Bandit Reward Reset for 2.0 / The Awakening


Hello GGG,

with the 2.0 upgrade i think we all will have to reallocate all our skill points of all our chars. Not for the first time.

For example i made a char and took all three skill points from the bandits and leveled to 85 or something. Now with the next patch i have to reallocate the points, because of the massive skill tree changes. Maybe this char will be skilled completely different with the need of a different choice of the bandit rewards. Changing the bandit rewards with the vendor receipe is not so cheap. Leveling a new char is also time intensive.

So please GGG give us a possibility to reorganize the bandit rewards this time for free. Such a huge expansion will force us all to re-think all builds. A full respec including the bandit rewards will help us all during this progress, i think.

Opinions?
This thread has been automatically archived. Replies are disabled.
Let me repeat it again (too lazy to search and quote my own post from previous threads about "bandit's respec")

1) You're not supposed to change your character (build) completely.
This "reset" is only provided for you to be able to re-allocate passive skills within' the new "paths".

2) If your build will be completely and utterly ruined and unplayable without (any of those) attack speed\+1 charge\etc - that's a bad build.

3) You can now level to 60+ very fast (according to your registration date - you should know how to do it).
As a guy who has a job, i can tell you that it took me around 50 hrs.(in sum) to get to the level 80 in that 1month race (which had blue and red armor sets as a reward) by "playing casually at evenings".

And you'll be able to level new character even faster in 2.0 (according to the information we have about 2.0)

4) However, there is a solution. It's called "vendor recipe".
In short: you want to change - you've got to pay.

P.S. this was discussed at least 4 times already (threads which i remember). Please, don't create multiple threads about the same "issue".
Remember, suffering is convenient.
That is why many people prefer it.
Happiness requires effort.
Last edited by HarukaTeno#6546 on Jun 23, 2015, 1:15:12 PM

I can understand your opinion when I see your list of unfinished chars. But other players want to finish their chars.

So i am more interested in an opinion of such players.
Personally I don't see any reason in the past why they should have done the bandit reward reset. Just offering us the ability to change it with regrets if we needed to saved us a bundle of time on well invested characters. And if you don't like the 20 regret cost I question just how much time you have actually put in. I get enough regrets just from random drops (not counting chance/scour conversions) that I end up selling them to other players in need, and I'm not the only one.

Now that I have thoroughly stated that it's a bunch of crap to expect a bandit respect just because the tree changed I think 2.0 might actually deserve that attention. And not because the tree changed. But because the bandit rewards were changed. Granted, I won't cry if we don't get one, if I feel like I need to change my bandit path, I'll just do it with the respec recipe. Start saving up some regrets, or buy some, they're not *that* expensive.
Free bump FOR respec bandits
too many substancial changes
Well i hate to say it but im gonna have to agree! Normally i would agree that your bandits is a permanent Decision and should not have to be respeced unless you change the build which should in turn cost you!

But with the amount of changes that have literately rendered some builds simply no where near as effective as in 1.3 i think it would be nice to give us the OPTION to reset on our builds!

I mean my Incenerator build is a good example... Theres no way in hell ill be able to pull together an RF,Incen,MOM,AA,EB build now in 2.0 that is anywhere as effective or fuctions as it did before.. Not without changing MANY things around on that build! so what im not suppose to play that character i made it to 91 with because of the build it was in the past? No i dont think people should be punished any more than they already are for the changes that roll out in these kinda patches!

For Example i chose the normal Life Bandit on that build but with all the changes to EB and Mana maybe i want to swap that up for the Mana Bandit now and scale my mana pool that way and drop EB altogether in the build! Its either give us the option to change in the respec OR lower the absurd cost to respec a bandit! 30 Regrets is a bit excessive! That should be changed anyway but thats not the discussion here!

Another thing you have to keep in mind is ALOT of these changes are directed at Temp Leagues but they effect Perm Leagues all the same and some people do play Perm Leagues only so with amount of changes and how drastic they all come together to be i dont see why they shouldnt give a Bandit Respec!
But im just not sure how they would do the Respec for Bandits! And even if they dont give a free respec lower the cost would be fine with me! 30 Regrets to change basically one point on the tree typically is a bit much to begin with!
There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear.
Last edited by Demonoz#1375 on Jun 24, 2015, 8:15:39 AM
+1
I chose +40 Mana in Norm with my EE/Mom(eb) ice spear/ball lightning Witch. The extra mana is well worth it for my build (since you get more life than mana by levels and gear).

In 2.0 However it won't be of good use anymore... The changes are too big in some points.

So the argument is, passive tree reset? Without Patch: No way, since it is part of your character. In a new patch where stuff gets messed up, they chose to give it to you however to adapt to the new paths.
Quest reward reset? Without Big patch: No way, since it is part of your character. With Patch: Also no way, since usual patches do mostly change the paths and not the whole game.
Afterall Deal with the bandits is just as passives. It's like a passive tree choice, and with the new changes, you perhaps can't use your previous build/decision anymore as noted above
"
1) You're not supposed to change your character (build) completely.
This "reset" is only provided for you to be able to re-allocate passive skills within' the new "paths".

We got that, but you didn't get the influence of the Awakening. You are ignorant and sticking to old arugmentations. The argument you can't completely change your build is imo not valid for this patch, due to the big changes. Btw: Wanting someone to spend huge currency because of devs changing the game is also arrogant/kiddy as hell.. (because the topic is not about changing your build, but HAVING to change your build in some cases)

"Free 20 regrets" into a quest or "Free ~50 regrets into your passive tree"? I think resetting the bandit quest is no big deal to be reset with the huge upcoming changes. Also keep in mind that many do not have spare regrets - Not everyone plays everyday, let alone to become rich in preparison for the beta and reset their bandit rewards...

p.s. Shouldn't this be a beta-feedback?
Christmas comes early - The Awakening!
┊  ┊  ┊
┊  ┊  ┊
┊  ★  ☆
Last edited by rusher21#4039 on Jun 24, 2015, 9:25:13 AM
"
(because the topic is not about changing your build, but HAVING to change your build in some cases)


Suchas?

Seriously, yes some of the bandit quest are slightly different then before, but the principle of what they reward you with are the same. You "shouldn't" be changing a character completely if you are then you should 100% be paying the cost to do so.


How exactly do you know the mana won't be good for you, if anything it might be that much more required for your MoM style build as you cannot convert the ES to mana anymore. Even if you wanted to change the build, it is YOU that is going to change the build, not because you "have to" it is because you want to, because as far as I can tell MoM still works for a witch caster after the changes, just not in the same exact way, much like the tree changes in the past have made builds not work in the same exact way.


There isn't an easy way for them to reset this, so it won't likely be done before release. It took them over a year IIRC to add the reset ability with the vendor recipe.

If you want to change your build, suck it up and pay the price.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
goetzjam wrote:
If you want to change your build, suck it up and pay the price.


I think they force people to change their builds with such huge changes. This is okay for me. But it is not ok for me to pay the price for their changes. A full respec is a fair deal for the skill tree. So why not a fair deal for the Bandit Rewards?

And i do not think that this would be a big deal for the developers to integrate an option like that. They are able to integrate a full respec of the tree, so they are also able to integrate a respec of the bandit rewards.
Last edited by Imbi55_Br0nk0#2593 on Jun 24, 2015, 1:29:46 PM
"
Imbi55_Br0nk0 wrote:
"
goetzjam wrote:
If you want to change your build, suck it up and pay the price.


I think they force people to change their builds with such huge changes. This is okay for me. But it is not ok for me to pay the price for their changes. A full respec is a fair deal for the skill tree. So why not a fair deal for the Bandit Rewards?

And i do not think that this would be a big deal for the programmers to integrate an option like that. They are able to integrate a full respec of the tree, so they are also able to integrate a respec of the bandit rewards.


"such huge changes" Such as? The mana reward mentioned above actually gets BUFFED from live to 2.0 changes. He'll probably still want that mana even if he somehow decided NOT to go MoM.

A full respec is completely required due to the way pathing works when they change a tree. Bandit rewards only change SLIGHTLY and nothing is BROKEN because of THEM.

Just because they can fully reset the tree doesn't mean its an easy thing to fully reset the bandit quest. What exactly is the plan here for them to reset the bandit reward because its seems like you have forgotten how exactly you got them in the first place. You talked to the 3 bandits and determined which ones you would fight. Simply "resetting" them would put them all back to "killed all" and leave you with additional skill points instead of the bonuses you had prior.

Is that what you want, everyone to pay for the books if they don't want anything BUT the skill points? You want someone that doesn't change their playstyle\build to have to pay more because some random people do what to change some of the bandit rewards?

The extreme cases here are what people are focusing on, in general the bandit rewards are fine from patch to patch as they dictate a playstyle\build. You shouldn't be free to change that from patch to patch.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.

Report Forum Post

Report Account:

Report Type

Additional Info