beta skill tree (link)


They added 2 points to travel to Grave Intentions and the ES wheel. Thanks for the unnecessary nerf.

From what I can tell, pretty much each of the new little "2 points and a jewel slot" things is a nerf by 1 point.
My summoner guide: https://www.pathofexile.com/forum/view-thread/1765329
My shop thread: https://www.pathofexile.com/forum/view-thread/1748967
Last edited by Kaz2ndChance#7554 on May 6, 2015, 12:55:09 PM
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Kaz2ndChance wrote:

They added 2 points to travel to Grave Intentions and the ES wheel. Thanks for the unnecessary nerf.

From what I can tell, pretty much each of the new little "2 points and a jewel slot" things is a nerf by 1 point.



They took out the extra dex node that was there......
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

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Kaz2ndChance wrote:

They added 2 points to travel to Grave Intentions and the ES wheel. Thanks for the unnecessary nerf.

From what I can tell, pretty much each of the new little "2 points and a jewel slot" things is a nerf by 1 point.


why yes, yes it is, you technically get 3 extra passives right now so you can recoup your losses on the interior portions of the tree if you dont take the jewel nodes (which is exactly what i am doing)

most jewels are really really terrible right now and only a few of the unique ones can be considered viable as almost non of them take into the account the 1- 3 worthless nodes you need to take to get too them.

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JohnNamikaze wrote:
"
Kaz2ndChance wrote:

They added 2 points to travel to Grave Intentions and the ES wheel. Thanks for the unnecessary nerf.

From what I can tell, pretty much each of the new little "2 points and a jewel slot" things is a nerf by 1 point.



They took out the extra dex node that was there......


good point...my bad. If I go that route and remove the top int nodes I'd save back 1 point, revert to original status.

Basically, my minion build got nerfed by 3 points because I'm having to travel through 3 of those "2 nodes and a jewel" combo nodes, each of which adds an extra point to travel through. These 3 points, however, would've gone to Inner Force branch, which no longer exist. So ultimately, my build lost Inner Force.

On the other hand, my facebreaker build ultimately got 20% less life, but a chance for ridiculous AoE increase with the 2 new unique jewels http://pathofexile.gamepedia.com/Martial_Artistry and http://pathofexile.gamepedia.com/Projected_Force.
My summoner guide: https://www.pathofexile.com/forum/view-thread/1765329
My shop thread: https://www.pathofexile.com/forum/view-thread/1748967
Last edited by Kaz2ndChance#7554 on May 6, 2015, 1:38:26 PM
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Kaz2ndChance wrote:


Basically, my minion build got nerfed by 3 points because I'm having to travel through 3 of those "2 nodes and a jewel" combo nodes, each of which adds an extra point to travel through. These 3 points, however, would've gone to Inner Force branch, which no longer exist. So ultimately, my build lost Inner Force.

On the other hand, my facebreaker build ultimately got 20% less life, but a chance for ridiculous AoE increase with the 2 new unique jewels http://pathofexile.gamepedia.com/Martial_Artistry and http://pathofexile.gamepedia.com/Projected_Force.


what about mantra of force:

"Adds (3 - 5) - (8 - 12) Physical Damage per Buff on You"
Limited to 1

if i understood that right it will give a huge +flat phys

facebreaker + that one = HULK smash.
self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

Last edited by caboom#7201 on May 6, 2015, 2:46:39 PM
Looking forward to play a dual wielding Duelist once again. 2012 CB builds strikes again !
Pretty interesting tree
those who know little believe they know much.but those who know much have learned of their ignorance

Guild: eclectic gaming council. Diversity is our first name
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caboom wrote:
"
Kaz2ndChance wrote:


Basically, my minion build got nerfed by 3 points because I'm having to travel through 3 of those "2 nodes and a jewel" combo nodes, each of which adds an extra point to travel through. These 3 points, however, would've gone to Inner Force branch, which no longer exist. So ultimately, my build lost Inner Force.

On the other hand, my facebreaker build ultimately got 20% less life, but a chance for ridiculous AoE increase with the 2 new unique jewels http://pathofexile.gamepedia.com/Martial_Artistry and http://pathofexile.gamepedia.com/Projected_Force.


what about mantra of force:

"Adds (3 - 5) - (8 - 12) Physical Damage per Buff on You"
Limited to 1

if i understood that right it will give a huge +flat phys

facebreaker + that one = HULK smash.


Yes, that would be good too...lol
My summoner guide: https://www.pathofexile.com/forum/view-thread/1765329
My shop thread: https://www.pathofexile.com/forum/view-thread/1748967
Thanks so much bro been waiting for something like this
IGN : Detrium
Honestly, the skill tree is starting to get a bit clustered. It could use a bit of retooling to make it less of a complete mess.

Though I know my OCD is talking, but id really like some symmetricalness to the whole tree itself.

Also, I always hated that ranger is duel wield/projectial... because duelist is that too. Ranger start should be similar to witch and mara in the pure stat = one combat type and one defense thing.

But thats just more OCD again.
And if you close your eyes, does it feel like your exalt almost hit this time~

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