So righteous fire will be over powered?

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zbouby25 wrote:
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Milchut wrote:

Couldn't you say that about...literally every build that exists though?
Like it sounds to me more like the Intuitive Leap jewel is going to be the OP piece, not RF in particular or anything.


Correct me if I'm wrong but those sockets for passive tree are in specific areas and so, you are not that free to socket gem/combine stuff (not sayin it's useless, just that it's under control)

Well I was being more rhetorical than anything. I'm not sure Intuitive Leap will be OP. But if it somehow makes RF overpowered then it probably can be positioned to make several other builds overpowered.
Why am I wearing a heavy belt if I haven't got any pants?
Fully agree with Milchut. I have seen no evidence at all that RF will be overpowered until people start vaaling jewels and getting +1 all max resists.
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Milchut wrote:
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zbouby25 wrote:
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Milchut wrote:

Couldn't you say that about...literally every build that exists though?
Like it sounds to me more like the Intuitive Leap jewel is going to be the OP piece, not RF in particular or anything.


Correct me if I'm wrong but those sockets for passive tree are in specific areas and so, you are not that free to socket gem/combine stuff (not sayin it's useless, just that it's under control)

Well I was being more rhetorical than anything. I'm not sure Intuitive Leap will be OP. But if it somehow makes RF overpowered then it probably can be positioned to make several other builds overpowered.


Yeah but don't you have to path to the socket first to use IL. It seems some people are thinking they can just stick it all the way across the tree and grab nodes, you still have to get close to the area.
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Nerdicide wrote:
Yeah but don't you have to path to the socket first to use IL. It seems some people are thinking they can just stick it all the way across the tree and grab nodes, you still have to get close to the area.


You _definitely_ have to initially path to it, at the very least. No one has managed to actually link me anything that says definitively that you cannot place IL, path to it, and then use regrets to cut off the path and have the jewel self-sustain. However, one person at least _claimed_ they saw a dev or an interview that said that, so I am going to be hopeful that that information was correct.
You need to path to it. The leap gem is almost guaranteed to be dissapointing, saving a couple of points but - you can get up to four mods on a jewel so it may not be worth it. We'll see..
ign KlearSpeed

1.3 Torment - Scion Kinetic Build Guide (HC Viable)
http://www.pathofexile.com/forum/view-thread/1146976
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iMbaQ wrote:
You need to path to it. The leap gem is almost guaranteed to be dissapointing, saving a couple of points but - you can get up to four mods on a jewel so it may not be worth it. We'll see..


Ideally, it should be worth it if you use it in the right build and placed in just the right spot, but NOT something that every build would want to use. From the little we've seen so far, it looks like that may very well be the case. I'm guessing the actual tree they'll be using in the beta(let alone when the patch actually goes live) will very different from what we saw in the preview videos though, so I wouldn't go by that too much.
Thread was made asking about RF being OP, and people immediately leap to Jewels being the culprit.
We all are aware that Fortify reduces damage received from RF? That's 25% less you need to make up for.
Build enabling before you get RotF, and a big survivability boost while you ahve your setup because that's 25% more active regeneration.
Get laid, get paid, drink Gatorade.
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TheMaker51 wrote:
Thread was made asking about RF being OP, and people immediately leap to Jewels being the culprit.
We all are aware that Fortify reduces damage received from RF? That's 25% less you need to make up for.
Build enabling before you get RotF, and a big survivability boost while you ahve your setup because that's 25% more active regeneration.

The OP literally began talking about "taking advantage of new passive skill gems' and said nothing about fortify throughout the thread.
I'm not even convinced that the jewels will be terribly strong. Just that, if they'll make any one build stronger (RF) they'll probably be good enough to make just about any build significantly stronger.

But you make an interesting point, is it confirmed that Fortify will reduce damage from a self-inflicted degen? Because all I've seen is "25% damage reduction" but maybe I need to look closer for things that specifically spell out the fortify buff.
Why am I wearing a heavy belt if I haven't got any pants?
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TheMaker51 wrote:
Thread was made asking about RF being OP, and people immediately leap to Jewels being the culprit.
We all are aware that Fortify reduces damage received from RF? That's 25% less you need to make up for.
Build enabling before you get RotF, and a big survivability boost while you ahve your setup because that's 25% more active regeneration.


Hehehehehe...
"Another... Solwitch thread." AST
Current Games: :::City Skylines:::Elite Dangerous::: Division 2

"...our most seemingly ironclad beliefs about our own agency and conscious experience can be dead wrong." -Adam Bear
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TheMaker51 wrote:
We all are aware that Fortify reduces damage received from RF? That's 25% less you need to make up for.
Did devs confirm that it is overall damage reduction? Because I thought it is just on-hit reduction, not DoT.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.

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