Keep/retain souls when moving between areas!
" Ever used Vaal Spark + GMP? Have fun casting that with every soul. So we have about 30 Vaal skills which all have to be rebalanced just so you can use them like every other gem. What would be special about them? And going perma-Vaal-Haste/Discipline/Clarity would be a huge problem too, the last two auras have an enabled effect that doesn't scale up with level, are a huge bonus for everyone and are only limited due to their limited use. |
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I think you missed his point. If a Vaal Skill needs 72 souls for max power and you only have 1 soul, it is 1/72 as powerful. If you have 10 souls it's 10/72 as powerful. You consume however many souls you have built up.
Could be a good new mechanic. The longer you wait, the more powerful a vaal skill becomes. Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com |
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So how are the aura skills scaling with the number of souls? How will it scale with Vaal Spark? Lowering damage? I still can spam them after each kill shooting out 750 sparks per cast (even more with LMP, Fork and so on). Lagfest incoming.
Besides if you downscale the damage so you can use them earlier than they will be weaker. Is this going to be one of the "it is an idea, even when it's not practical" or can you name me an example Vaal Skill you would actually use sometimes halfcharged or less? |
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" Excellent feedback Wanna see it with awakening release CROSS-LEAGUE TRADING: pathofexile.com/forum/view-thread/1418564
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I think portals and waypoints should consume all souls, but otherwise remain from zone to zone.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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" Good for stopping the easiest form of cheese and it keeps bosses that "lock the door behind you" as scary bosses. People would still be able to run back, get souls, then run back to the boss. That's a whole lot of running, and it's questionable to encourage that. I think it would work out fine in the end and would be a lot nicer for the "normal" usage. |
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Aura gems should be an exception if you worry about exploit. But honestly if you are soloing like me and not a pack hunter with conduit all around then Vaal Haste is not that powerful anymore.
I think GGG should consider solo players too once in a lifetime. Without team up and conduit a player can only support 2 auras, 3 if pressed, at least that is feasible from my POV. If one of them is a temp aura that makes maybe 4,but hardly. For a long time now I always run my chars with 2 auras: Purity of Elements and one of the heralds. Usually herald of ash and herald of thunder. So I am somewhat unhappy that Heralds may see a bit of nerf in the Awakening because "OP radar went off again". They're trying to balance that with adding more ele damage to spells. But for crying out loud this would force players to use such wands and rob them of an affix or suffix in turn. That is bad balancing IMHO. This also concerns Vaal spells before someone yells off topic. It's all about balance people. |
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I'm guessing you're responding to my post directly above yours. If not, sorry.
"Use your imagination a bit. You scale the aura skills by scaling the aura skills. L20 Vaal Haste. With 48 souls it gives 21% movement speed, 42% attack speed, 41% cast speed. Setting it off when you only have 12 souls would scale it to 5% movement speed, 10% attack and cast speed. Not that hard to scale these skills. Sure, you'd be able to use Vaal Spark with 1 soul. But it wouldn't do any damage since 1/96 is like a .01 multiplier, so why would you? If they wanted to be even more creative, they'd scale the number of sparks too. "Yes, that is exactly the point. They would be weaker when not fully charged. Scaled to the amount of charge. "You'd use any skill half charged if you are on the boss and that's all the souls you're going to get. Or if you came across a rare monster and didn't want to leave him to charge up and then come back to one shot him with your vaal skill. Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com |
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" Use your imagination... auras could also be scaled with reducing their duration. Like I said some have non-scalable effects like the energy shield regeneration even when taking damage with Vaal Clarity. You ignored the lagfest on Vaal Spark when always shooting 750 projectiles (with GMP) after every kill. Scaling by lowering the number of projectiles instead of damage can lead to significant round up and down errors in effectifness. Same for Vaal Fireball. Your examples sound more like theoretical situations than like moments you would actually use them. |
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Of course they're theoretical situations. Lol, and I was using my imagination. You acted like these skills cannot be scaled. They can easily if you are creative.
Let me ask you these questions: How many vaal skills do you use on each character? How often do you use them? Would you use them more if you could? Would you use them more if you could even if they were less effective? If a skill causes that much lag for you, the problem isn't that it's a vaal skill. I get no more lag for Vaal Spark than I did when people played dual sporkers. If lagfest is a reason not have a skill, they should remove the skill entirely. Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com |
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