Summoners in the CB:
Leveling as a summoner was/is hard mainly because of the need for support gems, and the lack of them early on. The zombies are also slow, and deal little to no damage, and are squishy to boot. Getting to the early 20's for the Matua shield is nice, and helps leveling as a summoner a bit easier, though using a spell like Glacial Cascade, FP, etc to help is a must.
I love pie.
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" Scenerio: RZ lv21 + Empower lv4 + Melee Physical Damage lv20/20 + Multistrike lv20/20 + Melee Splash lv20/20 + Minion Damage lv20/20 Gear: Midnight Bargain (30%), Corrupted helm (19%) Tree: 105% Live: Zombies lv24 Base damage 691-1613 + ((105% [inc - tree] + 19% [inc - helmet] + 30% [inc - midnight] + 67% [inc - multistrike] + 11% [inc - melee phys damage] + 57% [inc - melee splash] + 92% [inc - minion damage]) + 49% [more - melee physical damage]) - 36% [less - multistrike] - 16 % [inc - melee splash] = 2376 - 5548 [248% more damage] v2.0 Zombies lv24 Base damage 691-1613 + ((105% [inc - tree] + 19% [inc - helmet] + 30% [inc - midnight] + 67% [inc - multistrike] + 11% [inc - melee phys damage] + 57% [inc - melee splash]) + 49% [more - melee physical damage] + 48% [more - minion damage]) - 36% [less - multistrike] - 16 % [less - melee splash] = 2540 - 5932 [267% more damage] Difference: 6.7% I appreciate every buff to summoners, but at first I though this one will be much more significant. Last edited by kamilrogoz#3067 on Apr 23, 2015, 2:42:50 PM
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" Hold up, let me grab all my 20/20s and lvl 4 Empower. ^^ Anyway, I'm pretty sure your math is all wrong. Melee Splash has changed, it now does higher ST and lower MT with a nerf to quality AOE. Minion Damage is now a multiplier. *Edit* I think I see your multiplier now. Last edited by RootCookie#0834 on Apr 23, 2015, 2:24:48 PM
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Wrote my feedback as a closed beta user on summoner if you wish to read it OP or anyone else
http://www.pathofexile.com/forum/view-thread/1251052 Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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" I have edited my previous post to be more clear. |
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" Nice that the minion damage is a multiplier now. That should help with the damage side of things. But I am worried about survival for me and minions both. I love pie.
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" I'll stop you there, you were using a build with the Queen's Decree which is an eldritch horror of a unique weapon to use for a minion build. You'd do much better having a rare wand and shield. Also by the sounds of it your group was just bad, I completed both 1 months handily The softcore one with a minion build and while my minions weren't the most survivable in parties they provided a defense that most groups don't have. Survivability of minions also depends heavily on how you play, not solely dependant on your build at lower levels. You need to know when to pull them back so they don't get destroyed by the brutal effects of the bloodlines monsters. As for personal survivability that would be greatly augmented by the removal of a queen's decree unique as it provides nothing for yourself other than a cool weapon to hold. Playing with minions should be one of the easiest things to do ever. Most of the time monsters will not target you and even if they do in the next patch you're only going to be just as survivable as any other build in the game. Except for the fact you'll have a ton of minions to red rover anything actually trying to attack you. The best minion builds are already in great places as far as solo clearing and group play are concerned, if you're having trouble with minions dying that is only because you don't have gem levels yet. The only problem that a summoner has right now is low level minion gems that are highly dependent on level to increase damage and usability. |
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" Would you also like to pull out your phone in game and call in a tank so you can run over all the monsters too? What you're asking for with programmable AI is silly at best. Never in any game where I could summon a minion have a had total control of them without the use of heavy modding. You're essentially asking for minions that do all of the gameplay for you. In the beta minions are already more survivable, they changed how boss and unique monsters deal AoE damage to minions to lessen the problem of how stupid they are. The only form of sanity in your post is in the fact that you want minions to stick with you even after logging out, I would recommend you pm a developer expressing your interest in that change. Ranged monsters running away from you is how they are programmed, any melee character will tell you this and the fact that they run away from something that is in melee makes sense. A huge tip for if you don't like having monsters running away from you is to use Temporal Chains so they get slowed down. I'm not sure why you think convocation should be given to you for free, it's a minion utility gem just like desecrate and flesh offering. You need to make space for them to be most effective when mapping. As for summon skeletons I think they need a rework but making them permanent is not the solution, we already have enough non duration minions and they're adding more. |
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" I find zombie damage quite adequate at low levels, they one or two shot most white enemies and move around at a decent speed, quality on the gem of course helps. Their life amount is somewhat lackluster but it's just part of leveling with minions, you don't focus solely on them from the start. |
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" If you're having problems with clear speed when leveling I suggest you hook your zombies up to a melee splash gem. It vastly improves the leveling experience in my opinion. |
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