Where can I find the passive tree from the BETA?

I want to play around with it but I can't find it
I would love to get my hands on the beta tree, even if it is as-is product that wont be updated to reflect all those changes during beta. It would give us glimps of how the trees are going to change.

I hope the skill tree will come in later parts of beta when most of the volatile changes are worked in.
Sure, it's possible, it got datamined so you just need to set the planner up.

"
It's finally possible to use offline skill tree planners now that some kind soul has released an unofficial skill tree data JSON, here:
http://www.reddit.com/r/pathofexile/comments/34c0gh/datamined_skill_tree_json_for_use_with_skill_tree/
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on May 2, 2015, 4:06:49 AM
"
raics wrote:
Sure, it's possible, it got datamined so you just need to set the planner up.

"
It's finally possible to use offline skill tree planners now that some kind soul has released an unofficial skill tree data JSON, here:
http://www.reddit.com/r/pathofexile/comments/34c0gh/datamined_skill_tree_json_for_use_with_skill_tree/


I'm a bit on the amateur side of tooling and what-not and I do not use any offline builders, therefore, I will have to wait for a good soul to update one of those online builders. It is still cool to see community working together to get things moving.
It's just one file to replace, but fine, here you are, extract and enjoy.

http://www.mediafire.com/download/62uezpmq87p21p2/PoESkillTree+Beta.rar
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
"
raics wrote:
It's just one file to replace, but fine, here you are, extract and enjoy.

http://www.mediafire.com/download/62uezpmq87p21p2/PoESkillTree+Beta.rar


Very kind of you. Thanks

For others interested, I have run download file and unpacked folder via my antivirus and it is all good. Just to save you some time doing the same.
[CB Spoiler] Dataminied Passive Skill Tree Web Version

http://cb.poedb.tw/us/passive-skill-tree/
Kitty's Guide On Post Formatting - view-thread/1913874
Is that tree actually right?

I opened up the beta once but didn't look that closely at the differences because there was no search function (and I'm on steam, so switching is a hassle).

They've replaced 90% of the "faster start of ES recharge" with "increased recharge rate".

That... sounds like energy shield users are getting pretty dramatically punished. Like, "now you have to wait five fucking seconds after getting ambushed by a leap slam mob before you're willing to try to do any more clearing" punished.

Thanks to deterministic lockstep mode, I'm not too worried about what this says about Atziri for me personally, but ES users with high ping using regen or leech over time instead of instant-leech will be 100% unable to do her ever.

Energy shield needed a nerf, but this is another case of GGG going way too far.... It's like they're trying to say that every build sucks without an Acuity now (I'm looking at tornado shot, too)
Last edited by codetaku#0468 on May 2, 2015, 9:30:45 AM
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HikaruYami wrote:
They've replaced 90% of the "faster start of ES recharge" with "increased recharge rate".

That... sounds like energy shield users are getting pretty dramatically punished. Like, "now you have to wait five fucking seconds after getting ambushed by a leap slam mob before you're willing to try to do any more clearing" punished.


They're still experimenting on that, currently default ES recharge delay in beta is 3 seconds and players are mostly thrilled by the change. It's the same as having 100% faster start of recharge in vanilla game so it's pretty useful for builds that don't get constantly pummeled and certain enemies are more challenging because you have to keep the pressure before their shield starts to recharge.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
"
raics wrote:
They're still experimenting on that, currently default ES recharge delay in beta is 3 seconds and players are mostly thrilled by the change. It's the same as having 100% faster start of recharge in vanilla game so it's pretty useful for builds that don't get constantly pummeled and certain enemies are more challenging because you have to keep the pressure before their shield starts to recharge.


Oh, thanks for that update....

That actually makes it a buff, then? O.o In the live realm I take 115% faster start of ES recharge.

If the default buff is 100%, that means with the new 15% node being the only one, it's actually equivalent to having 130% faster start of ES recharge currently?

That's amazing news, first buff I've heard about to a build of mine since I started playing.

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