0.9.3g Patch Notes

"
permaximum wrote:
@Chris

I'm curious, how could you include different servers all over the world in the same realm? Doesn't it conflict with the idea of low distance=low latency for better gameplay?

Because the way I see it, it's theoritically impossible to reduce the ping between a US and an EU player no matter how many servers you hire in the world.


People play on servers that are close to them, so if they're alone, it's fast.
If they group up, then one of the sets of people has some lag (playing internationally).

"
permaximum wrote:

Because I don't like the possibility of PvP with 250ms ping because of this reason. If POE was only a co-op game it would be fine. But in a competitive environment realms should be seperated. There's a reason most of the game companies take this route.


We will have to segregate PvP between the realms (people can choose to log in via the other gateway if they want to add some lag and play PvP with their friends on the other continent).

"
Covertghost wrote:
"
Chris wrote:

[li]Increased the drop rates of Orb of Alchemy by 50%, Orb of Chance by 25% and Chaos Sphere by 100%. They're still quite hard to find.[/li]


+100% of 0 is still 0 =P.

This is honestly my only gripe with .93. I felt like orb drop rates were in a great spot last patch, where if you devoted a lot of farming time you could expect a decent amount of orbs (though augs and transmutes were definitely overboard).

However, in this patch, drop rates are such that it barely even feels rewarding to play anymore. This is also partially because of the lack of rewards from Act 2 quests, but mostly the orb drop rates. Game just doesn't feel rewarding enough anymore.

Using orbs is fun, don't make them so restrictive that people don't get to use them! It's a very fun mechanic of PoE.



The new vendor systems will hopefully help how you feel about this. I am very keen to hear your thoughts on those changes when they're in (0.9.5).

"
Mantar wrote:
"
Ugm wrote:
So the explosion in Infernal Blow is now secondary damage, ok. It's not affected by spell damage nor weapon damage increase passives/affixes. So basically, how to increase it? Only by +fire dmg mods?


This. Is this new "secondary" type of damage improvable in any kind of way? And - in the case of Infernal - is there a difference between this secondary damage and fire damage?

The only difference is that "Spell damage" bonuses don't apply. Fire damage ones still do.

"
Mantar wrote:

Personally, I feel no love for players suffering from reflective auras. It appears to me that there is a counter for that already in the game (in the form of resistances) and if you kill yourself outright with one shot - well maybe you went a little too much on the offensive side while neglecting your defense.

But hitting something offscreen and then dying by it seems a little off, I give you that. The camera is very close to the action, it is the developers job to keep the ranged damage on the screen where you can control it.


This is something we're still looking into. Some players want them to be very hard, others want them to pose no thread. We'll find a fair middle ground.
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"
Chris wrote:

This is something we're still looking into. Some players want them to be very hard, others want them to pose no thread. We'll find a fair middle ground.
It's not about posing no threat. It's about not being tedious, and not being insta-kill. Challenges are about using skill, not having to tediously swap to a crappier weapon and spamming flasks.

I'm complaining because of many factors, one being stuff like this:

max fire resist, only source of fire damage is added fire damage, +135 health from oak, more health from items, but still I have instantly died from one attack on an elemental reflect group.
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Last edited by Xapti on Nov 23, 2011, 8:02:20 PM
What about an Australia gateway?

When i first learnt of a local game i thought we'd finally get our own server on a game.

With the europe server i get around 3-400 ping, the america is a little better at 2-300
"
Sparzy wrote:
What about an Australia gateway?

When i first learnt of a local game i thought we'd finally get our own server on a game.

With the europe server i get around 3-400 ping, the america is a little better at 2-300


We will certainly investigate other areas to put gateways, but the reality is that USA and EU covers the majority of our market right now.

As a New Zealander I would obviously love to have an Oceanic gateway as well, but right now it just isn't cost effective for us.

Servers in Australia would cost at least twice as much as our US/EU servers.

Servers in Singapore are an option with our server host. Unfortunately the routing is absolutely terrible from NZ, and so I would guess AU as well.

The IP you can test that with is 216.12.196.114. Paste a tracert to that IP in this thread. If it is low, we could add a Singapore gateway for you guys.
Path of Exile - Lead Programmer
Tracing route to speedtest.sng01.softlayer.com [216.12.196.114]
over a maximum of 30 hops:

1 44 ms 93 ms 92 ms BigPond.BigPond [10.0.0.138]
2 19 ms 19 ms 20 ms 172.18.113.165
3 19 ms 20 ms 21 ms 172.18.77.18
4 19 ms 20 ms 20 ms CPE-61-9-135-7.vic.bigpond.net.au [61.9.135.7]
5 20 ms 19 ms 20 ms TenGigabitEthernet7-3.dav9.Hobart.telstra.net Tracing route to speedtest.sng01.softlayer.com [216.12.196.114]
over a maximum of 30 hops:

1 44 ms 93 ms 92 ms BigPond.BigPond [10.0.0.138]
2 19 ms 19 ms 20 ms 172.18.113.165
3 19 ms 20 ms 21 ms 172.18.77.18
4 19 ms 20 ms 20 ms CPE-61-9-135-7.vic.bigpond.net.au [61.9.135.7]
5 20 ms 19 ms 20 ms TenGigabitEthernet7-3.dav9.Hobart.telstra.net

Delete this post as it won't allow the whole tracert to be posted.
Last edited by Devon_Da on Nov 24, 2011, 12:56:59 AM
@Chris

That's all I wanted to hear. If I don't want to find myself suddenly in a PvP situation with a US player, I should have that comfort. Especially on cut-throat.

Europe server addition has been great for me too.

I was getting 200-220 ms latency ingame before, now I'm getting 100-120 ms latency although new servers are located in Netherlands (Amsterdam) which is the most far place in Europe for me (except UK,IR). Actually where I live is the most far (south-east) place in Europe.
He who fights with monsters
might take care lest he thereby
become a monster.
Last edited by permaximum on Nov 24, 2011, 4:18:04 AM
"
Jonathan wrote:
The IP you can test that with is 216.12.196.114. Paste a tracert to that IP in this thread.

Mine is pretty bad, 342~343 ms
Connecting from Istanbul. Maybe an Asian gateway would drop a quite large number...
Last night i died 3 times in Chaos runs for this reason. Whenever i entered from portal, i came out as dead from it. Really irritating, and annoying. Those times my ping raises up to +600s at least.
"This is too good for you, very powerful ! You want - You take"
Last edited by BrecMadak on Nov 24, 2011, 5:52:05 AM
Tracing route to speedtest.sng01.softlayer.com [216.12.196.114]
over a maximum of 30 hops:

1 <1 ms <1 ms <1 ms home.gateway [169.254.0.1]
2 28 ms 39 ms 24 ms nexthop.vic.iinet.net.au [203.215.7.251]
3 25 ms 42 ms 66 ms te7-2.mel-pipe-bdr1.iinet.net.au [203.215.6.10]
4 64 ms 35 ms 45 ms xe-0-1-0-0.syd-ult-core1.iinet.net.au [203.215.20.102]
5 40 ms 53 ms 37 ms Bundle-Ether12.chw48.Sydney.telstra.net [139.130.0.137]
6 52 ms 35 ms 63 ms Bundle-Ether6.chw-core2.Sydney.telstra.net [203.50.6.153]
7 41 ms 58 ms 54 ms Bundle-Ether1.oxf-gw2.Sydney.telstra.net [203.50.6.90]
8 41 ms 60 ms 52 ms 203.50.13.134
9 154 ms 157 ms 187 ms i-4-0-0.siko-core02.bx.reach.com [202.84.140.138]
10 154 ms 160 ms 175 ms i-2-0-0.siko02.bi.reach.com [202.84.219.46]
11 * * * Request timed out.
12 480 ms 455 ms 465 ms ae11.bbr02.eq01.tok01.networklayer.com [180.87.180.50]
13 462 ms 461 ms 492 ms ae7.bbr01.eq01.tok01.networklayer.com [50.97.18.162]
14 572 ms 526 ms 525 ms ae1.bbr01.eq01.sng02.networklayer.com [50.97.18.165]
15 534 ms 526 ms 530 ms ae5.dar01.sr03.sng01.networklayer.com [50.97.18.199]
16 534 ms 523 ms 545 ms po2.fcr01.sr03.sng01.networklayer.com [174.133.118.133]
17 524 ms 539 ms 570 ms speedtest.sng01.softlayer.com [216.12.196.114]

Trace complete.

Sorry bout the spam mess.
@BrecMadak

I live in Tekirdag and I get 100-120 ms latency. What you're testing is possible Singapore server latency. So you shouldn't worry about that.

As for the issue you mention, it's a problem with your computer. High amount of texture, shader loading causes your graphics card to process the screen too late. But the server recognizes you're already on the new area thus it makes you vulnerable to attacks.

Lowering your graphics settings will help. A few minor improvements can also be made in the server. Jonathan could give you more details about this.
He who fights with monsters
might take care lest he thereby
become a monster.
WoW, now templars have nothing good i guess they can hangout with witches in the struggle to kill enemies 7 levels under you
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