Fed up with this chrome crap.

Trying to roll 4 off color sockets in an item is just a really bad idea at this point unless you're REALLY prepared for a lot of frustration. You're trying to do something that the game just simply isn't intended to allow.

On the other hand, I will agree in general that the chrome system is bad right now. It's not even so much about how many chromes it can take to get other(far more reasonable) combinations sometimes. It takes a lot of fusings to get a 6L or even a 5L, but I'm fine with that. At least then, it's an endgame goal and once you do link the item, you're basically done with it. With chromes, the problem is sooner or later you're probably going to want to change your build a little. Or even use that item on a different character entirely. Often, this won't even be so much by your own choice...you end up being forced into it by changes in the game. But every time that happens, you need to start over again on recoloring the sockets. Also as you're leveling up in the first place, it can make it very difficult to upgrade one piece of gear without having to change a few others as well since you can't always find something with both better stats AND the sockets you need.
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Boem wrote:


In reality it provides choices to a player. Sometimes though choices.

And choices are good, if you have all the relevant information. Which clearly the OP has not.

Jewels and fusings are pure RNG, chromatics are skewed RNG. It can be influenced in your favor and a smart player or build designer will account for that in his design and take advantage of it.

Peace,

-Boem-


It doesnt bring choice. You will need to use them if you want to use you skills. So it removes choice and skill that you want to use depending from RNG. That in arpg game is very bad, as you than gonna play build that you dont want. It's extremely bad mechanic that directly limits your choices in building your character, the most important thing in the game
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miljan wrote:
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Boem wrote:


In reality it provides choices to a player. Sometimes though choices.

And choices are good, if you have all the relevant information. Which clearly the OP has not.

Jewels and fusings are pure RNG, chromatics are skewed RNG. It can be influenced in your favor and a smart player or build designer will account for that in his design and take advantage of it.

Peace,

-Boem-


It doesnt bring choice. You will need to use them if you want to use you skills. So it removes choice and skill that you want to use depending from RNG. That in arpg game is very bad, as you than gonna play build that you dont want. It's extremely bad mechanic that directly limits your choices in building your character, the most important thing in the game


Chromes are weighed RNG, not pure RNG. So yes you can take advantage of that system.

It can work for you or it can work against you. And a smart player knows when to do either of those.

Let's imagine you want to use a lightning coil armor on your arc witch. Surely you will need 4 to 5 blue sockets on that chest.

Sadly its weighed to red/green sockets. So a smart player will know to not attempt this feat until he has amassed 1000 chroms+ and save himself the head-ach.

Is this bad? It is not, you are choosing to go for an armor weighed against the outcome you desire, this is a player choice and depending on wealth a bad choice.

Is it your only choice? No it is not, armor/energy shield, evasion/energy shield and pure energy shield items exist to weigh the odds in your favor if you so desire.

I would agree with you if players where devoid of alternative choices, they are not. Setting yourself up for failure and bad experiences is on the player, not on the mechanics the game offers since those offer an easy solution to your goal "get X colors on my gear".

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
The chrome system alone isn't the problem, it's the layers and layers of rng piled up together which constitutes the PoE itemization.

It's already long enough to get good drops (and I accept this), but when you have to add:

1) 6 socketting weapons and/or chests
2) 5-6 linking weapons and/or chests
3) chroming to the desired socket colors

It becomes pure masochism.

The addition of Vorici was a blessing but nowhere near enough to content most players.
The costs for coloring and linking (5-6) makes little sense when most builds make a 6-link mandatory to perform in endgame (if not for damage, just for the sake of adding an IQR gem).

Not once in any league could I farm 1500 fusings without heavy trading of exalted orbs (if I was lucky enough to drop a few to start trading, which did not happen in very league).
It is just way faster to get a Tabula Rasa if your build can allow it.

This is a pure waste of time for any person who wants to keep a decent social life, or doesn't want to trade for the needed currency.
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tienbasse wrote:
The chrome system alone isn't the problem, it's the layers and layers of rng piled up together which constitutes the PoE itemization.

It's already long enough to get good drops (and I accept this), but when you have to add:

1) 6 socketting weapons and/or chests
2) 5-6 linking weapons and/or chests
3) chroming to the desired socket colors

It becomes pure masochism.

The addition of Vorici was a blessing but nowhere near enough to content most players.
The costs for coloring and linking (5-6) makes little sense when most builds make a 6-link mandatory to perform in endgame (if not for damage, just for the sake of adding an IQR gem).

Not once in any league could I farm 1500 fusings without heavy trading of exalted orbs (if I was lucky enough to drop a few to start trading, which did not happen in very league).
It is just way faster to get a Tabula Rasa if your build can allow it.

This is a pure waste of time for any person who wants to keep a decent social life, or doesn't want to trade for the needed currency.


the game's difficulty need to be setup in a way that the nolifing expert as well a the bloody beginner has some challenges in a 3 months league.
as long as you see 90% the experts finishing the league with all 6 linked items and perfect gear, the game still is too easy.
age and treachery will triumph over youth and skill!
Last edited by vio#1992 on Apr 17, 2015, 3:15:16 PM
chroming is easier than ever nowadays thanks to vorici

I had like 600+ chromes left over from torment simply sitting in stash and I prolly spent around 200-400.

the trick is to not attempt rolling many offcolors on an armour unless you absolutely have to, and if you have to - be prepared and review your odds.

if you want 6 or even 5 red sockets on a carcass jack, [south]youre going to have a bad time[/park] if you have 100 chromes to your name
In this topic: OP doesn't understand game mechanics, starts yelling at everyone that tells him to learn the game mechanics.
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miljan wrote:
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Millacus wrote:
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Hyskoa wrote:
Chromes and fusing system is a horrible, horrible, horrible invention. Cannot stress how horrible a system it is.


I love the system, it's a great system imo.

In reality its not, as the only reason why that system exist is so you have currency sink. And in that, they limit the core thing in the game, what skill gem you can use, as the game doesnt have skill tree, so character customization is directly limited from what items you use.

So yes, the system is not that good. I hoped that with expansion we would get sockets on the character him self (more level you get, more gems you have on your body where you can put gems, and it can be limited to something like max 4 links or something), so you can be independent at least for some skill, and it would make playing the game and making build you want not so item depending.


By the bolded logic, we shouldn't have str, dex and int requirements. It's like Boem said, it makes the players have to make choices. Choices are fun for many players.
If you want off colors you get penalized, simple.

If you don't want that penalty you should have designed your build better or different.
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miljan wrote:
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Boem wrote:


In reality it provides choices to a player. Sometimes though choices.

And choices are good, if you have all the relevant information. Which clearly the OP has not.

Jewels and fusings are pure RNG, chromatics are skewed RNG. It can be influenced in your favor and a smart player or build designer will account for that in his design and take advantage of it.

Peace,

-Boem-


It doesnt bring choice. You will need to use them if you want to use you skills. So it removes choice and skill that you want to use depending from RNG. That in arpg game is very bad, as you than gonna play build that you dont want. It's extremely bad mechanic that directly limits your choices in building your character, the most important thing in the game


It brings choices to what gear you try to use with the skills you're using. You're letting gear dictate what skills you use rather than letting your skills dictate what gear you use. Going with Boem's example, if you choose to 5 blue a lightning coil, you should realize you have a large potential investment of chromes needed. Or you could just choose to get a staff to get the 5 blues and still use the lightning coil or choose a different armour piece to work with entirely. Gear has plusses and minuses, sometimes the minus is socket color and you need to weigh that in your choice.

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