Mob's physical damage it's insane

I just flat out don't believe the 11k toon in lunaris being killed outside your control. Especially to just a white pack. Please show me video proof.

Get your ranting out, as most of this is just someone pissed off not thinking objectively about game balance.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
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Moosifer wrote:
I just flat out don't believe the 11k toon in lunaris being killed outside your control. Especially to just a white pack. Please show me video proof.

Get your ranting out, as most of this is just someone pissed off not thinking objectively about game balance.


And i don't give a *auto censored* that you don't believe me ;) And i'll rant as much >I< want, and if this pisses you... LIVE WITH IT ;)
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Hilbert wrote:
I feel sorry for you received those cloaked L2P replies.


The issue with your deaths is connected to the "One Shot = Difficulty" philosophy.

Before 0.10.1 or 0.10.2 you could create tanky characters and they chance of dying was quiet low.
Even nerfed Granite Flasks were enough to reduce the majority of damage.

After that patch the damage tables changed to ridicolous amounts to make Evasion more viable and high armor and resists more important.

This change meant that now you should already be at 75% resists and you still might take 30-40% hits from white mobs.
The reduced only can be used to count on endurance charged rather than the outdated formula in your character screen.

Basically you have 3 ways to play this game:

1. "Don't touch me" aka you stay on distance
2. MMORPG outdamage-->kill before you get hit which requires a lot of farming/trading
3. Gamble aka go evasion
4. Trade top tier gear to bypass gearchecks such as 85% resists.75% block, 30k armor...

It's just the design flaw because the map level doesn't has anything to do with the damage you take. You can to a Grotto Map and laugh against the silly damage. You can do dunes/Orchard and get OneShot or almost 1 shot.


Finally a really gentle guy!!! Thanks a lot mate, your kindness means very much for me :)

Thanks for let me know a little more about the story of this game: i didn't know that in the past times damage was lower than now. Damage upped for giving evasion some visibility? BAD choice, because for example i will never go against Kole with an eva char :/ This game has, defense wise, substantially 2 problems: 1) physical damage not % reduced like elemental damage (imagine a 75% physical resistance... only merciless/maps oversoul smash, and maybe Ossecati one must be always a granted one shot this way)... 2) too high elemental damage for 75% res (not every one has crit char and semi permanent elemental surgeon flasks)
at the endgame the scaling becomes different, this is the part where you should be overleveled or at least have very good defenses, its no shame to do 66s at 67, hell, even at 70, this will probably be gradually alleviated as we get more endgame maps, but it should always be a bit more difficult than the rest.

This is a problem of lack of endgame options, if they were easy people would be leaving the game soon.
No challenge, no fun.
I understand that to a new player this might be a scary, but the opposite just kills the fun.

And well, I know you did it for testing, but your life was too low for what is essentially, a melee character. Not just low low, it was lower than the average for a ranged character.

I know fakener is a strong build, but what people forgot is that even pre-coc nerf, mathil still died. His build is good, but is a glass canon. Just check around any cyclone HC viable build to see what normal life should be. (200% is the norm, just as 3k life is the minimum to enter act 3 for any character)

I know I played fakener too, but with a more tanky version and I realized that in comparison, a fakener built with the proper defenses is not OP (I never had volls amu, mind you). as while I could easily kill mob packs, some bosses and high regen rares were a complete pain. (had a vagan weapon and saffells)
Oblivious
Last edited by Disrupted#3096 on May 7, 2015, 2:33:05 PM
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Disrupted wrote:
at the endgame the scaling becomes different, this is the part where you should be overleveled or at least have very good defenses, its no shame to do 66s at 67, hell, even at 70, this will probably be gradually alleviated as we get more endgame maps, but it should always be a bit more difficult than the rest.

This is a problem of lack of endgame options, if they were easy people would be leaving the game soon.
No challenge, no fun.
I understand that to a new player this might be a scary, but the opposite just kills the fun.

And well, I know you did it for testing, but your life was too low for what is essentially, a melee character. Not just low low, it was lower than the average for a ranged character.

I know fakener is a strong build, but what people forgot is that even pre-coc nerf, mathil still died. His build is good, but is a glass canon. Just check around any cyclone HC viable build to see what normal life should be. (200% is the norm, just as 3k life is the minimum to enter act 3 for any character)

I know I played fakener too, but with a more tanky version and I realized that in comparison, a fakener built with the proper defenses is not OP (I never had volls amu, mind you). as while I could easily kill mob packs, some bosses and high regen rares were a complete pain. (had a vagan weapon and saffells)


Saffell... i have one and i plan to put it up :) And i also have 2 anti chaos rings waiting. As usual, my only problem will be physical damage :/ At least, like the witch, i will use cwdt + enfeeble: instant 20% less damage (like 20% phys reduction, more or less)
reminds me, I hope they nerf the damage a bit now that cwdt IC EC setup is going away.
Oblivious
Last edited by Disrupted#3096 on May 7, 2015, 3:59:44 PM
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Disrupted wrote:
reminds me, I hope they nerf the damage a bit now that cwdt IC EC setup is going away.


With ic gone (at least, i have understand it will be gone), many players will abandon this game, because it will become impossible in certain points.
Remember, ggg: a game that forces to use invincibility it's NOT difficult. It's BAD DESIGNED
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Wispo wrote:
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Disrupted wrote:
reminds me, I hope they nerf the damage a bit now that cwdt IC EC setup is going away.


With ic gone (at least, i have understand it will be gone), many players will abandon this game, because it will become impossible in certain points.
Remember, ggg: a game that forces to use invincibility it's NOT difficult. It's BAD DESIGNED

I dont think its gone, at least as far as I know you can still self-cast it and run it in cwdt in beta and havent heard of plans to get rid of it. just that Enduring cry is going to no longer be a spell, so there goes the auto-survival setup.
Oblivious
Last edited by Disrupted#3096 on May 7, 2015, 4:40:10 PM
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Disrupted wrote:
"
Wispo wrote:
"
Disrupted wrote:
reminds me, I hope they nerf the damage a bit now that cwdt IC EC setup is going away.


With ic gone (at least, i have understand it will be gone), many players will abandon this game, because it will become impossible in certain points.
Remember, ggg: a game that forces to use invincibility it's NOT difficult. It's BAD DESIGNED

I dont think its gone, at least as far as I know you can still self-cast it and run it in cwdt in beta and havent heard of plans to get rid of it. just that Enduring cry is going to no longer be a spell, so there goes the auto-survival setup.


Wow, too much fun to manually cast a short duration spell for hours :/
I thought it was at certain points? Now it's hours?

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