even need to describe how as anyone with some knowledge in C++ can make undetectable program that does auto-flasking.
People use auto-flask *3rd party tools* already.


Time to add memory access and write protection to the game.
Same way you can make a buff recharge 2 seconds before it expires and so on. Programmatic acces is super lame abd effectively it's boting.


The C++ program woudnt need to even access the client or use the game files.
It operates *outside* the game and thus is undetectable.
Works 100% of the time, if its properly programmed.
The checking of *when it supposed to use flasks* has nothing to do with checking the PoE memory either.
Any person with half decent C++ can write this.
Last edited by Planetsurvival#1516 on Mar 7, 2013, 3:01:13 PM

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