New Skill Development - Part 3

Looks really cool, wonder how these will affect the overall meta.
Last edited by MIIKKAAA on Mar 17, 2015, 6:44:42 PM
looks great. hope there are also some more active skills to come.
stickman artwork is my favorite kind of artwork. <3
Will war-cries scale with increased/decreased AoE?
I really like he "ripple" effect
might as well add






thx.
I posted on the reddit thread for the first part of this series about the Taunt mechanic and I'll echo what I requested here as well. To make this most useful to melee and discourage ranged players from using it, please make this so that ranged enemies move into melee range.

This would help with melee clear times vs ranged as melee ends up having to chase down fleeing Gulls, etc... constantly.

It would also discourage ranged builds from co-opting the skill as they generally don't want enemies close to them.

It would still be a useful mechanic for parties with mixed melee and ranged. In fact, this would help melee a lot as melee builds currently have their damage output cut drastically by having to run between mobs while ranged builds can switch focus instantly.

EDIT: That comment was the 2nd highest in that thread, so I don't think I'm alone in feeling this way.
http://www.reddit.com/r/pathofexile/comments/2v947k/new_skill_development_part_1_roryggg_poe_forum/cofmnkw
IGN EntropicThunder
Last edited by Hulkcore on Mar 17, 2015, 7:10:09 PM
Another rip off of D2
AND!
Saved
Last edited by 60x7 on Mar 17, 2015, 7:07:12 PM
cool stuff
do what you want to the girl, but leave me alone.
Thanks for the info. That explosion looks great!

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