[CB] New Bloodrage & hybrid builds

For all of those unaware blood rage now deals 4% of max life and 4% of max ES as physical damage per second while it lasts.

I feel like this kind of kills off a big steroid buff for one of the least favored playstyles imo.

If it had to degen based on both ES and Life then at least it would be nice if it only worked off the highest value (life or ES).

Thoughts?
[2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
Last edited by Mannoth#4185 on Jun 5, 2015, 11:08:18 AM
Unfortunately, this is the only way to make it exploit-proof. If you play hybrid to get a huge combined pool the drawback is you can't use percentage slef-degen skills like Righteous Fire or Blood Rage. Most styles have a bunch of drawbacks and it's not the issue, the issue with hybrid is nothing really plays for it, it could use some kind of big selling point besides the big buffer.
Wish the armchair developers would go back to developing armchairs.

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Blood Rage joins Righteous Fire on the list of mechanics that punish you excessively for building hybrid. Players are being sheperded away from having any ES on their gear more and more in this beta. This puts builds that require a lot of blue sockets (casters mainly) in a very awkward place.

I think your suggestion is very good, I would fully support it.

ES+HP builds are rarely seen not because it is weak but just that the gears revolving them are damn rare and expensive. Those who can afford to run them enjoy some of the sickest builds I have seen.

As you said only thing going for hybrid builds is the big buffer, every other form of replenishing that buffer is at 50% effectiveness (pots only heal the life part, regen and leech only works of one of the buffers, chaos damage bypasses half of your buffer most of the time).

And while RF makes sense to work from both values because it's a mega steroid buff which deals damage compared to the buffer, i don't see why BR had to have the same treatment as unlike RF CI and Life builds will be able to use it with minimal investment compared to hybrids and compared to RF investment.
[2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
Last edited by Mannoth#4185 on Jun 5, 2015, 11:45:15 AM
Because if somebody did a super low life high chaos resist high es build, it's probably possible to totally negate the damage using ZO only.

Before that at least the chaos damage would still burn through your life decently fast, now it wouldn't even prick you if it was still life based only.
https://www.pathofexile.com/forum/view-thread/1394759 - Suggestion for beginner tutorial.
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Exialis wrote:
Because if somebody did a super low life high chaos resist high es build, it's probably possible to totally negate the damage using ZO only.

Before that at least the chaos damage would still burn through your life decently fast, now it wouldn't even prick you if it was still life based only.


Well it is still possible to negate the damage with regen, hybrids just need a lot more regen compared to normal builds.

And my suggestion was it to take into account the higher of the two, either 4% of your max life or es, depending which is higher, so going high es low life would still degen 4% of your ES per second.
[2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
Just to make sure, this degeneration stops ES recharge no? Because that is my biggest problem with this change. Frenzy charges are really important in some CI builds I have and if GGG doesnt add another way to passively generate charges then their are fucked.

As it was before it was OK, since Blood rage damage is negligible thanks to rege, life leech and pots, but for a ES user that damage stops your main way of healing, leaving you on a death sentence.
Yes, the degeneration stops ES recharge as it counts as taking damage.
[2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
couldn't a hybrid build just grab Zealots Oath and also incorporate some life gain on hit or life leech to easily negate the 4% life???? Doesn't sound too hard to master.

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