How much +% Dmg nodes before diminishing returns?
" This! PoE is not Diablo or WoW (no hate intended), there is no diminushing return for investing heavily into one stat. If you feel like you need more damage, you can add some without any worry. Only you can answer that by playing your character. |
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" This is not what a diminushing return is. Usually in videogames like WoW, a diminushing return means that you stop getting a linear response on a characteristics Y by adding more of stat X. What you describe is perfectly linear. |
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Actually, it's not linear.
The first row received a gain of 2.0 Second 1.5 Third 1.33 Note that each row has dropped in value where the first 100% received a 100% increase The third row only received a 33% increase. Then it would be 16%, 8%, 4% .... Like, diminishing |
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" No that is just lying by moving the base. If there was diminishing returns it would be more like 100% -> 200 dps 200% -> 250 dps 300% -> 300 dps |
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" No, its just observating your DPS. 100% doubles it, if you apply another 100% you don't. Welcome to the greatest of arenas, Duelist. God is watching you.
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khisanth is right
"Increased" is linear but is multiplied by differents multipliers: Base damage gem/effectiveness, multiplier increased %-> critical strike chance, critical multiplier, attack speed (if you want dps and not damage per strike) then this TOTAL is reduced by your accuracy in the tooltip damage ( it's not a reduced damage per strike, but a chance to fail your hit against the average monster of your level) then by the opponent's armor/resistance outside of the tooltip. The max chance to hit with accuracy is 95% but you will not reach it, you can use RT ( 100% chance to hit but 0% base crit chance -assassin's mark will work and increase the chance to crit on the monster-), and it becomes easier to make the calculation. anyway! multipliers are multiplicative between themself! because of this the math will become difficult !! Crit mult is also a multiplier of the 150% crit mult BASE + 50% crit mult =/= 200% but 225! SOOooooooooooooo there is no direct diminushing return, the gain for dps depends of your primary stacked statistic and the base crit chance of your weapon. If you have 75% accuracy, 300% increased, 100% base damage on gem, 50 % gem support damage, 10% crit on weapon with 100 average damage on weapon and 60% attack speed, +!!100 crit mult (so a total of 300 with the base 150%), +0% crit chance and a weapon with 2.0 APS... I'm too lazy to calcul it myself ! but the theory still the same: where to spend the next node point? in this example, it's critical strike chance because of the crit multiplier and the already stacked Increased/attack speed. If you put a point in thoses stats it will be less efficient than critical strike chance which is an indirect multiplier of increased/attack speed. if you have weapon with 400% increased and 0% attack speed, the next node to takes will be attack speed whatever the weapon base attack speed is (the base attack speed matters a lot! but in this example, the 3% attack speed will give 3% more damage wih a 1.00 aps weapon and a 10% increased less). I will never be good but always I try to improve.
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You guys simply looking from the wrong point on it. You never looking at your base DPS. Never. ever. You looking at your Tooltip. You want to min/max your DPS output and this is not done by simply braindead catching all % damage nodes, which are also limited by the passive tree.
" Yep, and if you are at 0 increased damage ? Where to spend then ? Right, into % inc. Any why ? Because if you are 0% and getting 100% you doubling your dps :) Welcome to the greatest of arenas, Duelist. God is watching you.
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Really the biggest issue isn't even returns it's more about how much you have to travel to get those nodes. Once you grab most of the solid % phys nodes in the area of the tree your in you generally have to travel pretty far to find more. Also most phys builds have most of their elemental damage scale off physical damage *herald ash/hatred* so trying to scale the damage with elemental nodes unless they are insane nodes generally isn't worth it.
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" you get those anyway. and you can keep on using "doubling" as long as you want. spend another 100% and you trippled your basedamage. nice. this entire discussion is pointless because the only thing that matters is what you pay for getting x stat. you always give up stats of others. even on perfectly rolled gear. you can only decide between "so many" stats at once (and ofc more importantly whats available to you) you could get ALL the %increases that you could potentially get however your usually giving up multiplicative percentages. so to give a final statement at OP's question the "deminishing returns" start when you give up better stats for more %increase. (there is a % to crit to multiplicator relation that depend on your stats and what you can get) Last edited by iHaku#0909 on Apr 23, 2015, 5:53:32 PM
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ya theres no diminishing returns, its just additive stacking of %s.
the way I see it is get all the life I can get to a reasonable number (170-220%), get everything else i need then spend the rest on damage, unless Im holding back for reflect reasons then that gives me my limit. Looking at my tooltip on every node spend isnt even a thing for me, I plan in advance and take what I planned for. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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